[extension] 扩展移至源码分支维护

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SmallMain 2024-10-24 19:18:23 +08:00
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commit eb7d38178e
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4
extension/i18n/en.js Normal file
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module.exports = {
'settingsmenuname': 'Enhance Kit Settings...',
'settings_title': 'Enhance Kit Settings',
};

4
extension/i18n/zh.js Normal file
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module.exports = {
'settingsmenuname': '增强包设置...',
'settings_title': '增强包设置',
};

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"use strict";
Vue.component("cc-label", {
dependencies: ["packages://inspector/share/blend.js"],
template: `
<ui-prop
v-prop="target.string"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.horizontalAlign"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.verticalAlign"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.actualFontSize"
v-show="!_hiddenActualFontSize()"
:multi-values="multi"
></ui-prop>
<ui-prop type="number"
v-prop="target.fontSize">
:multi-values="multi"
</ui-prop>
<ui-prop
v-prop="target._bmFontOriginalSize"
v-show="_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.lineHeight"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.spacingX"
v-show="_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.overflow"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableWrapText"
v-show="!_hiddenWrapText()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.font"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.fontFamily"
v-show="_isSystemFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableBold"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableItalic"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableUnderline"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.underlineHeight"
v-show="!_isBMFont() && target.enableUnderline.value === true"
:indent="1"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.cacheMode"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.useSystemFont"
:multi-values="multi"
></ui-prop>
<cc-blend-section :target.sync="target"></cc-blend-section>
<cc-array-prop
v-show="!_isCharCacheMode()"
:target.sync="target.materials"
></cc-array-prop>
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
<ui-prop v-prop="target.enableRetina"></ui-prop>
`,
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
type: Boolean
}
},
methods: {
T: Editor.T,
_isBMFont() {
return this.target._bmFontOriginalSize.value > 0
},
_isSystemFont() {
return this.target.useSystemFont.value
},
_hiddenWrapText() {
let t = this.target.overflow.value;
return 0 === t || 3 === t
},
_hiddenActualFontSize() {
return 2 !== this.target.overflow.value
},
_isCharCacheMode() {
return 2 === this.target.cacheMode.value
},
}
});

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"use strict";
Vue.component("cc-richtext", {
template: `
<ui-prop
v-prop="target.string"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.horizontalAlign"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.fontSize">
:multi-values="multi"
</ui-prop>
<ui-prop
v-prop="target.font"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.fontFamily"
v-show="_isSystemFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.useSystemFont"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.cacheMode"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.maxWidth"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.lineHeight"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.imageAtlas"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.handleTouchEvent"
:multi-values="multi"
></ui-prop>
<ui-prop v-show="!_isCharCacheMode()" v-prop="target.customMaterial"></ui-prop>
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
<ui-prop v-prop="target.enableRetina"></ui-prop>
`,
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
type: Boolean
}
},
methods: {
T: Editor.T,
_isSystemFont() {
return this.target.useSystemFont.value
},
_isCharCacheMode() {
return 2 === this.target.cacheMode.value
},
}
});

