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初始化
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107
cocos2d-x/cocos/audio/android/Track.h
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107
cocos2d-x/cocos/audio/android/Track.h
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "audio/android/PcmData.h"
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#include "audio/android/IVolumeProvider.h"
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#include "audio/android/PcmBufferProvider.h"
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#include <functional>
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#include <mutex>
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namespace cocos2d {
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class Track : public PcmBufferProvider, public IVolumeProvider
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{
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public:
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enum class State
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{
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IDLE,
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PLAYING,
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RESUMED,
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PAUSED,
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STOPPED,
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OVER,
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DESTROYED
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};
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Track(const PcmData &pcmData);
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virtual ~Track();
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inline State getState() const { return _state; };
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void setState(State state);
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inline State getPrevState() const { return _prevState; };
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inline bool isPlayOver() const { return _state == State::PLAYING && _nextFrame >= _numFrames;};
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inline void setName(int name) { _name = name; };
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inline int getName() const { return _name; };
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void setVolume(float volume);
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float getVolume() const;
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void setAudioFocus(bool isFocus);
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bool setPosition(float pos);
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float getPosition() const;
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virtual gain_minifloat_packed_t getVolumeLR() override ;
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inline void setLoop(bool isLoop) { _isLoop = isLoop; };
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inline bool isLoop() const { return _isLoop; };
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std::function<void(State)> onStateChanged;
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private:
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inline bool isVolumeDirty() const
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{ return _isVolumeDirty; };
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inline void setVolumeDirty(bool isDirty)
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{ _isVolumeDirty = isDirty; };
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inline bool isInitialized() const
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{ return _isInitialized; };
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inline void setInitialized(bool isInitialized)
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{ _isInitialized = isInitialized; };
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private:
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PcmData _pcmData;
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State _prevState;
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State _state;
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std::mutex _stateMutex;
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int _name;
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float _volume;
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bool _isVolumeDirty;
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std::mutex _volumeDirtyMutex;
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bool _isLoop;
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bool _isInitialized;
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bool _isAudioFocus;
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friend class AudioMixerController;
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};
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} // namespace cocos2d {
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