mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-25 19:28:28 +00:00
[extension] 扩展移至源码分支维护
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4
extension/i18n/en.js
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4
extension/i18n/en.js
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module.exports = {
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'settingsmenuname': 'Enhance Kit Settings...',
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'settings_title': 'Enhance Kit Settings',
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};
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4
extension/i18n/zh.js
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4
extension/i18n/zh.js
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module.exports = {
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'settingsmenuname': '增强包设置...',
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'settings_title': '增强包设置',
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};
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129
extension/inspectors/comps/label.js
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129
extension/inspectors/comps/label.js
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"use strict";
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Vue.component("cc-label", {
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dependencies: ["packages://inspector/share/blend.js"],
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template: `
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<ui-prop
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v-prop="target.string"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.horizontalAlign"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.verticalAlign"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.actualFontSize"
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v-show="!_hiddenActualFontSize()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop type="number"
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v-prop="target.fontSize">
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:multi-values="multi"
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</ui-prop>
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<ui-prop
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v-prop="target._bmFontOriginalSize"
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v-show="_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.lineHeight"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.spacingX"
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v-show="_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.overflow"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.enableWrapText"
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v-show="!_hiddenWrapText()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.font"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.fontFamily"
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v-show="_isSystemFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.enableBold"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.enableItalic"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.enableUnderline"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.underlineHeight"
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v-show="!_isBMFont() && target.enableUnderline.value === true"
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:indent="1"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.cacheMode"
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v-show="!_isBMFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.useSystemFont"
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:multi-values="multi"
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></ui-prop>
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<cc-blend-section :target.sync="target"></cc-blend-section>
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<cc-array-prop
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v-show="!_isCharCacheMode()"
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:target.sync="target.materials"
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></cc-array-prop>
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<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
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<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
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<ui-prop v-prop="target.enableRetina"></ui-prop>
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`,
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props: {
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target: {
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twoWay: !0,
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type: Object
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},
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multi: {
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type: Boolean
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}
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},
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methods: {
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T: Editor.T,
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_isBMFont() {
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return this.target._bmFontOriginalSize.value > 0
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},