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"use strict";
Vue.component("cc-sprite", {
dependencies: ["packages://inspector/share/blend.js"],
template: `
<ui-prop
style="padding-top: 8px"
name="Atlas"
tooltip="{{T('COMPONENT.sprite.atlas')}}"
>
<ui-asset class="flex-1"
type="sprite-atlas"
v-value="target._atlas.value.uuid"
v-values="atlasUuids"
:multi-values="atlasMulti"
></ui-asset>
<ui-button
class="blue tiny"
tooltip="{{T('COMPONENT.sprite.select_tooltip')}}"
@confirm="selectAtlas"
>
{{T('COMPONENT.sprite.select_button')}}
</ui-button>
</ui-prop>
<ui-prop
style="padding-top: 8px"
name="Sprite Frame"
tooltip="{{T('COMPONENT.sprite.sprite_frame')}}"
>
<ui-asset class="flex-1"
type="sprite-frame"
v-value="target.spriteFrame.value.uuid"
v-values="spriteUuids"
:multi-values="spriteMulti"
></ui-asset>
<ui-button
class="blue tiny"
tooltip="{{T('COMPONENT.sprite.edit_tooltip')}}"
@confirm="editSprite"
>
{{T('COMPONENT.sprite.edit_button')}}
</ui-button>
</ui-prop>
<ui-prop
v-prop="target.type"
:multi-values="multi"
></ui-prop>
<div v-if="isFilledType()">
<ui-prop indent=1
v-prop="target.fillType"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.fillCenter"
v-disabled="!isRadialFilled()"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.fillStart"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.fillRange"
:multi-values="multi"
></ui-prop>
</div>
<ui-prop
v-prop="target.sizeMode"
:multi-values="multi"
></ui-prop>
<ui-prop v-if="allowTrim()"
v-prop="target.trim"
:multi-values="multi"
></ui-prop>
<cc-blend-section :target.sync="target"></cc-blend-section>
<cc-array-prop :target.sync="target.materials"></cc-array-prop>
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
`,
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
twoWay: !0,
type: Boolean
}
},
data: ()=>({
atlasUuid: "",
atlasUuids: "",
atlasMulti: !1,
spriteUuid: "",
spriteUuids: "",
spriteMulti: !1
}),
created() {
this.target && (this._updateAtlas(),
this._updateSprite())
},
watch: {
target() {
this._updateAtlas(),
this._updateSprite()
}
},
methods: {
T: Editor.T,
selectAtlas() {
Editor.Ipc.sendToPanel("assets", "change-filter", "t:sprite-atlas")
},
editSprite() {
Editor.Panel.open("sprite-editor", {
uuid: this.target.spriteFrame.value.uuid
})
},
allowTrim() {
return this.target.type.value === cc.Sprite.Type.SIMPLE
},
isFilledType() {
return this.target.type.value === cc.Sprite.Type.FILLED
},
isRadialFilled() {
return this.target.fillType.value === cc.Sprite.FillType.RADIAL
},
_updateAtlas() {
if (!this.target)
return this.atlasUuid = "",
this.atlasUuids = "",
this.atlasMulti = !1,
void 0;
this.atlasUuid = this.target._atlas.value.uuid,
this.atlasUuids = this.target._atlas.values.map(t=>t.uuid);
var t = this.atlasUuids[0];
this.atlasMulti = !this.atlasUuids.every((i,e)=>0 === e || i === t)
},
_updateSprite() {
if (!this.target)
return this.spriteUuid = "",
this.spriteUuids = "",
this.spriteMulti = !1,
void 0;
this.spriteUuid = this.target.spriteFrame.value.uuid,
this.spriteUuids = this.target.spriteFrame.values.map(t=>t.uuid);
var t = this.spriteUuids[0];
this.spriteMulti = !this.spriteUuids.every((i,e)=>0 === e || i === t)
}
}
});

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"use strict";
Vue.component("cc-tiled-layer", {
dependencies: ["packages://inspector/share/blend.js"],
template: '\n <ui-prop\n v-prop="target.cullingLayer"\n :multi-values="multi"\n ></ui-prop> <cc-array-prop :target.sync="target.materials"></cc-array-prop>\n\n ',
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
twoWay: !0,
type: Boolean
}
}
});

