更新文档到 2.4.9-v1.0.0
@@ -1,321 +0,0 @@
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[
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1,
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0,
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[
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[
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"cc.EffectAsset",
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[
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"_name",
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"shaders",
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"techniques"
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],
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0
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]
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],
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[
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[
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4
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]
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],
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[
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[
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0,
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"multi-2d-sprite",
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[
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{
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"hash": 3894394603,
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"record": null,
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"name": "multi-2d-sprite|vs|fs",
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#if USE_MULTI_TEXTURE\nin float a_texId;\nout float v_texId;\n#endif\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #if USE_MULTI_TEXTURE\n v_texId = a_texId;\n #endif\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#if USE_MULTI_TEXTURE\nin float v_texId;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_MULTI_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #else\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
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},
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#if USE_MULTI_TEXTURE\nattribute float a_texId;\nvarying float v_texId;\n#endif\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #if USE_MULTI_TEXTURE\n v_texId = a_texId;\n #endif\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#if USE_MULTI_TEXTURE\nvarying float v_texId;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_MULTI_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture2D(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture2D(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture2D(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture2D(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture2D(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture2D(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture2D(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture2D(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #else\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
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},
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"builtins": {
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"globals": {
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"blocks": [
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{
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"name": "CCGlobal",
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"defines": []
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}
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],
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"samplers": []
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"locals": {
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"blocks": [
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||||
"name": "CCLocal",
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"defines": []
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"samplers": []
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"defines": [
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||||
{
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"name": "USE_TEXTURE",
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"type": "boolean",
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"defines": []
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||||
},
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{
