mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 03:38:29 +00:00
[engine] 新 Char 缓存模式实现
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@ -95,7 +95,7 @@ var builtins = {
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effect.addRef();
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cc.sp.inited = true;
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cc.sp.multiBatcher.init();
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if (cc.dynamicAtlasManager.maxAtlasCount === -1) cc.dynamicAtlasManager.maxAtlasCount = cc.sp.MAX_MULTITEXTURE_NUM;
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if (cc.dynamicAtlasManager.maxAtlasCount === -1) cc.dynamicAtlasManager.maxAtlasCount = Math.max(0, cc.sp.MAX_MULTITEXTURE_NUM - cc.sp.charAtlasAutoBatchCount);
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cb();
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});
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},
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@ -483,6 +483,10 @@ let Label = cc.Class({
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if (oldValue === CacheMode.CHAR) {
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this._ttfTexture = null;
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const material = this._materials[0];
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if (material && material.material && cc.Label._shareAtlas.material === material.material) {
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this.setMaterial(0, this._getDefaultMaterial());
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}
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}
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if (!this.enabledInHierarchy) return;
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@ -339,6 +339,8 @@ export default class BmfontAssembler extends Assembler2D {
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index += tokenLen;
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} //end of for loop
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this._finishMultilineTextWrap();
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_linesWidth.push(letterRight);
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_numberOfLines = lineIndex + 1;
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@ -638,7 +640,7 @@ export default class BmfontAssembler extends Assembler2D {
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if (_tmpRect.height > 0 && _tmpRect.width > 0) {
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let isRotated = this._determineRect(_tmpRect);
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let letterPositionX = letterInfo.x + _linesOffsetX[letterInfo.line];
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this.appendQuad(_comp, texture, _tmpRect, isRotated, letterPositionX - appx, py - appy, _bmfontScale);
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this.appendQuad(_comp, texture, _tmpRect, isRotated, letterPositionX - appx, py - appy, _bmfontScale, letterDef);
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}
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}
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this._quadsUpdated(_comp);
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@ -727,8 +729,9 @@ export default class BmfontAssembler extends Assembler2D {
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updateWorldVerts() {}
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appendQuad (comp, texture, rect, rotated, x, y, scale) {}
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appendQuad(comp, texture, rect, rotated, x, y, scale, letter) {}
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_quadsUpdated (comp) {}
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_reserveQuads () {}
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_finishMultilineTextWrap() { }
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}
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@ -24,6 +24,7 @@
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****************************************************************************/
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import WebglBmfontAssembler from '../../webgl/assemblers/label/2d/bmfont';
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import { vfmtPosUvColorTexId } from '../../webgl/vertex-format';
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const Label = require('../../../components/CCLabel');
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const LabelOutline = require('../../../components/CCLabelOutline');
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@ -119,27 +120,32 @@ LetterTexture.prototype = {
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},
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destroy() {
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this._texture._packable = false;
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this._texture.destroy();
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this._texture = null;
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Label._canvasPool.put(this._data);
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},
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}
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function LetterAtlas (width, height) {
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function LetterAtlas(atlases, width, height) {
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let texture = new RenderTexture();
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texture.initWithSize(width, height);
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texture.update();
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this._fontDefDictionary = new FontAtlas(texture);
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this._atlases = atlases;
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this._texture = texture;
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this._id = 0;
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this._tmpId = -1;
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this._x = space;
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this._y = space;
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this._nexty = space;
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this.frees = [];
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this.waitCleans = [];
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this._width = width;
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this._height = height;
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cc.director.on(cc.Director.EVENT_BEFORE_SCENE_LAUNCH, this.beforeSceneLoad, this);
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}
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cc.js.mixin(LetterAtlas.prototype, {
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@ -147,7 +153,56 @@ cc.js.mixin(LetterAtlas.prototype, {
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let texture = letterTexture._texture;
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let width = texture.width, height = texture.height;
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// 先寻找是否有可用的被回收的区域
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if (this.frees.length > 0) {
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let score = Number.MAX_VALUE;
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let areaFit = 0;
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let original = null;
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let originalIndex = 0;
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for (let i = 0; i < this.frees.length; i++) {
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const freeLetter = this.frees[i];
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if (freeLetter._width === width && freeLetter._height === height) {
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areaFit = freeLetter._width * freeLetter._height - width * height;
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if (areaFit < score) {
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original = freeLetter;
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originalIndex = i;
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score = areaFit;
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}
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}
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}
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if (original) {
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original._hash = letterTexture._hash;
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original.w = letterTexture._width - bleed;
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original.h = letterTexture._height - bleed;
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original.xAdvance = original.w;