136
extension/main.js Normal file
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'use strict';
const fs = require('fs');
const path = require('path');
/**
* 环境信息
*/
let engineEditorPath = path.dirname(path.dirname(Editor.frameworkPath));
const engineMinigameAdapterPath = path.join(engineEditorPath, "builtin", "adapters");
const engineWechatMinigameWorkerMainMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/worker/macro.js");
const engineWechatMinigameWorkerSubMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/res/workers/macro.js");
const WECHAT_MINIGAME_WORKER_SUB_PATH = "platforms/wechat/res/workers";
const WECHAT_MINIGAME_CONFIG_PATH = "platforms/wechat/res/game.json";
function t(str) {
return Editor.T('enhance-kit.' + str);
}
function getMinigameAdapterVersion() {
try {
return fs.readFileSync(path.join(engineMinigameAdapterPath, "VERSION.md"), { encoding: "utf-8" }).trim();
} catch (error) {
// Editor.error(error);
return "";
}
}
function getSettings() {
const minigameVersion = getMinigameAdapterVersion();
const isUninstalled = minigameVersion === "";
const isSupported = !isUninstalled && Number(minigameVersion.split(".")[0]) >= 2;
if (isUninstalled) {
return { code: -1, errMsg: "请先安装增强包。" };
} else if (!isSupported) {
return { code: -2, errMsg: "需安装版本 >= 2.0.0 的增强包,以支持设置面板功能。" };
} else {
const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
return {
code: 0,
CC_WORKER_DEBUG: getMacroBooleanValue(content, "CC_WORKER_DEBUG"),
CC_WORKER_ASSET_PIPELINE: getMacroBooleanValue(content, "CC_WORKER_ASSET_PIPELINE"),
CC_WORKER_AUDIO_SYSTEM: getMacroBooleanValue(content, "CC_WORKER_AUDIO_SYSTEM"),
CC_WORKER_SCHEDULER: getMacroBooleanValue(content, "CC_WORKER_SCHEDULER"),
};
}
}
function syncSettingsToSubWorker() {
const result = getSettings();
if (result.code === 0) {
let content = fs.readFileSync(engineWechatMinigameWorkerSubMacroPath, { encoding: "utf-8" });
for (const key in result) {
if (key !== "code") {
content = setMacroBooleanValue(content, key, result[key]);
}
}
fs.writeFileSync(engineWechatMinigameWorkerSubMacroPath, content);
}
}
function setSettings(macro, value) {
{
const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
fs.writeFileSync(engineWechatMinigameWorkerMainMacroPath, setMacroBooleanValue(content, macro, value));
}
checkAndModifyWorkerFiles();
syncSettingsToSubWorker();
}
function getMacroBooleanValue(text, macro) {
const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
const match = text.match(regex);
return match ? match[1] === 'true' : null;
}
function setMacroBooleanValue(text, macro, value) {
const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
const replacement = `globalThis.${macro} = ${value};`;
return text.replace(regex, replacement);
}
function checkAndModifyWorkerFiles() {
const result = getSettings();
if (result.code === 0) {
const workerDir = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_WORKER_SUB_PATH);
const gameJsonPath = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_CONFIG_PATH);
const gameJson = JSON.parse(fs.readFileSync(gameJsonPath, { encoding: "utf-8" }));
// 是否启用 Worker
if (result.CC_WORKER_ASSET_PIPELINE || result.CC_WORKER_AUDIO_SYSTEM) {
// 没有 Worker 目录与配置的话提醒用户重新安装
if (!(gameJson.workers && fs.existsSync(workerDir))) {
Editor.error("你启用了增强包的多线程特性,但未检测到正确的 workers 目录与 game.json 字段请重新安装增强包详情请查看文档TODO");
}
} else {
Editor.warn("你禁用了增强包的多线程特性可以手动删除相关文件以减少包体大小详情请查看文档TODO");
}
}
}
module.exports = {
async load() {
// 这里场景未准备就绪,无法获取 engineVersion
},
messages: {
openSettings() {
Editor.Panel.open('enhance-kit');
},
getSettings(event) {
const result = getSettings();
event.reply(null, result);
},
setSettings(event, macro, value) {
setSettings(macro, value);
event.reply(null);
},
"scene:ready"(event) {
checkAndModifyWorkerFiles();
},
},
};

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extension/package.json Normal file
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{
"name": "enhance-kit",
"version": "2.0.0",
"description": "This extension provides support for cocos enhance kit.",
"author": "SmallMain",
"main": "main.js",
"panel": {
"main": "panel/index.js",
"type": "dockable",
"title": "i18n:enhance-kit.settings_title",
"width": 500,
"height": 600,
"min-width": 500,
"min-height": 600
},
"main-menu": {
"i18n:MAIN_MENU.project.title/i18n:enhance-kit.settingsmenuname": {
"message": "enhance-kit:openSettings"
}
},
"runtime-resource": {
"path": "resources",
"name": "resources"
},
"reload": {
"ignore": [
"resources/**/*"
]
}
}