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_isSystemFont() {
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return this.target.useSystemFont.value
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},
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_hiddenWrapText() {
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let t = this.target.overflow.value;
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return 0 === t || 3 === t
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},
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_hiddenActualFontSize() {
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return 2 !== this.target.overflow.value
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},
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_isCharCacheMode() {
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return 2 === this.target.cacheMode.value
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},
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}
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});
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73
extension/inspectors/comps/richtext.js
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73
extension/inspectors/comps/richtext.js
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"use strict";
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Vue.component("cc-richtext", {
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template: `
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<ui-prop
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v-prop="target.string"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.horizontalAlign"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.fontSize">
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:multi-values="multi"
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</ui-prop>
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<ui-prop
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v-prop="target.font"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.fontFamily"
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v-show="_isSystemFont()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.useSystemFont"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.cacheMode"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.maxWidth"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.lineHeight"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.imageAtlas"
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:multi-values="multi"
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></ui-prop>
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<ui-prop
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v-prop="target.handleTouchEvent"
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:multi-values="multi"
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></ui-prop>
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<ui-prop v-show="!_isCharCacheMode()" v-prop="target.customMaterial"></ui-prop>
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<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
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<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
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<ui-prop v-prop="target.enableRetina"></ui-prop>
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`,
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props: {
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target: {
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twoWay: !0,
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type: Object
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},
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multi: {
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type: Boolean
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}
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},
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methods: {
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T: Editor.T,
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_isSystemFont() {
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return this.target.useSystemFont.value
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},
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_isCharCacheMode() {
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return 2 === this.target.cacheMode.value
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},
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}
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});
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155
extension/inspectors/comps/sprite.js
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155
extension/inspectors/comps/sprite.js
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"use strict";
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Vue.component("cc-sprite", {
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dependencies: ["packages://inspector/share/blend.js"],
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template: `
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<ui-prop
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style="padding-top: 8px"
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name="Atlas"
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tooltip="{{T('COMPONENT.sprite.atlas')}}"
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>