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original.offsetY = letterTexture._offsetY;
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this._texture.drawTextureAt(texture, original.u - bleed / 2, original.v - bleed / 2);
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this._dirty = true;
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this.removeFreeLetter(originalIndex);
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this._atlases._fontDefDictionary.addLetterDefinitions(letterTexture._hash, original);
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return original;
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}
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}
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// 有 bleed 问题,暂时不能复用不同高宽的空间
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// 矫正宽度为三档: <0.75x height <1x height >1x height
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// if (width <= height * 0.75) {
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// width = height * 0.75;
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// } else if (width <= height) {
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// width = height;
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// }
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// 没有可用的被回收区域,尝试直接插入
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const oldx = this._x, oldy = this._y, oldnexty = this._nexty;
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if ((this._x + width + space) > this._width) {
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// TODO 跳到下一行之前将这行的剩余区域切成多个正方形并放入 frees,避免浪费
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this._x = space;
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this._y = this._nexty;
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}
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@ -157,33 +212,69 @@ cc.js.mixin(LetterAtlas.prototype, {
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}
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if (this._nexty > this._height) {
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this._x = oldx;
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this._y = oldy;
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this._nexty = oldnexty;
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// 回收 waitCleans
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if (this.waitCleans.length > 0) {
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for (const letter of this.waitCleans) {
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letter._inCleans = false;
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if (letter.ref === 0) {
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delete this._atlases._fontDefDictionary._letterDefinitions[letter._hash];
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this.frees.push(letter);
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}
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}
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this.waitCleans.length = 0;
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return this.insertLetterTexture(letterTexture);
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} else {
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return null;
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}
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}
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this._fontDefDictionary._texture.drawTextureAt(texture, this._x, this._y);
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this._texture.drawTextureAt(texture, this._x, this._y);
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this._dirty = true;
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let letter = new FontLetterDefinition();
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letter.u = this._x + bleed / 2;
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letter.v = this._y + bleed / 2;
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letter.texture = this._fontDefDictionary._texture;
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letter.texture = this._texture;
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letter.atlas = this;
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letter.ref = 0;
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letter.valid = true;
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letter.w = letterTexture._width - bleed;
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letter.h = letterTexture._height - bleed;
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letter._inCleans = false;
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letter._hash = letterTexture._hash;
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letter._width = width;
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letter._height = height;
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letter.xAdvance = letter.w;
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letter.offsetY = letterTexture._offsetY;
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this._x += width + space;
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this._fontDefDictionary.addLetterDefinitions(letterTexture._hash, letter);
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this._atlases._fontDefDictionary.addLetterDefinitions(letterTexture._hash, letter);
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return letter
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},
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pushFreeLetter(letter) {
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const i = this.frees.push(letter) - 1;
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},
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removeFreeLetter(index) {
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const temp = this.frees[index];
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const temp2 = this.frees[this.frees.length - 1];
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// temp2.cacheIndex = index;
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// temp.cacheIndex = -1;
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this.frees[index] = temp2;
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this.frees.pop();
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},
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update () {
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if (!this._dirty) return;
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this._fontDefDictionary._texture.update();
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this._texture.update();
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this._dirty = false;
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},
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@ -192,47 +283,148 @@ cc.js.mixin(LetterAtlas.prototype, {
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this._y = space;
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this._nexty = space;
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let chars = this._fontDefDictionary._letterDefinitions;
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for (let i = 0, l = chars.length; i < l; i++) {
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let char = chars[i];
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if (!char.isValid) {
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continue;
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const defs = this._atlases._fontDefDictionary._letterDefinitions;
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for (const key in defs) {
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const def = defs[key];
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if (def.atlas === this) {
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delete defs[key];
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}
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char.destroy();
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}
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this._fontDefDictionary.clear();
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this.frees.length = 0;
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this.waitCleans.length = 0;
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},
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destroy () {
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this.reset();
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this._fontDefDictionary._texture.destroy();
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this._fontDefDictionary._texture = null;
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const handler = this._atlases.material.getMultiHandler();