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extension/panel/index.js Normal file
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Editor.Panel.extend({
style: `
:host { margin: 5px; }
h1 { margin-left: 15px; }
.desc { color: gray; margin-left: 15px; margin-right: 15px; }
.subdesc { color: gray; }
.sub { margin-left: 30px; margin-right: 30px; }
.hidden { display: none; }
`,
template: `
<div id="unripe">
<p id="unripe_tip" class="desc">加载中...</p>
</div>
<div id="ready" class="hidden">
<h1>多线程支持</h1>
<p class="desc">该特性仅在微信小游戏平台下有效</p>
<hr />
<div class="sub">
<p class="subdesc">请注意以下为全局设置会影响所有项目并在重新安装升级或卸载后丢失所有设置</p>
<ui-prop id="td" tabindex="-1" name="调试模式" tooltip="启用后将会输出详细日志以便进行调试,这可能会大幅降低性能。">
<ui-checkbox id="tdc" tabindex="-1"></ui-checkbox>
</ui-prop>
<ui-prop id="tap" tabindex="-1" name="多线程驱动资源管线" tooltip="启用后将资源管线移至线程中执行,减少由资源下载、缓存与加载导致的卡顿。">
<ui-checkbox id="tapc" tabindex="-1"></ui-checkbox>
</ui-prop>
<ui-prop id="fs" tabindex="-1" name="多线程驱动音频系统" tooltip="启用后将音频耗时操作移至线程中执行,减少由音频 API 调用导致的卡顿。">
<ui-checkbox id="fsc" tabindex="-1"></ui-checkbox>
</ui-prop>
<ui-prop id="ts" tabindex="-1" name="线程通信调度器" tooltip="启用后将会对多次数据通信打包发送,这可能会减少因通信次数带来的性能消耗。">
<ui-checkbox id="tsc" tabindex="-1"></ui-checkbox>
</ui-prop>
</div>
</div>
`,
$: {
unripe_area: '#unripe',
unripe_tip: '#unripe_tip',
ready_area: '#ready',
thread_debug: '#td',
thread_debug_checkbox: '#tdc',
thread_asset_pipeline: '#tap',
thread_asset_pipeline_checkbox: '#tapc',
thread_audio_system: '#fs',
thread_audio_system_checkbox: '#fsc',
thread_scheduler: '#ts',
thread_scheduler_checkbox: '#tsc',
},
ready() {
Editor.Ipc.sendToMain('enhance-kit:getSettings', (error, data) => {
if (error) {
this.$unripe_tip.textContent = '发生错误:' + String(error);
this.$unripe_tip.style.color = 'red';
return;
}
if (data.code === 0) {
this.$unripe_area.classList.add('hidden');
this.$ready_area.classList.remove('hidden');
this.$thread_debug_checkbox.checked = data.CC_WORKER_DEBUG;
this.$thread_asset_pipeline_checkbox.checked = data.CC_WORKER_ASSET_PIPELINE;
this.$thread_audio_system_checkbox.checked = data.CC_WORKER_AUDIO_SYSTEM;
this.$thread_scheduler_checkbox.checked = data.CC_WORKER_SCHEDULER;
this.$thread_debug_checkbox.addEventListener('change', () => {
this.setSettings("CC_WORKER_DEBUG", this.$thread_debug_checkbox.checked);
});
this.$thread_asset_pipeline_checkbox.addEventListener('change', () => {
this.setSettings("CC_WORKER_ASSET_PIPELINE", this.$thread_asset_pipeline_checkbox.checked);
});
this.$thread_audio_system_checkbox.addEventListener('change', () => {
this.setSettings("CC_WORKER_AUDIO_SYSTEM", this.$thread_audio_system_checkbox.checked);
});
this.$thread_scheduler_checkbox.addEventListener('change', () => {
this.setSettings("CC_WORKER_SCHEDULER", this.$thread_scheduler_checkbox.checked);
});
} else {
this.$unripe_tip.textContent = data.errMsg;
this.$unripe_tip.style.color = 'red';
}
}, 5000);
},
async setSettings(macro, value) {
return new Promise((resolve, reject) => {
Editor.Ipc.sendToMain('enhance-kit:setSettings', macro, value, (error) => {
if (error) {
reject(error);
} else {
resolve();
}
}, 3000);
});
},
});

