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SmallMain
2022-06-23 18:09:23 +08:00
parent 47c8be2ffb
commit 8eda0a5ca4
501 changed files with 228352 additions and 215 deletions

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/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/external/mac/include/v8/v8-platform.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/external/mac/include/v8/v8config.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/external/mac/include/v8/v8.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/external/mac/include/v8/v8-internal.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/external/mac/include/v8/v8-version.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/HelperMacros.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/../Value.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/HandleObject.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/Class.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/Object.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/../RefCounter.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/ObjectWrap.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/v8/Utils.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/Value.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/Object.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/State.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/jswrapper/MappingUtils.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/event/EventDispatcher.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/scripting/js-bindings/manual/jsb_classtype.hpp \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/2d/CCTTFLabelRenderer.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/2d/CCTTFTypes.h

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/Users/smallmain/Documents/Work/cocos-service-pack/docs/static/demo/jsb-link/frameworks/runtime-src/proj.ios_mac/build/Cocos-Service-Pack-Demo.build/Debug/Cocos-Service-Pack-Demo-desktop.build/Objects-normal/x86_64/AppDelegate.o
/Users/smallmain/Documents/Work/cocos-service-pack/docs/static/demo/jsb-link/frameworks/runtime-src/proj.ios_mac/build/Cocos-Service-Pack-Demo.build/Debug/Cocos-Service-Pack-Demo-desktop.build/Objects-normal/x86_64/main.o

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dependencies: \
/Users/smallmain/Documents/Work/cocos-service-pack/docs/static/demo/jsb-link/frameworks/runtime-src/proj.ios_mac/mac/Prefix.pch \
/Users/smallmain/Documents/Work/cocos-service-pack/docs/static/demo/jsb-link/frameworks/runtime-src/proj.ios_mac/mac/main.cpp \
/Users/smallmain/Documents/Work/cocos-service-pack/docs/static/demo/jsb-link/frameworks/runtime-src/Classes/AppDelegate.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/CCApplication.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/base/ccMacros.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/base/CCLog.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/CCPlatformDefine.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/CCPlatformConfig.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/mac/CCPlatformDefine-mac.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/base/ccConfig.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/base/CCRenderTexture.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/math/Vec2.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/math/CCMathBase.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/math/Vec2.inl \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/CCGL.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/mac/CCGL-mac.h \
/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/base/CCGLUtils.h \
/Users/smallmain/Documents/Work/cocos-service-pack/docs/static/demo/jsb-link/frameworks/runtime-src/Classes/NativeConfig.h

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dependencies: \
/Users/smallmain/Documents/Work/cocos-service-pack/docs/static/demo/jsb-link/frameworks/runtime-src/proj.ios_mac/mac/Prefix.pch

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <UIKit/UIKit.h>
@class RootViewController;
@interface AppController : NSObject <UIApplicationDelegate>
{
}
@property(nonatomic, readonly) RootViewController* viewController;
@end