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<ui-asset class="flex-1"
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type="sprite-atlas"
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v-value="target._atlas.value.uuid"
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v-values="atlasUuids"
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:multi-values="atlasMulti"
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></ui-asset>
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<ui-button
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class="blue tiny"
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tooltip="{{T('COMPONENT.sprite.select_tooltip')}}"
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@confirm="selectAtlas"
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>
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{{T('COMPONENT.sprite.select_button')}}
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</ui-button>
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</ui-prop>
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<ui-prop
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style="padding-top: 8px"
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name="Sprite Frame"
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tooltip="{{T('COMPONENT.sprite.sprite_frame')}}"
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>
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<ui-asset class="flex-1"
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type="sprite-frame"
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v-value="target.spriteFrame.value.uuid"
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v-values="spriteUuids"
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:multi-values="spriteMulti"
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></ui-asset>
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<ui-button
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class="blue tiny"
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tooltip="{{T('COMPONENT.sprite.edit_tooltip')}}"
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@confirm="editSprite"
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>
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{{T('COMPONENT.sprite.edit_button')}}
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</ui-button>
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</ui-prop>
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<ui-prop
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v-prop="target.type"
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:multi-values="multi"
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></ui-prop>
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<div v-if="isFilledType()">
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<ui-prop indent=1
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v-prop="target.fillType"
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:multi-values="multi"
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></ui-prop>
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<ui-prop indent=1
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v-prop="target.fillCenter"
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v-disabled="!isRadialFilled()"
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:multi-values="multi"
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></ui-prop>
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<ui-prop indent=1
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v-prop="target.fillStart"
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:multi-values="multi"
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></ui-prop>
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<ui-prop indent=1
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v-prop="target.fillRange"
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:multi-values="multi"
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></ui-prop>
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</div>
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<ui-prop
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v-prop="target.sizeMode"
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:multi-values="multi"
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></ui-prop>
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<ui-prop v-if="allowTrim()"
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v-prop="target.trim"
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:multi-values="multi"
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></ui-prop>
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<cc-blend-section :target.sync="target"></cc-blend-section>
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<cc-array-prop :target.sync="target.materials"></cc-array-prop>
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<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
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<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
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`,
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props: {
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target: {
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twoWay: !0,
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type: Object
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},