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{
"ver": "1.1.2",
"uuid": "74663d94-6782-4dee-9db9-26127ee8b265",
"isBundle": true,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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{
"ver": "1.1.2",
"uuid": "8ee63b7e-0ac8-4cb5-95f0-85278bfd748a",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
blendState:
targets:
- blend: true
rasterizerState:
cullMode: none
properties:
texture: { value: white }
texture2: { value: white }
texture3: { value: white }
texture4: { value: white }
texture5: { value: white }
texture6: { value: white }
texture7: { value: white }
texture8: { value: white }
alphaThreshold: { value: 0.5 }
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
in vec4 a_color;
out vec4 v_color;
#if USE_TINT
in vec4 a_color0;
out vec4 v_color0;
#endif
#if USE_TEXTURE
in vec2 a_uv0;
out vec2 v_uv0;
#if USE_MULTI_TEXTURE
in float a_texId;
out float v_texId;
#endif
#endif
void main () {
vec4 pos = vec4(a_position, 1);
#if CC_USE_MODEL
pos = cc_matViewProj * cc_matWorld * pos;
#else
pos = cc_matViewProj * pos;
#endif
#if USE_TEXTURE
v_uv0 = a_uv0;
#if USE_MULTI_TEXTURE
v_texId = a_texId;
#endif
#endif
v_color = a_color;
#if USE_TINT
v_color0 = a_color0;
#endif
gl_Position = pos;
}
}%
CCProgram fs %{
precision highp float;
#include <alpha-test>
#include <texture>
in vec4 v_color;
#if USE_TINT
in vec4 v_color0;
#endif
#if USE_TEXTURE
in vec2 v_uv0;
uniform sampler2D texture;
#if USE_MULTI_TEXTURE
in float v_texId;
uniform sampler2D texture2;
uniform sampler2D texture3;
uniform sampler2D texture4;
uniform sampler2D texture5;
uniform sampler2D texture6;
uniform sampler2D texture7;
uniform sampler2D texture8;
#endif
#endif
void main () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
#if USE_MULTI_TEXTURE
if(v_texId < 1.0){
CCTexture(texture, v_uv0, o);
} else if(v_texId < 2.0){
CCTexture(texture2, v_uv0, o);
} else if(v_texId < 3.0){
CCTexture(texture3, v_uv0, o);
} else if(v_texId < 4.0){
CCTexture(texture4, v_uv0, o);
} else if(v_texId < 5.0){
CCTexture(texture5, v_uv0, o);
} else if(v_texId < 6.0){
CCTexture(texture6, v_uv0, o);
} else if(v_texId < 7.0){
CCTexture(texture7, v_uv0, o);
} else {
CCTexture(texture8, v_uv0, o);
}
#else
CCTexture(texture, v_uv0, o);
#endif
#endif
#if USE_TINT
vec4 finalColor;
finalColor.a = v_color.a * o.a;
finalColor.rgb = ((o.a - 1.0) * v_color0.a + 1.0 - o.rgb) * v_color0.rgb + o.rgb * v_color.rgb;
ALPHA_TEST(finalColor);
gl_FragColor = finalColor;
#else
o *= v_color;
ALPHA_TEST(o);
gl_FragColor = o;
#endif
}
}%

View File

@ -0,0 +1,17 @@
{
"ver": "1.0.25",
"uuid": "5dcffc18-b913-460e-a0d9-5d74f4cda12b",
"compiledShaders": [
{
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\nattribute float a_texId;\nvarying float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nvarying float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture2D(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture2D(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture2D(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture2D(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture2D(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture2D(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture2D(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture2D(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
},
"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\nin float a_texId;\nout float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nin float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
}
}
],
"subMetas": {}
}