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||||
"name": "USE_MULTI_TEXTURE",
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||||
"type": "boolean",
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||||
"defines": [
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||||
"USE_TEXTURE"
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||||
]
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||||
},
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||||
{
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||||
"name": "CC_USE_MODEL",
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||||
"type": "boolean",
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"defines": []
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},
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{
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||||
"name": "USE_ALPHA_TEST",
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||||
"type": "boolean",
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"defines": []
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},
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||||
{
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||||
"name": "CC_USE_ALPHA_ATLAS_texture",
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"type": "boolean",
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||||
"defines": [
|
||||
"USE_TEXTURE"
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]
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||||
},
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||||
{
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||||
"name": "INPUT_IS_GAMMA",
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||||
"type": "boolean",
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||||
"defines": [
|
||||
"USE_TEXTURE"
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||||
]
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||||
},
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||||
{
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||||
"name": "CC_USE_ALPHA_ATLAS_texture2",
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||||
"type": "boolean",
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||||
"defines": [
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||||
"USE_TEXTURE",
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||||
"USE_MULTI_TEXTURE"
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]
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||||
{
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||||
"name": "CC_USE_ALPHA_ATLAS_texture3",
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||||
"type": "boolean",
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||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
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]
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||||
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||||
{
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||||
"name": "CC_USE_ALPHA_ATLAS_texture4",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
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]
|
||||
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|
||||
{
|
||||
"name": "CC_USE_ALPHA_ATLAS_texture5",
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||||
"type": "boolean",
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"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
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]
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||||
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||||
{
|
||||
"name": "CC_USE_ALPHA_ATLAS_texture6",
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||||
"type": "boolean",
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"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CC_USE_ALPHA_ATLAS_texture7",
|
||||
"type": "boolean",
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||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CC_USE_ALPHA_ATLAS_texture8",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
}
|
||||
],
|
||||
"blocks": [
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||||
{
|
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"name": "ALPHA_TEST",
|
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"binding": 0,
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"members": [
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{
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"name": "alphaThreshold",
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||||
"type": 13,