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multi: {
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twoWay: !0,
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type: Boolean
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}
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},
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data: ()=>({
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atlasUuid: "",
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atlasUuids: "",
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atlasMulti: !1,
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spriteUuid: "",
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spriteUuids: "",
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spriteMulti: !1
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}),
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created() {
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this.target && (this._updateAtlas(),
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this._updateSprite())
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},
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watch: {
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target() {
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this._updateAtlas(),
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this._updateSprite()
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}
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},
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methods: {
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T: Editor.T,
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selectAtlas() {
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Editor.Ipc.sendToPanel("assets", "change-filter", "t:sprite-atlas")
|
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|
},
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editSprite() {
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Editor.Panel.open("sprite-editor", {
|
||||||
|
uuid: this.target.spriteFrame.value.uuid
|
||||||
|
})
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||||||
|
},
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||||||
|
allowTrim() {
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||||||
|
return this.target.type.value === cc.Sprite.Type.SIMPLE
|
||||||
|
},
|
||||||
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isFilledType() {
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||||||
|
return this.target.type.value === cc.Sprite.Type.FILLED
|
||||||
|
},
|
||||||
|
isRadialFilled() {
|
||||||
|
return this.target.fillType.value === cc.Sprite.FillType.RADIAL
|
||||||
|
},
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_updateAtlas() {
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||||||
|
if (!this.target)
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||||||
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return this.atlasUuid = "",
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|
this.atlasUuids = "",
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|
this.atlasMulti = !1,
|
||||||
|
void 0;
|
||||||
|
this.atlasUuid = this.target._atlas.value.uuid,
|
||||||
|
this.atlasUuids = this.target._atlas.values.map(t=>t.uuid);
|
||||||
|
var t = this.atlasUuids[0];
|
||||||
|
this.atlasMulti = !this.atlasUuids.every((i,e)=>0 === e || i === t)
|
||||||
|
},
|
||||||
|
_updateSprite() {
|
||||||
|
if (!this.target)
|
||||||
|
return this.spriteUuid = "",
|
||||||
|
this.spriteUuids = "",
|
||||||
|
this.spriteMulti = !1,
|
||||||
|
void 0;
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||||||
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this.spriteUuid = this.target.spriteFrame.value.uuid,
|
||||||
|
this.spriteUuids = this.target.spriteFrame.values.map(t=>t.uuid);
|
||||||
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var t = this.spriteUuids[0];
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||||||
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this.spriteMulti = !this.spriteUuids.every((i,e)=>0 === e || i === t)
|
||||||
|
}
|
||||||
|
}
|
||||||
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});
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15
extension/inspectors/comps/tiled-layer.js
Normal file
15
extension/inspectors/comps/tiled-layer.js
Normal file
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|
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|
"use strict";
|
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|
Vue.component("cc-tiled-layer", {
|
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|
dependencies: ["packages://inspector/share/blend.js"],
|
||||||
|
template: '\n <ui-prop\n v-prop="target.cullingLayer"\n :multi-values="multi"\n ></ui-prop> <cc-array-prop :target.sync="target.materials"></cc-array-prop>\n\n ',
|
||||||
|
props: {
|
||||||
|
target: {
|
||||||
|
twoWay: !0,
|
||||||
|
type: Object
|
||||||
|
},
|
||||||
|
multi: {
|
||||||
|
twoWay: !0,
|
||||||
|
type: Boolean
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
136
extension/main.js
Normal file
136
extension/main.js
Normal file
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|
'use strict';
|
||||||
|
const fs = require('fs');
|
||||||
|
const path = require('path');
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 环境信息
|
||||||
|
*/
|
||||||
|
let engineEditorPath = path.dirname(path.dirname(Editor.frameworkPath));
|
||||||
|
|
||||||
|