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/****************************************************************************
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import "AppController.h"
#import "cocos2d.h"
#import "AppDelegate.h"
#import "RootViewController.h"
#import "SDKWrapper.h"
#import "platform/ios/CCEAGLView-ios.h"
using namespace cocos2d;
@implementation AppController
Application* app = nullptr;
@synthesize window;
#pragma mark -
#pragma mark Application lifecycle
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[[SDKWrapper getInstance] application:application didFinishLaunchingWithOptions:launchOptions];
// Add the view controller's view to the window and display.
float scale = [[UIScreen mainScreen] scale];
CGRect bounds = [[UIScreen mainScreen] bounds];
window = [[UIWindow alloc] initWithFrame: bounds];
// cocos2d application instance
app = new AppDelegate(bounds.size.width * scale, bounds.size.height * scale);
app->setMultitouch(true);
// Use RootViewController to manage CCEAGLView
_viewController = [[RootViewController alloc]init];
#ifdef NSFoundationVersionNumber_iOS_7_0
_viewController.automaticallyAdjustsScrollViewInsets = NO;
_viewController.extendedLayoutIncludesOpaqueBars = NO;
_viewController.edgesForExtendedLayout = UIRectEdgeAll;
#else
_viewController.wantsFullScreenLayout = YES;
#endif
// Set RootViewController to window
if ( [[UIDevice currentDevice].systemVersion floatValue] < 6.0)
{
// warning: addSubView doesn't work on iOS6
[window addSubview: _viewController.view];
}
else
{
// use this method on ios6
[window setRootViewController:_viewController];
}
[window makeKeyAndVisible];
[[UIApplication sharedApplication] setStatusBarHidden:YES];
//run the cocos2d-x game scene
app->start();
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
/*
Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
*/
app->onPause();
[[SDKWrapper getInstance] applicationWillResignActive:application];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
/*
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
*/
app->onResume();
[[SDKWrapper getInstance] applicationDidBecomeActive:application];
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
/*
Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
*/
[[SDKWrapper getInstance] applicationDidEnterBackground:application];
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
/*
Called as part of transition from the background to the inactive state: here you can undo many of the changes made on entering the background.
*/
[[SDKWrapper getInstance] applicationWillEnterForeground:application];
}
- (void)applicationWillTerminate:(UIApplication *)application
{
[[SDKWrapper getInstance] applicationWillTerminate:application];
delete app;
app = nil;
}
#pragma mark -
#pragma mark Memory management
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {
/*
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later.
*/
}
@end

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<?xml version="1.0" encoding="UTF-8"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13196" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<device id="retina5_9" orientation="landscape">
<adaptation id="fullscreen"/>
</device>
<dependencies>
<deployment version="1792" identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13173"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="fm7-M6-edp"/>
<viewControllerLayoutGuide type="bottom" id="uRH-d6-mvd"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="812" height="375"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleAspectFill" insetsLayoutMarginsFromSafeArea="NO" image="LaunchScreenBackground.png" translatesAutoresizingMaskIntoConstraints="NO" id="YCC-wj-Gww" userLabel="Background">
<rect key="frame" x="0.0" y="0.0" width="812" height="375"/>
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstAttribute="bottom" secondItem="YCC-wj-Gww" secondAttribute="bottom" id="Naz-ae-jWI"/>
<constraint firstAttribute="trailing" secondItem="YCC-wj-Gww" secondAttribute="trailing" id="myj-85-hk9"/>
<constraint firstItem="YCC-wj-Gww" firstAttribute="leading" secondItem="Ze5-6b-2t3" secondAttribute="leading" id="qOq-Cg-doS"/>
<constraint firstItem="YCC-wj-Gww" firstAttribute="top" secondItem="Ze5-6b-2t3" secondAttribute="top" id="xL7-Fo-4bl"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="50.399999999999999" y="373.15270935960592"/>
</scene>
</scenes>
<resources>
<image name="LaunchScreenBackground.png" width="2208" height="1242"/>
</resources>
</document>

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/*
Localizable.strings
*/
"done" = "Done";
"next" = "Next";
"search" = "Search";
"go" = "Go";
"send" = "Send";

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{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-29.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-40@3x.png",
"scale" : "3x"
},
{
"size" : "57x57",
"idiom" : "iphone",
"filename" : "Icon-57.png",
"scale" : "1x"
},
{
"size" : "57x57",
"idiom" : "iphone",
"filename" : "Icon-57@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-20.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-29.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-40.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-40@2x.png",
"scale" : "2x"
},
{
"size" : "50x50",
"idiom" : "ipad",
"filename" : "Icon-50.png",
"scale" : "1x"
},
{
"size" : "50x50",
"idiom" : "ipad",
"filename" : "Icon-50@2x.png",
"scale" : "2x"
},
{
"size" : "72x72",
"idiom" : "ipad",
"filename" : "Icon-72.png",
"scale" : "1x"
},
{
"size" : "72x72",
"idiom" : "ipad",
"filename" : "Icon-72@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-76.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-83.5@2x.png",
"scale" : "2x"
},
{
"idiom" : "ios-marketing",
"size" : "1024x1024",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIcons~ipad</key>
<dict/>
<key>CFBundleIdentifier</key>
<string>org.cocos2d.demo</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>UIRequiredDeviceCapabilities</key>
<dict>
<key>accelerometer</key>
<true/>
<key>opengles-1</key>
<true/>
</dict>
<key>UIRequiresFullScreen</key>
<true/>
<key>UIStatusBarHidden</key>
<true/>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeRight</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
</array>
</dict>
</plist>

