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SmallMain
2022-06-23 18:09:23 +08:00
parent 47c8be2ffb
commit 8eda0a5ca4
501 changed files with 228352 additions and 215 deletions

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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2djs
LOCAL_MODULE_FILENAME := libcocos2djs
ifeq ($(USE_ARM_MODE),1)
LOCAL_ARM_MODE := arm
endif
LOCAL_SRC_FILES := hellojavascript/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/jsb_module_register.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_STATIC_LIBRARIES := cocos2dx_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module, cocos)

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APP_STL := c++_static
# Uncomment this line to compile to armeabi-v7a, your application will run faster but support less devices
APP_ABI := armeabi-v7a
APP_CPPFLAGS := -frtti -std=c++11 -fsigned-char
APP_LDFLAGS := -latomic
# To solve windows commands char length too long
APP_SHORT_COMMANDS := true
USE_ARM_MODE := 1
# MUST be careful to modify this manually
# disable module will speed up compile time, and reduce package size
USE_GFX_RENDERER := 1
USE_VIDEO := 1
USE_WEB_VIEW := 1
USE_AUDIO := 1
USE_SOCKET := 1
USE_SPINE := 1
USE_DRAGONBONES := 1
USE_TIFF := 1
USE_MIDDLEWARE := 1
USE_PARTICLE := 1
APP_CPPFLAGS += -DUSE_GFX_RENDERER=$(USE_GFX_RENDERER)
APP_CPPFLAGS += -DUSE_VIDEO=${USE_VIDEO}
APP_CPPFLAGS += -DUSE_WEB_VIEW=${USE_WEB_VIEW}
APP_CPPFLAGS += -DUSE_AUDIO=${USE_AUDIO}
APP_CPPFLAGS += -DUSE_SOCKET=${USE_SOCKET}
APP_CPPFLAGS += -DUSE_SPINE=${USE_SPINE}
APP_CPPFLAGS += -DUSE_DRAGONBONES=${USE_DRAGONBONES}
APP_CPPFLAGS += -DCC_USE_TIFF=${USE_TIFF}
APP_CPPFLAGS += -DUSE_MIDDLEWARE=${USE_MIDDLEWARE}
APP_CPPFLAGS += -DUSE_PARTICLE=${USE_PARTICLE}
ifeq ($(NDK_DEBUG),1)
APP_CPPFLAGS += -DCOCOS2D_DEBUG=1
APP_CFLAGS += -DCOCOS2D_DEBUG=1
APP_OPTIM := debug
else
APP_CPPFLAGS += -DNDEBUG
APP_CFLAGS += -DNDEBUG
APP_OPTIM := release
endif
# Some Android Simulators don't support SSE instruction, so disable it for x86 arch.
APP_CPPFLAGS += -U__SSE__

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/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "AppDelegate.h"
#include "cocos2d.h"
#include "platform/android/jni/JniHelper.h"
#include <jni.h>
#include <android/log.h>
#define LOG_TAG "main"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
using namespace cocos2d;
//called when JNI_OnLoad()
void cocos_jni_env_init(JNIEnv *env)
{
LOGD("cocos_jni_env_init");
}
//called when onSurfaceCreated()
Application *cocos_android_app_init(JNIEnv *env, int width, int height)
{
LOGD("cocos_android_app_init");
auto app = new AppDelegate(width, height);
return app;
}
extern "C"
{
/*JNI_CALL_FUNCTION*/
}