const engineMinigameAdapterPath = path.join(engineEditorPath, "builtin", "adapters");
|
||||||
|
const engineWechatMinigameWorkerMainMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/worker/macro.js");
|
||||||
|
const engineWechatMinigameWorkerSubMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/res/workers/macro.js");
|
||||||
|
|
||||||
|
const WECHAT_MINIGAME_WORKER_SUB_PATH = "platforms/wechat/res/workers";
|
||||||
|
const WECHAT_MINIGAME_CONFIG_PATH = "platforms/wechat/res/game.json";
|
||||||
|
|
||||||
|
function t(str) {
|
||||||
|
return Editor.T('enhance-kit.' + str);
|
||||||
|
}
|
||||||
|
|
||||||
|
function getMinigameAdapterVersion() {
|
||||||
|
try {
|
||||||
|
return fs.readFileSync(path.join(engineMinigameAdapterPath, "VERSION.md"), { encoding: "utf-8" }).trim();
|
||||||
|
} catch (error) {
|
||||||
|
// Editor.error(error);
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function getSettings() {
|
||||||
|
const minigameVersion = getMinigameAdapterVersion();
|
||||||
|
const isUninstalled = minigameVersion === "";
|
||||||
|
const isSupported = !isUninstalled && Number(minigameVersion.split(".")[0]) >= 2;
|
||||||
|
if (isUninstalled) {
|
||||||
|
return { code: -1, errMsg: "请先安装增强包。" };
|
||||||
|
} else if (!isSupported) {
|
||||||
|
return { code: -2, errMsg: "需安装版本 >= 2.0.0 的增强包,以支持设置面板功能。" };
|
||||||
|
} else {
|
||||||
|
const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
|
||||||
|
|
||||||
|
return {
|
||||||
|
code: 0,
|
||||||
|
CC_WORKER_DEBUG: getMacroBooleanValue(content, "CC_WORKER_DEBUG"),
|
||||||
|
CC_WORKER_ASSET_PIPELINE: getMacroBooleanValue(content, "CC_WORKER_ASSET_PIPELINE"),
|
||||||
|
CC_WORKER_AUDIO_SYSTEM: getMacroBooleanValue(content, "CC_WORKER_AUDIO_SYSTEM"),
|
||||||
|
CC_WORKER_SCHEDULER: getMacroBooleanValue(content, "CC_WORKER_SCHEDULER"),
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function syncSettingsToSubWorker() {
|
||||||
|
const result = getSettings();
|
||||||
|
if (result.code === 0) {
|
||||||
|
let content = fs.readFileSync(engineWechatMinigameWorkerSubMacroPath, { encoding: "utf-8" });
|
||||||
|
|
||||||
|
for (const key in result) {
|
||||||
|
if (key !== "code") {
|
||||||
|
content = setMacroBooleanValue(content, key, result[key]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fs.writeFileSync(engineWechatMinigameWorkerSubMacroPath, content);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function setSettings(macro, value) {
|
||||||
|
{
|
||||||
|
const content = fs.readFileSync(engineWechatMinigameWorkerMainMacroPath, { encoding: "utf-8" });
|
||||||
|
fs.writeFileSync(engineWechatMinigameWorkerMainMacroPath, setMacroBooleanValue(content, macro, value));
|
||||||
|
}
|
||||||
|
|
||||||
|
checkAndModifyWorkerFiles();
|
||||||
|
syncSettingsToSubWorker();
|
||||||
|
}
|
||||||
|
|
||||||
|
function getMacroBooleanValue(text, macro) {
|
||||||
|
const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
|
||||||
|
const match = text.match(regex);
|
||||||
|
return match ? match[1] === 'true' : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
function setMacroBooleanValue(text, macro, value) {
|
||||||
|
const regex = new RegExp(`globalThis\\.${macro}\\s*=\\s*(true|false);`);
|
||||||
|
const replacement = `globalThis.${macro} = ${value};`;
|
||||||
|
return text.replace(regex, replacement);
|
||||||
|
}
|
||||||
|
|
||||||
|
function checkAndModifyWorkerFiles() {
|
||||||
|
const result = getSettings();
|
||||||
|
if (result.code === 0) {
|
||||||
|
const workerDir = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_WORKER_SUB_PATH);
|
||||||
|
const gameJsonPath = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_CONFIG_PATH);
|
||||||
|
const gameJson = JSON.parse(fs.readFileSync(gameJsonPath, { encoding: "utf-8" }));
|
||||||
|
|
||||||
|
// 是否启用 Worker
|
||||||
|
if (result.CC_WORKER_ASSET_PIPELINE || result.CC_WORKER_AUDIO_SYSTEM) {
|
||||||
|
// 没有 Worker 目录与配置的话提醒用户重新安装
|
||||||
|
if (!(gameJson.workers && fs.existsSync(workerDir))) {
|
||||||
|
Editor.error("你启用了增强包的多线程特性,但未检测到正确的 workers 目录与 game.json 字段,请重新安装增强包,详情请查看文档:TODO");
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Editor.warn("你禁用了增强包的多线程特性,可以手动删除相关文件以减少包体大小,详情请查看文档:TODO");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
|
||||||
|
async load() {
|
||||||
|
// 这里场景未准备就绪,无法获取 engineVersion
|
||||||
|
},
|
||||||
|
|
||||||
|
messages: {
|
||||||
|
|
||||||
|
openSettings() {
|
||||||
|
Editor.Panel.open('enhance-kit');
|
||||||
|
},
|
||||||
|
|
||||||
|
getSettings(event) {
|
||||||
|
const result = getSettings();
|
||||||
|
event.reply(null, result);
|
||||||
|
},
|
||||||
|
|
||||||
|
setSettings(event, macro, value) {
|
||||||
|
setSettings(macro, value);
|
||||||
|
event.reply(null);
|
||||||
|
},
|
||||||
|
|
||||||
|
"scene:ready"(event) {
|
||||||
|
checkAndModifyWorkerFiles();
|
||||||
|
},
|
||||||
|
|
||||||
|
},
|
||||||
|
|
||||||
|
};
|
30
extension/package.json
Normal file
30
extension/package.json
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
{
|
||||||
|
"name": "enhance-kit",
|
||||||
|
"version": "2.0.0",
|
||||||
|
"description": "This extension provides support for cocos enhance kit.",
|
||||||
|
"author": "SmallMain",
|
||||||
|
"main": "main.js",
|
||||||
|
"panel": {
|
||||||
|
"main": "panel/index.js",
|
||||||
|
"type": "dockable",
|
||||||
|
"title": "i18n:enhance-kit.settings_title",
|
||||||
|
"width": 500,
|
||||||
|
"height": 600,
|
||||||
|
"min-width": 500,
|
||||||
|
"min-height": 600
|
||||||
|
},
|
||||||
|