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//
// Prefix header for all source files of the 'Cocos-Service-Pack-Demo' target in the 'Cocos-Service-Pack-Demo' project
//
#ifdef __OBJC__
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#endif

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import <UIKit/UIKit.h>
@interface RootViewController : UIViewController {
}
- (BOOL)prefersStatusBarHidden;
@end

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/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#import "RootViewController.h"
#import "cocos2d.h"
#include "platform/CCApplication.h"
#include "platform/ios/CCEAGLView-ios.h"
@implementation RootViewController
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if ((self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil])) {
// Custom initialization
}
return self;
}
*/
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
// Set EAGLView as view of RootViewController
self.view = (__bridge CCEAGLView *)cocos2d::Application::getInstance()->getView();
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
}
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
#ifdef __IPHONE_6_0
- (NSUInteger) supportedInterfaceOrientations{
return UIInterfaceOrientationMaskAll;
}
#endif
- (BOOL) shouldAutorotate {
return YES;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
}
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden {
return YES;
}
// Controls the application's preferred home indicator auto-hiding when this view controller is shown.
- (BOOL)prefersHomeIndicatorAutoHidden {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
@end

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//
// SDKWrapper.h
// polish_project-mobile
//
// Created by 杨欣 on 2018/10/20.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface SDKWrapper : NSObject
@property(nonatomic,strong) NSString *name;
+ (instancetype)getInstance;
// iOS应用生命周期
- (void)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
- (void)applicationDidBecomeActive:(UIApplication *)application;
- (void)applicationWillResignActive:(UIApplication *)application;
- (void)applicationDidEnterBackground:(UIApplication *)application;
- (void)applicationWillEnterForeground:(UIApplication *)application;
- (void)applicationWillTerminate:(UIApplication *)application;
@end
NS_ASSUME_NONNULL_END