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handler.removeTexture(this._texture);
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this._texture.destroy();
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this._texture = null;
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},
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});
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class LetterAtlases {
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/**
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* 图集数组
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*/
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atlases = [];
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/**
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* Char 多纹理材质
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*/
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material = null;
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/**
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* Fake MaterialVariant
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*/
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fakeMaterial = { material: null };
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/**
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* 抽象图集
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*/
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_fontDefDictionary = new FontAtlas(null);
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constructor() {
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const handler = new cc.sp.MultiHandler();
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this.material = handler.material;
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this.fakeMaterial.material = this.material;
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cc.director.on(cc.Director.EVENT_BEFORE_SCENE_LAUNCH, this.beforeSceneLoad, this);
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}
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insertLetterTexture(letterTexture) {
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for (const atlas of this.atlases) {
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const letter = atlas.insertLetterTexture(letterTexture);
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if (letter) {
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return letter;
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}
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}
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if (this.atlases.length >= 8) {
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return null;
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} else {
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const atlas = new LetterAtlas(this, _atlasWidth, _atlasHeight);
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const len = this.atlases.push(atlas);
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atlas._id = len - 1;
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const handler = this.material.getMultiHandler();
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handler.setTexture(atlas._id, atlas._texture);
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if (!CC_EDITOR && cc.sp.charAtlasAutoBatchCount >= len) {
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cc.sp.multiBatcher.requsetMaterial(atlas._texture);
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}
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return atlas.insertLetterTexture(letterTexture);
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}
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}
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deleteLetter(letter) {
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letter.ref--;
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if (letter.ref === 0 && !letter._inCleans) {
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letter._inCleans = true;
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letter.atlas.waitCleans.push(letter);
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}
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}
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update() {
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for (const atlas of this.atlases) {
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atlas.update();
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}
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}
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reset() {
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this._fontDefDictionary.clear();
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for (const atlas of this.atlases) {
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atlas.reset();
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}
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}
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destroy() {
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this._fontDefDictionary.clear();
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for (const atlas of this.atlases) {
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atlas.destroy();
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}
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this.atlases.length = 0;
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}
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beforeSceneLoad() {
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if (cc.sp.charAtlasAutoResetBeforeSceneLoad) {
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this.clearAllCache();
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},
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}
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}
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clearAllCache() {
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this.destroy();
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this.reset();
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}
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let texture = new RenderTexture();
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texture.initWithSize(this._width, this._height);
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texture.update();
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this._fontDefDictionary._texture = texture;
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},
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getTexture() {
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if (!_emptyTexture) {
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_emptyTexture = new RenderTexture();
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_emptyTexture.initWithSize(_atlasWidth, _atlasHeight);
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_emptyTexture.update();
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}
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return _emptyTexture;
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}
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getLetter(key) {
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return this._fontDefDictionary._letterDefinitions[key];
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},
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}
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getTexture () {
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return this._fontDefDictionary.getTexture();
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},
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getLetterDefinitionForChar: function(char, labelInfo) {
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getLetterDefinitionForChar(char, labelInfo) {
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let hash = char.charCodeAt(0) + labelInfo.hash;
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let letter = this._fontDefDictionary._letterDefinitions[hash];
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if (!letter) {
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@ -242,12 +434,50 @@ cc.js.mixin(LetterAtlas.prototype, {
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temp.destroy();
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}
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if (letter && _firstTraverse) {
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letter.ref++;
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_assembler._letterRefs.push(letter);
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this.checkMaterialAndUpdateTexId(letter);
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}
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return letter;
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}
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});