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"count": 1
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}
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],
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"defines": [
|
||||
"USE_ALPHA_TEST"
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"samplers": [
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{
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"name": "texture",
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"defines": [
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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"defines": [
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||||
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||||
"USE_MULTI_TEXTURE"
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||||
]
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||||
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||||
{
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||||
"name": "texture8",
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||||
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||||
"defines": [
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||||
"USE_TEXTURE",
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||||
"USE_MULTI_TEXTURE"
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||||
]
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||||
}
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||||
]
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"passes": [
|
||||
{
|
||||
"program": "multi-2d-sprite|vs|fs",
|
||||
"blendState": {
|
||||
"targets": [
|
||||
{
|
||||
"blend": true
|
||||
}
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||||
]
|
||||
},
|
||||
"rasterizerState": {
|
||||
"cullMode": 0
|
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},
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||||
"properties": {
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"texture": {
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"value": "white",
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"value": "white",
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"value": "white",
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"texture4": {
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"value": "white",
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"type": 29
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},
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"value": "white",
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"type": 29
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"texture6": {
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"value": "white",
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"type": 29
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},
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"texture7": {
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"value": "white",
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"type": 29
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},
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"texture8": {
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"value": "white",
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"type": 29
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},
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||||
"alphaThreshold": {
|
||||
"type": 13,
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||||
"value": [
|
||||
0.5
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
],
|
||||
0,
|
||||
0,
|
||||
[],
|
||||
[],
|
||||
[]
|
||||
]
|
@@ -1 +0,0 @@
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||||
{"version":3,"sources":["assets/spine/skin/spine-skin.ts"],"names":["_a","cc","_decorator","ccclass","property","SpineSkin","_super","__extends","_this","apply","this","arguments","addBoyBtn","removeBoyBtn","randomChangeBtn","boy","heads","boys","prototype","start","boySpine","getComponentInChildren","sp","Skeleton","newSkeletonData","skeletonData","clone","animation","push","on","newBoy","instantiate","newBoySpine","parent","addChild","setPosition","length","position","x","setAnimationCacheMode","AnimationCacheMode","PRIVATE_CACHE","Label","string","destroy","setRegion","SkeletonData","createRegion","Math","floor","random","__decorate","Node","SpriteFrame","Component","exports","default"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAAM,IAAAA,KAAAC,GAAAC,YAAAC,UAAAH,GAAAG,SAAAC,WAAAJ,GAAAI;IAGN,IAAAC,YAAA,SAAAC;MAAuCC,UAAAF,WAAAC;MAAvC,SAAAD;QAAA,IAAAG,QAAA,SAAAF,UAAAA,OAAAG,MAAAC,MAAAC,cAAAD;QAGIF,MAAAI,YAAA;QAGAJ,MAAAK,eAAA;QAGAL,MAAAM,kBAAA;QAGAN,MAAAO,MAAA;QAGAP,MAAAQ,QAAA;QAEAR,MAAAS,OAAA;;;MAEUZ,UAAAa,UAAAC,QAAA;QAAV,IAAAX,QAAAE;QACI,IAAAU,WAAAV,KAAAK,IAAAM,uBAAAC,GAAAC;QACA,IAAAC,kBAAAJ,SAAAK,aAAAC;QACAN,SAAAK,eAAAD;QACAJ,SAAAO,YAAA;QAEAjB,KAAAO,KAAAW,KAAAlB,KAAAK;QAEAL,KAAAE,UAAAiB,GAAA,SAAA;UACI,IAAAC,SAAA7B,GAAA8B,YAAAvB,MAAAO;UACA,IAAAiB,cAAAF,OAAAT,uBAAAC,GAAAC;UACAS,YAAAP,eAAAL,SAAAK,aAAAC;UACAM,YAAAL,YAAA;UAEAnB,MAAAO,IAAAkB,OAAAC,SAAAJ;UACAA,OAAAK,YAAA3B,MAAAS,KAAAT,MAAAS,KAAAmB,SAAA,GAAAC;UACAP,OAAAQ,KAAA;UACA,IAAA9B,MAAAS,KAAAmB,SAAA,MAAA,GAAA;YACIN,OAAAT,uBAAAC,GAAAC,UAAAgB,sBAAAjB,GAAAC,SAAAiB,mBAAAC;YACAX,OAAAT,uBAAApB,GAAAyC,OAAAC,SAAA;;UAEJnC,MAAAS,KAAAW,KAAAE;;QAGJpB,KAAAG,aAAAgB,GAAA,SAAA;UACI,IAAArB,MAAAS,KAAAmB,SAAA,GAAA;YACI5B,MAAAS,KAAAT,MAAAS,KAAAmB,SAAA,GAAAQ;YACApC,MAAAS,KAAAmB,UAAA;;;QAIR1B,KAAAI,gBAAAe,GAAA,SAAA;UACI,IAAAd,MAAAP,MAAAS,KAAAT,MAAAS,KAAAmB,SAAA,GAAAf,uBAAAC,GAAAC;UACAR,IAAA8B,UAAA,QAAA,QAAAvB,GAAAwB,aAAAC,aAAAvC,MAAAQ,MAAAgC,KAAAC,MAAAD,KAAAE,WAAA1C,MAAAQ,MAAA;;;MAjDRmC,WAAA,EADC/C,SAAAH,GAAAmD,SACyB/C,UAAAa,WAAA,kBAAA;MAG1BiC,WAAA,EADC/C,SAAAH,GAAAmD,SAC4B/C,UAAAa,WAAA,qBAAA;MAG7BiC,WAAA,EADC/C,SAAAH,GAAAmD,SAC+B/C,UAAAa,WAAA,wBAAA;MAGhCiC,WAAA,EADC/C,SAAAH,GAAAmD,SACmB/C,UAAAa,WAAA,YAAA;MAGpBiC,WAAA,EADC/C,SAAA,EAAAH,GAAAoD,kBAC4BhD,UAAAa,WAAA,cAAA;MAfZb,YAAA8C,WAAA,EADpBhD,WACoBE;MAwDrB,OAAAA;KAxDA,CAAAJ,GAAAqD;IAAqBC,QAAAC,UAAAnD","sourcesContent":["const { ccclass, property } = cc._decorator;\n\n@ccclass\nexport default class SpineSkin extends cc.Component {\n\n @property(cc.Node)\n addBoyBtn: cc.Node = null;\n\n @property(cc.Node)\n removeBoyBtn: cc.Node = null;\n\n @property(cc.Node)\n randomChangeBtn: cc.Node = null;\n\n @property(cc.Node)\n boy: cc.Node = null;\n\n @property([cc.SpriteFrame])\n heads: cc.SpriteFrame[] = [];\n\n boys: cc.Node[] = [];\n\n protected start(): void {\n const boySpine = this.boy.getComponentInChildren(sp.Skeleton);\n const newSkeletonData = boySpine.skeletonData.clone();\n boySpine.skeletonData = newSkeletonData;\n boySpine.animation = 'attack';\n\n this.boys.push(this.boy);\n\n this.addBoyBtn.on('click', () => {\n const newBoy = cc.instantiate(this.boy);\n const newBoySpine = newBoy.getComponentInChildren(sp.Skeleton);\n newBoySpine.skeletonData = boySpine.skeletonData.clone();\n newBoySpine.animation = 'attack';\n\n this.boy.parent.addChild(newBoy);\n newBoy.setPosition(this.boys[this.boys.length - 1].position);\n newBoy.x += 100;\n if (this.boys.length % 2 === 1) {\n newBoy.getComponentInChildren(sp.Skeleton).setAnimationCacheMode(sp.Skeleton.AnimationCacheMode.PRIVATE_CACHE);\n newBoy.getComponentInChildren(cc.Label).string = `Spine - Cache`;\n }\n this.boys.push(newBoy);\n });\n\n this.removeBoyBtn.on('click', () => {\n if (this.boys.length > 1) {\n this.boys[this.boys.length - 1].destroy();\n this.boys.length -= 1;\n }\n });\n\n this.randomChangeBtn.on('click', () => {\n const boy = this.boys[this.boys.length - 1].getComponentInChildren(sp.Skeleton);\n boy.setRegion('Head', 'Head', sp.SkeletonData.createRegion(this.heads[Math.floor(Math.random() * (this.heads.length))]));\n });\n }\n\n}\n"],"file":"index.js"}
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@@ -1 +0,0 @@
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||||
{"version":3,"sources":["assets/spine/skin/spine-skin.ts"],"names":["_a","cc","_decorator","ccclass","property","SpineSkin","_super","__extends","_this","apply","this","arguments","addBoyBtn","removeBoyBtn","randomChangeBtn","boy","heads","boys","prototype","start","boySpine","getComponentInChildren","sp","Skeleton","newSkeletonData","skeletonData","clone","animation","push","on","newBoy","instantiate","newBoySpine","parent","addChild","setPosition","length","position","x","setAnimationCacheMode","AnimationCacheMode","PRIVATE_CACHE","Label","string","destroy","setRegion","SkeletonData","createRegion","Math","floor","random","__decorate","Node","SpriteFrame","Component","exports","default"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAAM,IAAAA,KAAAC,GAAAC,YAAAC,UAAAH,GAAAG,SAAAC,WAAAJ,GAAAI;IAGN,IAAAC,YAAA,SAAAC;MAAuCC,UAAAF,WAAAC;MAAvC,SAAAD;QAAA,IAAAG,QAAA,SAAAF,UAAAA,OAAAG,MAAAC,MAAAC,cAAAD;QAGIF,MAAAI,YAAA;QAGAJ,MAAAK,eAAA;QAGAL,MAAAM,kBAAA;QAGAN,MAAAO,MAAA;QAGAP,MAAAQ,QAAA;QAEAR,MAAAS,OAAA;;;MAEUZ,UAAAa,UAAAC,QAAA;QAAV,IAAAX,QAAAE;QACI,IAAAU,WAAAV,KAAAK,IAAAM,uBAAAC,GAAAC;QACA,IAAAC,kBAAAJ,SAAAK,aAAAC;QACAN,SAAAK,eAAAD;QACAJ,SAAAO,YAAA;QAEAjB,KAAAO,KAAAW,KAAAlB,KAAAK;QAEAL,KAAAE,UAAAiB,GAAA,SAAA;UACI,IAAAC,SAAA7B,GAAA8B,YAAAvB,MAAAO;UACA,IAAAiB,cAAAF,OAAAT,uBAAAC,GAAAC;UACAS,YAAAP,eAAAL,SAAAK,aAAAC;UACAM,YAAAL,YAAA;UAEAnB,MAAAO,IAAAkB,OAAAC,SAAAJ;UACAA,OAAAK,YAAA3B,MAAAS,KAAAT,MAAAS,KAAAmB,SAAA,GAAAC;UACAP,OAAAQ,KAAA;UACA,IAAA9B,MAAAS,KAAAmB,SAAA,MAAA,GAAA;YACIN,OAAAT,uBAAAC,GAAAC,UAAAgB,sBAAAjB,GAAAC,SAAAiB,mBAAAC;YACAX,OAAAT,uBAAApB,GAAAyC,OAAAC,SAAA;;UAEJnC,MAAAS,KAAAW,KAAAE;;QAGJpB,KAAAG,aAAAgB,GAAA,SAAA;UACI,IAAArB,MAAAS,KAAAmB,SAAA,GAAA;YACI5B,MAAAS,KAAAT,MAAAS,KAAAmB,SAAA,GAAAQ;YACApC,MAAAS,KAAAmB,UAAA;;;QAIR1B,KAAAI,gBAAAe,GAAA,SAAA;UACI,IAAAd,MAAAP,MAAAS,KAAAT,MAAAS,KAAAmB,SAAA,GAAAf,uBAAAC,GAAAC;UACAR,IAAA8B,UAAA,QAAA,QAAAvB,GAAAwB,aAAAC,aAAAvC,MAAAQ,MAAAgC,KAAAC,MAAAD,KAAAE,WAAA1C,MAAAQ,MAAA;;;MAjDRmC,WAAA,EADC/C,SAAAH,GAAAmD,SACyB/C,UAAAa,WAAA,kBAAA;MAG1BiC,WAAA,EADC/C,SAAAH,GAAAmD,SAC4B/C,UAAAa,WAAA,qBAAA;MAG7BiC,WAAA,EADC/C,SAAAH,GAAAmD,SAC+B/C,UAAAa,WAAA,wBAAA;MAGhCiC,WAAA,EADC/C,SAAAH,GAAAmD,SACmB/C,UAAAa,WAAA,YAAA;MAGpBiC,WAAA,EADC/C,SAAA,EAAAH,GAAAoD,kBAC4BhD,UAAAa,WAAA,cAAA;MAfZb,YAAA8C,WAAA,EADpBhD,WACoBE;MAwDrB,OAAAA;KAxDA,CAAAJ,GAAAqD;IAAqBC,QAAAC,UAAAnD","sourcesContent":["const { ccclass, property } = cc._decorator;\n\n@ccclass\nexport default class SpineSkin extends cc.Component {\n\n @property(cc.Node)\n addBoyBtn: cc.Node = null;\n\n @property(cc.Node)\n removeBoyBtn: cc.Node = null;\n\n @property(cc.Node)\n randomChangeBtn: cc.Node = null;\n\n @property(cc.Node)\n boy: cc.Node = null;\n\n @property([cc.SpriteFrame])\n heads: cc.SpriteFrame[] = [];\n\n boys: cc.Node[] = [];\n\n protected start(): void {\n const boySpine = this.boy.getComponentInChildren(sp.Skeleton);\n const newSkeletonData = boySpine.skeletonData.clone();\n boySpine.skeletonData = newSkeletonData;\n boySpine.animation = 'attack';\n\n this.boys.push(this.boy);\n\n this.addBoyBtn.on('click', () => {\n const newBoy = cc.instantiate(this.boy);\n const newBoySpine = newBoy.getComponentInChildren(sp.Skeleton);\n newBoySpine.skeletonData = boySpine.skeletonData.clone();\n newBoySpine.animation = 'attack';\n\n this.boy.parent.addChild(newBoy);\n newBoy.setPosition(this.boys[this.boys.length - 1].position);\n newBoy.x += 100;\n if (this.boys.length % 2 === 1) {\n newBoy.getComponentInChildren(sp.Skeleton).setAnimationCacheMode(sp.Skeleton.AnimationCacheMode.PRIVATE_CACHE);\n newBoy.getComponentInChildren(cc.Label).string = `Spine - Cache`;\n }\n this.boys.push(newBoy);\n });\n\n this.removeBoyBtn.on('click', () => {\n if (this.boys.length > 1) {\n this.boys[this.boys.length - 1].destroy();\n this.boys.length -= 1;\n }\n });\n\n this.randomChangeBtn.on('click', () => {\n const boy = this.boys[this.boys.length - 1].getComponentInChildren(sp.Skeleton);\n boy.setRegion('Head', 'Head', sp.SkeletonData.createRegion(this.heads[Math.floor(Math.random() * (this.heads.length))]));\n });\n }\n\n}\n"],"file":"index.js"}
|
@@ -8,28 +8,28 @@
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@@ -126,54 +147,57 @@
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||||
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||||
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||||
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||||
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||||
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"scenes": {},
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||||
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1,
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||||
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||||
2
|
||||
],
|
||||
"deps": [
|
||||
"internal",
|
||||
"common",
|
||||
"main"
|
||||
"main",
|
||||
"internal"
|
||||
],
|
||||
"packs": {
|
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"025f75dc8": [
|
@@ -76,6 +76,7 @@ window.__require = function e(t, n, r) {
|
||||
var _this = this;
|
||||
this.prefabs = this.objects.children.concat();
|
||||
this.objects.removeAllChildren(false);
|
||||
false;
|
||||
this.objectNumSlider.node.on("slide", function(slider) {
|
||||
var offset = (_this.nums[1] - _this.nums[0]) * slider.progress;
|
||||
_this.num = _this.nums[0] + Math.ceil(offset);
|
1
docs/static/demo/v1.0.0/web-desktop/assets/home/index.js.map
vendored
Normal file
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -70,24 +70,24 @@
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"uuids": [
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|
||||
"f1h0LXVtJOta5JLZ1xCzfI"
|
||||
],
|
||||
"scenes": {},
|
||||
"redirect": [],
|
||||
@@ -123,7 +123,7 @@
|
||||
"versions": {
|
||||
"import": [
|
||||
"0967b326a",
|
||||
"c3301"
|
||||
"eef84"
|
||||
],
|
||||
"native": [
|
||||
"02delMVqdBD70a/HSD99FK",
|
@@ -308,16 +308,16 @@
|
||||
"builtin-2d-sprite",
|
||||
[
|
||||
{
|
||||
"hash": 3278106612,
|
||||
"hash": 2440430725,
|
||||
"record": null,
|
||||
"name": "builtin-2d-sprite|vs|fs",
|
||||
"glsl3": {
|
||||
