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初始化
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81
cocos2d-x/cocos/audio/android/PcmAudioService.h
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81
cocos2d-x/cocos/audio/android/PcmAudioService.h
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "audio/android/IAudioPlayer.h"
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#include "audio/android/OpenSLHelper.h"
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#include "audio/android/PcmData.h"
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#include <mutex>
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#include <condition_variable>
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namespace cocos2d {
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class AudioMixerController;
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class PcmAudioService
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{
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public:
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inline int getChannelCount() const
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{ return _numChannels; };
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inline int getSampleRate() const
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{ return _sampleRate; };
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private:
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PcmAudioService(SLEngineItf engineItf, SLObjectItf outputMixObject);
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virtual ~PcmAudioService();
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bool init(AudioMixerController* controller, int numChannels, int sampleRate, int bufferSizeInBytes);
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bool enqueue();
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void bqFetchBufferCallback(SLAndroidSimpleBufferQueueItf bq);
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void pause();
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void resume();
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private:
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SLEngineItf _engineItf;
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SLObjectItf _outputMixObj;
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SLObjectItf _playObj;
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SLPlayItf _playItf;
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SLVolumeItf _volumeItf;
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SLAndroidSimpleBufferQueueItf _bufferQueueItf;
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int _numChannels;
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int _sampleRate;
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int _bufferSizeInBytes;
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AudioMixerController* _controller;
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friend class SLPcmAudioPlayerCallbackProxy;
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friend class AudioPlayerProvider;
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};
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} // namespace cocos2d {
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