"main-menu": {
|
||||||
|
"i18n:MAIN_MENU.project.title/i18n:enhance-kit.settingsmenuname": {
|
||||||
|
"message": "enhance-kit:openSettings"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"runtime-resource": {
|
||||||
|
"path": "resources",
|
||||||
|
"name": "resources"
|
||||||
|
},
|
||||||
|
"reload": {
|
||||||
|
"ignore": [
|
||||||
|
"resources/**/*"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
101
extension/panel/index.js
Normal file
101
extension/panel/index.js
Normal file
@ -0,0 +1,101 @@
|
|||||||
|
Editor.Panel.extend({
|
||||||
|
style: `
|
||||||
|
:host { margin: 5px; }
|
||||||
|
h1 { margin-left: 15px; }
|
||||||
|
.desc { color: gray; margin-left: 15px; margin-right: 15px; }
|
||||||
|
.subdesc { color: gray; }
|
||||||
|
.sub { margin-left: 30px; margin-right: 30px; }
|
||||||
|
.hidden { display: none; }
|
||||||
|
`,
|
||||||
|
|
||||||
|
template: `
|
||||||
|
<div id="unripe">
|
||||||
|
<p id="unripe_tip" class="desc">加载中...</p>
|
||||||
|
</div>
|
||||||
|
<div id="ready" class="hidden">
|
||||||
|
<h1>多线程支持</h1>
|
||||||
|
<p class="desc">该特性仅在微信小游戏平台下有效。</p>
|
||||||
|
<hr />
|
||||||
|
<div class="sub">
|
||||||
|
<p class="subdesc">请注意,以下为全局设置,会影响所有项目,并在重新安装升级或卸载后丢失所有设置。</p>
|
||||||
|
<ui-prop id="td" tabindex="-1" name="调试模式" tooltip="启用后将会输出详细日志以便进行调试,这可能会大幅降低性能。">
|
||||||
|
<ui-checkbox id="tdc" tabindex="-1"></ui-checkbox>
|
||||||
|
</ui-prop>
|
||||||
|
<ui-prop id="tap" tabindex="-1" name="多线程驱动资源管线" tooltip="启用后将资源管线移至线程中执行,减少由资源下载、缓存与加载导致的卡顿。">
|
||||||
|
<ui-checkbox id="tapc" tabindex="-1"></ui-checkbox>
|
||||||
|
</ui-prop>
|
||||||
|
<ui-prop id="fs" tabindex="-1" name="多线程驱动音频系统" tooltip="启用后将音频耗时操作移至线程中执行,减少由音频 API 调用导致的卡顿。">
|
||||||
|
<ui-checkbox id="fsc" tabindex="-1"></ui-checkbox>
|
||||||
|
</ui-prop>
|
||||||
|
<ui-prop id="ts" tabindex="-1" name="线程通信调度器" tooltip="启用后将会对多次数据通信打包发送,这可能会减少因通信次数带来的性能消耗。">
|
||||||
|
<ui-checkbox id="tsc" tabindex="-1"></ui-checkbox>
|
||||||
|
</ui-prop>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
`,
|
||||||
|
|
||||||
|
$: {
|
||||||
|
unripe_area: '#unripe',
|
||||||
|
unripe_tip: '#unripe_tip',
|
||||||
|
ready_area: '#ready',
|
||||||
|
thread_debug: '#td',
|
||||||
|
thread_debug_checkbox: '#tdc',
|
||||||
|
thread_asset_pipeline: '#tap',
|
||||||
|
thread_asset_pipeline_checkbox: '#tapc',
|
||||||
|
thread_audio_system: '#fs',
|
||||||
|
thread_audio_system_checkbox: '#fsc',
|
||||||
|
thread_scheduler: '#ts',
|
||||||
|
thread_scheduler_checkbox: '#tsc',
|
||||||
|
},
|
||||||
|
|
||||||
|
ready() {
|
||||||
|
Editor.Ipc.sendToMain('enhance-kit:getSettings', (error, data) => {
|
||||||
|
if (error) {
|
||||||
|
this.$unripe_tip.textContent = '发生错误:' + String(error);
|
||||||
|
this.$unripe_tip.style.color = 'red';
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.code === 0) {
|
||||||
|
this.$unripe_area.classList.add('hidden');
|
||||||
|
this.$ready_area.classList.remove('hidden');
|
||||||
|
|
||||||
|
this.$thread_debug_checkbox.checked = data.CC_WORKER_DEBUG;
|
||||||
|
this.$thread_asset_pipeline_checkbox.checked = data.CC_WORKER_ASSET_PIPELINE;
|
||||||
|
this.$thread_audio_system_checkbox.checked = data.CC_WORKER_AUDIO_SYSTEM;
|
||||||
|
this.$thread_scheduler_checkbox.checked = data.CC_WORKER_SCHEDULER;
|
||||||
|
|
||||||
|
this.$thread_debug_checkbox.addEventListener('change', () => {
|
||||||
|
this.setSettings("CC_WORKER_DEBUG", this.$thread_debug_checkbox.checked);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.$thread_asset_pipeline_checkbox.addEventListener('change', () => {
|
||||||
|
this.setSettings("CC_WORKER_ASSET_PIPELINE", this.$thread_asset_pipeline_checkbox.checked);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.$thread_audio_system_checkbox.addEventListener('change', () => {
|
||||||
|
this.setSettings("CC_WORKER_AUDIO_SYSTEM", this.$thread_audio_system_checkbox.checked);
|
||||||
|
});
|
||||||
|
|
||||||
|
this.$thread_scheduler_checkbox.addEventListener('change', () => {
|
||||||
|
this.setSettings("CC_WORKER_SCHEDULER", this.$thread_scheduler_checkbox.checked);
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
this.$unripe_tip.textContent = data.errMsg;
|
||||||
|
this.$unripe_tip.style.color = 'red';
|
||||||
|
}
|
||||||
|
}, 5000);
|
||||||
|
},
|
||||||
|
|
||||||
|
async setSettings(macro, value) {
|
||||||
|
return new Promise((resolve, reject) => {
|
||||||
|
Editor.Ipc.sendToMain('enhance-kit:setSettings', macro, value, (error) => {
|
||||||
|
if (error) {
|
||||||
|
reject(error);
|
||||||
|
} else {
|
||||||
|
resolve();
|
||||||
|
}
|
||||||
|
}, 3000);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
});
|
12
extension/resources/sp.meta
Normal file
12
extension/resources/sp.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.1.2",
|
||||||
|
"uuid": "74663d94-6782-4dee-9db9-26127ee8b265",
|
||||||
|
"isBundle": true,
|
||||||
|
"bundleName": "",
|
||||||
|
"priority": 1,
|
||||||
|
"compressionType": {},
|
||||||
|
"optimizeHotUpdate": {},
|
||||||
|
"inlineSpriteFrames": {},
|
||||||
|
"isRemoteBundle": {},
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
12
extension/resources/sp/effects.meta
Normal file
12
extension/resources/sp/effects.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.1.2",
|
||||||
|
"uuid": "8ee63b7e-0ac8-4cb5-95f0-85278bfd748a",
|
||||||
|
"isBundle": false,
|
||||||
|
"bundleName": "",
|
||||||
|
"priority": 1,
|
||||||
|
"compressionType": {},
|
||||||
|
"optimizeHotUpdate": {},
|
||||||
|
"inlineSpriteFrames": {},
|