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checkMaterialAndUpdateTexId(letter) {
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const atlas = letter.atlas;
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const comp = _assembler._renderComp;
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// 检查是否需要自动切换材质
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if (_needCheckMaterial) {
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_needCheckMaterial = false;
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if (_usedMaterial.material !== _shareAtlas.material) {
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_assembler.checkAndSwitchMaterial(comp, atlas._texture, _usedMaterial);
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_usedMaterial = comp._materials[0];
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}
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}
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// 检查是否需要更新 atlas tmpId,使用内置材质则不检查
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if (_usedMaterial.material !== _shareAtlas.material && atlas._tmpId === -1) {
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const handler = _usedMaterial.material.getMultiHandler();
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if (handler) {
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const index = handler.getIndex(atlas._texture.getImpl());
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if (index !== -1) {
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atlas._tmpId = index;
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return;
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}
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}
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// 如果无法在材质中找到 texture,则切换至内置材质
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comp.setMaterial(0, _shareAtlas.material);
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_usedMaterial = _shareAtlas.fakeMaterial;
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}
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}
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}
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function computeHash (labelInfo) {
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let hashData = '';
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let hashData = '|';
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let color = labelInfo.color.toHEX();
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let out = '';
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if (labelInfo.isOutlined && labelInfo.margin > 0) {
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@ -262,11 +492,31 @@ let _shareAtlas = null;
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let _atlasWidth = 2048;
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let _atlasHeight = 2048;
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let _isBold = false;
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let _usedMaterial = null;
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let _needCheckMaterial = false;
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let _firstTraverse = false;
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let _assembler = null;
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let _emptyTexture = null;
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export default class LetterFontAssembler extends WebglBmfontAssembler {
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_letterRefs = [];
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initData() {
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let data = this._renderData;
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data.createFlexData(0, this.verticesCount, this.indicesCount, this.getVfmt());
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}
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getVfmt() {
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return vfmtPosUvColorTexId;
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}
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getBuffer() {
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return cc.renderer._handle.getBuffer("mesh", this.getVfmt());
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}
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_getAssemblerData () {
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if (!_shareAtlas) {
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_shareAtlas = new LetterAtlas(_atlasWidth, _atlasHeight);
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_shareAtlas = new LetterAtlases();
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cc.Label._shareAtlas = _shareAtlas;
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}
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@ -310,4 +560,64 @@ export default class LetterFontAssembler extends WebglBmfontAssembler {
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_determineRect (tempRect) {
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return false;
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}
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_aftUpdateRenderData(comp) {
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// 还原 tex id 与当前使用材质
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_assembler = this;
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_usedMaterial = _assembler._renderComp._materials[0];
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_needCheckMaterial = true;
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_firstTraverse = true;
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for (const atlas of _shareAtlas.atlases) {
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atlas._tmpId = -1;
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}
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// 还原 letterRef
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this._recycleLetterRef();
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super._aftUpdateRenderData(comp);
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_usedMaterial = null;
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_assembler = null;
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}
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_finishMultilineTextWrap() {
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_firstTraverse = false;
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}
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||||
_recycleLetterRef() {
|
||||
for (const letter of this._letterRefs) {
|
||||
_shareAtlas.deleteLetter(letter);
|
||||
}
|
||||
this._letterRefs.length = 0;
|
||||
}
|
||||
|
||||
_resetAssemblerData(assemblerData) {
|
||||
if (this._letterRefs.length !== 0) {
|
||||
this._recycleLetterRef();
|
||||
}
|
||||
}
|
||||
|
||||
appendVerts(comp, offset, l, r, b, t, letter) {
|
||||
super.appendVerts(comp, offset, l, r, b, t, letter);
|
||||
|
||||
// update texId
|
||||
const renderData = this._renderData;
|
||||
const verts = renderData.vDatas[0];
|
||||
const floatsPerVert = this.floatsPerVert;
|
||||
let texIdOffset = offset + this.texIdOffset;
|
||||
const id = _usedMaterial.material !== _shareAtlas.material ? letter.atlas._tmpId : letter.atlas._id;
|
||||
|
||||
verts[texIdOffset] = id;
|
||||
texIdOffset += floatsPerVert;
|
||||
verts[texIdOffset] = id;
|
||||
texIdOffset += floatsPerVert;
|
||||
verts[texIdOffset] = id;
|
||||
texIdOffset += floatsPerVert;
|
||||
verts[texIdOffset] = id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
LetterFontAssembler.prototype.floatsPerVert = 6;
|
||||
LetterFontAssembler.prototype.texIdOffset = 5;
|
||||
LetterFontAssembler.prototype.isMulti = true;
|
||||
|
@ -65,7 +65,7 @@ export default class WebglBmfontAssembler extends BmfontAssembler {
|
||||
return comp.node._color._val;
|
||||
}
|
||||
|
||||
appendQuad (comp, texture, rect, rotated, x, y, scale) {
|
||||
appendQuad(comp, texture, rect, rotated, x, y, scale, letter) {
|
||||
let renderData = this._renderData;
|
||||
let verts = renderData.vDatas[0],
|
||||
uintVerts = renderData.uintVDatas[0];
|
||||
@ -131,7 +131,7 @@ export default class WebglBmfontAssembler extends BmfontAssembler {
|
||||
b = y - rectHeight * scale;
|
||||
t = y;
|
||||
|
||||
this.appendVerts(comp, _dataOffset, l, r, b, t);
|
||||
this.appendVerts(comp, _dataOffset, l, r, b, t, letter);
|
||||
|
||||
// colors
|
||||
let colorOffset = _dataOffset + this.colorOffset;
|
||||
@ -143,7 +143,7 @@ export default class WebglBmfontAssembler extends BmfontAssembler {
|
||||
_dataOffset += this.floatsPerVert * 4;
|
||||
}
|
||||
|
||||
appendVerts (comp, offset, l, r, b, t) {
|
||||
appendVerts(comp, offset, l, r, b, t, letter) {
|
||||
let local = this._local;
|
||||
let floatsPerVert = this.floatsPerVert;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user