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https://github.com/smallmain/cocos-enhance-kit.git
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解决 github pages 缓存问题
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28
docs/static/demo/v1.0.0-alpha/web-mobile/assets/sp/config.de22b.json
vendored
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28
docs/static/demo/v1.0.0-alpha/web-mobile/assets/sp/config.de22b.json
vendored
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#if USE_MULTI_TEXTURE\nin float a_texId;\nout float v_texId;\n#endif\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #if USE_MULTI_TEXTURE\n v_texId = a_texId;\n #endif\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#if USE_MULTI_TEXTURE\nin float v_texId;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_MULTI_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #else\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#if USE_MULTI_TEXTURE\nattribute float a_texId;\nvarying float v_texId;\n#endif\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #if USE_MULTI_TEXTURE\n v_texId = a_texId;\n #endif\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#if USE_MULTI_TEXTURE\nvarying float v_texId;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_MULTI_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture2D(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture2D(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture2D(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture2D(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture2D(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture2D(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture2D(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture2D(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #else\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
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||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture8": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"alphaThreshold": {
|
||||
"type": 13,
|
||||
"value": [
|
||||
0.5
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
],
|
||||
0,
|
||||
0,
|
||||
[],
|
||||
[],
|
||||
[]
|
||||
]
|
||||
29
docs/static/demo/v1.0.0-alpha/web-mobile/assets/sp/index.de22b.js
vendored
Normal file
29
docs/static/demo/v1.0.0-alpha/web-mobile/assets/sp/index.de22b.js
vendored
Normal file
@@ -0,0 +1,29 @@
|
||||
(function e(t, n, r) {
|
||||
function s(o, u) {
|
||||
if (!n[o]) {
|
||||
if (!t[o]) {
|
||||
var b = o.split("/");
|
||||
b = b[b.length - 1];
|
||||
if (!t[b]) {
|
||||
var a = "function" == typeof __require && __require;
|
||||
if (!u && a) return a(b, !0);
|
||||
if (i) return i(b, !0);
|
||||
throw new Error("Cannot find module '" + o + "'");
|
||||
}
|
||||
o = b;
|
||||
}
|
||||
var f = n[o] = {
|
||||
exports: {}
|
||||
};
|
||||
t[o][0].call(f.exports, function(e) {
|
||||
var n = t[o][1][e];
|
||||
return s(n || e);
|
||||
}, f, f.exports, e, t, n, r);
|
||||
}
|
||||
return n[o].exports;
|
||||
}
|
||||
var i = "function" == typeof __require && __require;
|
||||
for (var o = 0; o < r.length; o++) s(r[o]);
|
||||
return s;
|
||||
})({}, {}, []);
|
||||
//# sourceMappingURL=index.js.map
|
||||
1
docs/static/demo/v1.0.0-alpha/web-mobile/assets/sp/index.js.map
vendored
Normal file
1
docs/static/demo/v1.0.0-alpha/web-mobile/assets/sp/index.js.map
vendored
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"index.js"}
|
||||
Reference in New Issue
Block a user