||||||
|
"isRemoteBundle": {},
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
152
extension/resources/sp/effects/multi-2d-universal.effect
Normal file
152
extension/resources/sp/effects/multi-2d-universal.effect
Normal file
@ -0,0 +1,152 @@
|
|||||||
|
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
||||||
|
|
||||||
|
CCEffect %{
|
||||||
|
techniques:
|
||||||
|
- passes:
|
||||||
|
- vert: vs
|
||||||
|
frag: fs
|
||||||
|
blendState:
|
||||||
|
targets:
|
||||||
|
- blend: true
|
||||||
|
rasterizerState:
|
||||||
|
cullMode: none
|
||||||
|
properties:
|
||||||
|
texture: { value: white }
|
||||||
|
texture2: { value: white }
|
||||||
|
texture3: { value: white }
|
||||||
|
texture4: { value: white }
|
||||||
|
texture5: { value: white }
|
||||||
|
texture6: { value: white }
|
||||||
|
texture7: { value: white }
|
||||||
|
texture8: { value: white }
|
||||||
|
alphaThreshold: { value: 0.5 }
|
||||||
|
}%
|
||||||
|
|
||||||
|
|
||||||
|
CCProgram vs %{
|
||||||
|
precision highp float;
|
||||||
|
|
||||||
|
#include <cc-global>
|
||||||
|
#include <cc-local>
|
||||||
|
|
||||||
|
in vec3 a_position;
|
||||||
|
in vec4 a_color;
|
||||||
|
out vec4 v_color;
|
||||||
|
|
||||||
|
#if USE_TINT
|
||||||
|
in vec4 a_color0;
|
||||||
|
out vec4 v_color0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
in vec2 a_uv0;
|
||||||
|
out vec2 v_uv0;
|
||||||
|
|
||||||
|
#if USE_MULTI_TEXTURE
|
||||||
|
in float a_texId;
|
||||||
|
out float v_texId;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void main () {
|
||||||
|
vec4 pos = vec4(a_position, 1);
|
||||||
|
|
||||||
|
#if CC_USE_MODEL
|
||||||
|
pos = cc_matViewProj * cc_matWorld * pos;
|
||||||
|
#else
|
||||||
|
pos = cc_matViewProj * pos;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
v_uv0 = a_uv0;
|
||||||
|
|
||||||
|
#if USE_MULTI_TEXTURE
|
||||||
|
v_texId = a_texId;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
v_color = a_color;
|
||||||
|
#if USE_TINT
|
||||||
|
v_color0 = a_color0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
gl_Position = pos;
|
||||||
|
}
|
||||||
|
}%
|
||||||
|
|
||||||
|
|
||||||
|
CCProgram fs %{
|
||||||
|
precision highp float;
|
||||||
|
|
||||||
|
#include <alpha-test>
|
||||||
|
#include <texture>
|
||||||
|
|
||||||
|
in vec4 v_color;
|
||||||
|
|
||||||
|
#if USE_TINT
|
||||||
|
in vec4 v_color0;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
in vec2 v_uv0;
|
||||||
|
uniform sampler2D texture;
|
||||||
|
|
||||||
|
#if USE_MULTI_TEXTURE
|
||||||
|
in float v_texId;
|
||||||
|
uniform sampler2D texture2;
|
||||||
|
uniform sampler2D texture3;
|
||||||
|
uniform sampler2D texture4;
|
||||||
|
uniform sampler2D texture5;
|
||||||
|
uniform sampler2D texture6;
|
||||||
|
uniform sampler2D texture7;
|
||||||
|
uniform sampler2D texture8;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void main () {
|
||||||
|
vec4 o = vec4(1, 1, 1, 1);
|
||||||
|
|
||||||
|
#if USE_TEXTURE
|
||||||
|
#if USE_MULTI_TEXTURE
|
||||||
|
if(v_texId < 1.0){
|
||||||
|
CCTexture(texture, v_uv0, o);
|
||||||
|
} else if(v_texId < 2.0){
|
||||||
|
CCTexture(texture2, v_uv0, o);
|
||||||
|
} else if(v_texId < 3.0){
|
||||||
|
CCTexture(texture3, v_uv0, o);
|
||||||
|
} else if(v_texId < 4.0){
|
||||||
|
CCTexture(texture4, v_uv0, o);
|
||||||
|
} else if(v_texId < 5.0){
|
||||||
|
CCTexture(texture5, v_uv0, o);
|
||||||
|
} else if(v_texId < 6.0){
|
||||||
|
CCTexture(texture6, v_uv0, o);
|
||||||
|
} else if(v_texId < 7.0){
|
||||||
|
CCTexture(texture7, v_uv0, o);
|
||||||
|
} else {
|
||||||
|
CCTexture(texture8, v_uv0, o);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
CCTexture(texture, v_uv0, o);
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if USE_TINT
|
||||||
|
vec4 finalColor;
|
||||||
|
finalColor.a = v_color.a * o.a;
|
||||||
|
finalColor.rgb = ((o.a - 1.0) * v_color0.a + 1.0 - o.rgb) * v_color0.rgb + o.rgb * v_color.rgb;
|
||||||
|
|
||||||
|
ALPHA_TEST(finalColor);
|
||||||
|
|
||||||
|
gl_FragColor = finalColor;
|
||||||
|
#else
|
||||||
|
o *= v_color;
|
||||||
|
|
||||||
|
ALPHA_TEST(o);
|
||||||
|
|
||||||
|
gl_FragColor = o;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}%
|
@ -0,0 +1,17 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.0.25",
|
||||||
|
"uuid": "5dcffc18-b913-460e-a0d9-5d74f4cda12b",
|
||||||
|
"compiledShaders": [
|
||||||
|
{
|
||||||
|
"glsl1": {
|
||||||
|
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\nattribute float a_texId;\nvarying float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||||
|
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nvarying float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture2D(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture2D(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture2D(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture2D(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture2D(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture2D(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture2D(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture2D(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
|
||||||
|
},
|
||||||
|
"glsl3": {
|
||||||
|
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\nin float a_texId;\nout float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||||
|
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nin float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"subMetas": {}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user