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//
// SDKWrapper.m
// polish_project-mobile
//
// Created by on 2018/10/20.
//
#import "SDKWrapper.h"
#import "SDKDelegate.h"
@interface SDKWrapper ()
@property (nonatomic, strong) NSArray *sdkClasses;
@end
@implementation SDKWrapper
#pragma mark -
#pragma mark Singleton
static SDKWrapper *mInstace = nil;
+ (instancetype)getInstance {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
mInstace = [[super allocWithZone:NULL] init];
[mInstace initSDKWrapper];
});
return mInstace;
}
+ (id)allocWithZone:(struct _NSZone *)zone {
return [SDKWrapper getInstance];
}
+ (id)copyWithZone:(struct _NSZone *)zone {
return [SDKWrapper getInstance];
}
#pragma mark -
#pragma mark Application lifecycle
- (void)initSDKWrapper {
[self loadSDKClass];
}
- (void)loadSDKClass {
NSString *path = [NSString stringWithFormat:@"%@/project.json",
[[NSBundle mainBundle] resourcePath]];
NSData *data = [NSData dataWithContentsOfFile:path options:NSDataReadingMappedIfSafe error:nil];
id obj = [NSJSONSerialization JSONObjectWithData:data options:0 error:nil];
id dic = obj[@"serviceClassPath"];
NSLog(@"%@",dic);
NSMutableArray *sdks = [NSMutableArray array];
for (NSString *str in dic) {
@try {
NSString *className = [[str componentsSeparatedByString:@"."] lastObject];
NSLog(@"%@",className);
Class c = NSClassFromString(className);
id sdk = [[c alloc] init];
[sdks addObject:sdk];
NSLog(@"%@",sdk);
} @catch (NSException *e) {
NSLog(@"%@",@"NSException");
NSLog(@"%@",e);
}
}
self.sdkClasses = [NSArray arrayWithArray:sdks];
}
/**
app
*/
- (void)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
for (id <SDKDelegate> sdk in self.sdkClasses) {
if ([sdk respondsToSelector:@selector(application:didFinishLaunchingWithOptions:)]) {
[sdk application:application didFinishLaunchingWithOptions:launchOptions];
}
}
}
/**
appactive
*/
- (void)applicationDidBecomeActive:(UIApplication *)application {
for (id sdk in self.sdkClasses) {
if ([sdk respondsToSelector:@selector(applicationDidBecomeActive:)]) {
[sdk applicationDidBecomeActive:application];
}
}
}
/**
app
*/
- (void)applicationWillResignActive:(UIApplication *)application {
for (id sdk in self.sdkClasses) {
if ([sdk respondsToSelector:@selector(applicationWillResignActive:)]) {
[sdk applicationWillResignActive:application];
}
}
}
/**
app
*/
- (void)applicationDidEnterBackground:(UIApplication *)application {
for (id sdk in self.sdkClasses) {
if ([sdk respondsToSelector:@selector(applicationDidEnterBackground:)]) {
[sdk applicationDidEnterBackground:application];
}
}
}
/**
appappactive
*/
- (void)applicationWillEnterForeground:(UIApplication *)application {
for (id sdk in self.sdkClasses) {
if ([sdk respondsToSelector:@selector(applicationWillEnterForeground:)]) {
[sdk applicationWillEnterForeground:application];
}
}
}
/**
app
*/
- (void)applicationWillTerminate:(UIApplication *)application {
for (id sdk in self.sdkClasses) {
if ([sdk respondsToSelector:@selector(applicationWillTerminate:)]) {
[sdk applicationWillTerminate:application];
}
}
}
@end

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// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
#include "/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/ios/CCModuleConfigIOS.debug.xcconfig"

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// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
#include "/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/ios/CCModuleConfigIOS.release.xcconfig"

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#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int retVal = UIApplicationMain(argc, argv, nil, @"AppController");
[pool release];
return retVal;
}

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//
// SDKWrapperDelegate.h
// polish_project-mobile
//
// Created by 杨欣 on 2018/10/22.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@protocol SDKDelegate <NSObject>
@optional
- (void) optionalFunction;
- (void)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions;
- (void)applicationDidBecomeActive:(UIApplication *)application;
- (void)applicationWillResignActive:(UIApplication *)application;
- (void)applicationDidEnterBackground:(UIApplication *)application;
- (void)applicationWillEnterForeground:(UIApplication *)application;
- (void)applicationWillTerminate:(UIApplication *)application;
@end
NS_ASSUME_NONNULL_END

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/*
Localizable.strings
*/
"done" = "完成";
"next" = "下一个";
"search" = "搜索";
"go" = "前往";
"send" = "发送";

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Icon</string>
<key>CFBundleIdentifier</key>
<string>org.cocos2d.demo</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2013. All rights reserved.</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
</dict>
</plist>

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//
// Prefix header for all source files of the 'Paralaxer' target in the 'Paralaxer' project
//
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif

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// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
#include "/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/mac/CCModuleConfigMac.debug.xcconfig"

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// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
#include "/Users/smallmain/Documents/Work/cocos-service-pack-src/cocos2d-x/cocos/platform/mac/CCModuleConfigMac.release.xcconfig"

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/****************************************************************************
Copyright (c) 2010 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "AppDelegate.h"
#include "NativeConfig.h"
int main(int argc, char *argv[])
{
AppDelegate app(MACOS_WIN_SIZE_WIDTH, MACOS_WIN_SIZE_HEIGHT);
app.start();
return 0;
}