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[engine] [cocos2d-x] [jsb-adapter] 适配引擎 v2.4.10 版本
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@@ -3,8 +3,6 @@ let proto = cc.MotionStreak.__assembler__.MultiMotionStreakAssembler.prototype;
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let _update = proto.update;
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cc.js.mixin(proto, {
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update (comp, dt) {
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comp.node._updateWorldMatrix();
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_update.call(this, comp, dt);
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let { iData, usedVertices } = this._renderData._flexBuffer;
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@@ -11,8 +11,6 @@ cc.js.mixin(proto, {
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this.ignoreOpacityFlag();
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},
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update (comp, dt) {
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comp.node._updateWorldMatrix();
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_update.call(this, comp, dt);
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let { iData, usedVertices } = this._renderData._flexBuffer;
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