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
|
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n #if USE_BGRA\n gl_FragColor = o.bgra;\n #else\n gl_FragColor = o.rgba;\n #endif\n}"
|
||||
},
|
||||
"glsl1": {
|
||||
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
|
||||
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
|
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n #if USE_BGRA\n gl_FragColor = o.bgra;\n #else\n gl_FragColor = o.rgba;\n #endif\n}"
|
||||
},
|
||||
"builtins": {
|
||||
"globals": {
|
||||
@@ -368,6 +368,11 @@
|
||||
"defines": [
|
||||
"USE_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "USE_BGRA",
|
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"type": "boolean",
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"defines": []
|
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}
|
||||
],
|
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"blocks": [
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@@ -1592,7 +1597,7 @@
|
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},
|
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"depthStencilState": {
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"depthTest": true,
|
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"depthWrite": true
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"depthWrite": false
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},
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"properties": {
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"diffuseTexture": {
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@@ -1,22 +1,22 @@
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"deps": [
|
@@ -231,6 +231,8 @@ window.__require = function e(t, n, r) {
|
||||
}(cc.Component);
|
||||
exports.default = Main;
|
||||
cc.sp.labelRetinaScale = 2;
|
||||
cc.sp.charAtlasAutoBatchCount = 2;
|
||||
cc.macro.CLEANUP_IMAGE_CACHE = false;
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cc.dynamicAtlasManager.maxFrameSize = 2048;
|
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cc._RF.pop();
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}, {} ]
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1
docs/static/demo/v1.0.0/web-desktop/assets/main/index.js.map
vendored
Normal file
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
@@ -18,15 +18,15 @@
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||||
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@@ -63,15 +63,15 @@
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||||
"cc.SpriteFrame",
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1
|
||||
],
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"14W7pBGWJJ7q7JCPsVTovy": [
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"multi-batcher/multi-batcher",
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TINT\nin vec4 a_color0;\nout vec4 v_color0;\n#endif\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#if USE_MULTI_TEXTURE\nin float a_texId;\nout float v_texId;\n#endif\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #if USE_MULTI_TEXTURE\n v_texId = a_texId;\n #endif\n #endif\n v_color = a_color;\n #if USE_TINT\n v_color0 = a_color0;\n #endif\n gl_Position = pos;\n}",
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"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TINT\nin vec4 v_color0;\n#endif\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#if USE_MULTI_TEXTURE\nin float v_texId;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n #if USE_MULTI_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #else\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n #endif\n #endif\n #if USE_TINT\n vec4 finalColor;\n finalColor.a = v_color.a * o.a;\n finalColor.rgb = ((o.a - 1.0) * v_color0.a + 1.0 - o.rgb) * v_color0.rgb + o.rgb * v_color.rgb;\n ALPHA_TEST(finalColor);\n gl_FragColor = finalColor;\n #else\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n #endif\n}"
|
||||
},
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"glsl1": {
|
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"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TINT\nattribute vec4 a_color0;\nvarying vec4 v_color0;\n#endif\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#if USE_MULTI_TEXTURE\nattribute float a_texId;\nvarying float v_texId;\n#endif\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #if USE_MULTI_TEXTURE\n v_texId = a_texId;\n #endif\n #endif\n v_color = a_color;\n #if USE_TINT\n v_color0 = a_color0;\n #endif\n gl_Position = pos;\n}",
|
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|
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{
|
||||
