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[engine] Fix the issue where UV values are not updated during texture switching
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@ -495,6 +495,7 @@ var Sprite = cc.Class({
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const textureImpl = texture && texture.getImpl();
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if (material.getProperty('texture') !== textureImpl) {
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material.setProperty('texture', texture);
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this.setVertsDirty();
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}
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}
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