"name": "CC_USE_ALPHA_ATLAS_texture6",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CC_USE_ALPHA_ATLAS_texture7",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "CC_USE_ALPHA_ATLAS_texture8",
|
||||
"type": "boolean",
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
}
|
||||
],
|
||||
"blocks": [
|
||||
{
|
||||
"name": "ALPHA_TEST",
|
||||
"binding": 0,
|
||||
"members": [
|
||||
{
|
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"name": "alphaThreshold",
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|
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|
||||
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|
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"defines": [
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"USE_ALPHA_TEST"
|
||||
]
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"name": "texture",
|
||||
"type": 29,
|
||||
"count": 1,
|
||||
"binding": 30,
|
||||
"defines": [
|
||||
"USE_TEXTURE"
|
||||
]
|
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},
|
||||
{
|
||||
"name": "texture2",
|
||||
"type": 29,
|
||||
"count": 1,
|
||||
"binding": 31,
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "texture3",
|
||||
"type": 29,
|
||||
"count": 1,
|
||||
"binding": 32,
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "texture4",
|
||||
"type": 29,
|
||||
"count": 1,
|
||||
"binding": 33,
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "texture5",
|
||||
"type": 29,
|
||||
"count": 1,
|
||||
"binding": 34,
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
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},
|
||||
{
|
||||
"name": "texture6",
|
||||
"type": 29,
|
||||
"count": 1,
|
||||
"binding": 35,
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
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},
|
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{
|
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"name": "texture7",
|
||||
"type": 29,
|
||||
"count": 1,
|
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"binding": 36,
|
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"defines": [
|
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"USE_TEXTURE",
|
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"USE_MULTI_TEXTURE"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "texture8",
|
||||
"type": 29,
|
||||
"count": 1,
|
||||
"binding": 37,
|
||||
"defines": [
|
||||
"USE_TEXTURE",
|
||||
"USE_MULTI_TEXTURE"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
[
|
||||
{
|
||||
"passes": [
|
||||
{
|
||||
"program": "multi-2d-universal|vs|fs",
|
||||
"blendState": {
|
||||
"targets": [
|
||||
{
|
||||
"blend": true
|
||||
}
|
||||
]
|
||||
},
|
||||
"rasterizerState": {
|
||||
"cullMode": 0
|
||||
},
|
||||
"properties": {
|
||||
"texture": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture2": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture3": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture4": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture5": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture6": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture7": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"texture8": {
|
||||
"value": "white",
|
||||
"type": 29
|
||||
},
|
||||
"alphaThreshold": {
|
||||
"type": 13,
|
||||
"value": [
|
||||
0.5
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
]
|
||||
],
|
||||
0,
|
||||
0,
|
||||
[],
|
||||
[],
|
||||
[]
|
||||
]
|
@@ -10,58 +10,58 @@
|
||||
]
|
||||
},
|
||||
"uuids": [
|
||||
"76ZjeTsCNJMYn7/rwRXCpD",
|
||||
"03EprhmOVCZKUbb5XyPXQq",
|
||||
"7a/QZLET9IDreTiBfRn2PD",
|
||||
"93dM6KrkZCf5dgNpQwf7T6",
|
||||
"ecpdLyjvZBwrvm+cedCcQy",
|
||||
"f0BIwQ8D5Ml7nTNQbh1YlS",
|
||||
"e97GVMl6JHh5Ml5qEDdSGa",
|
||||
"09o3P/9gBP/Yc7AnxUBZ+Q",
|
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"29FYIk+N1GYaeWH/q1NxQO",
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"5cO7kybDxGj4ipyMYdRYZB",
|
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"5f5dyqtRNNxaFmVzYns6FZ",
|
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"70VXjGE0JMUqGli0jmCmTF",
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"71VhFCTINJM6/Ky3oX9nBT",
|
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"76ZjeTsCNJMYn7/rwRXCpD",
|
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"7a/QZLET9IDreTiBfRn2PD",
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"85yTK+9shIo7RQfQ1TDEUi",
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"87/8ZHBEVIkKeNxmalrn9r",
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"93dM6KrkZCf5dgNpQwf7T6",
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"a2MjXRFdtLlYQ5ouAFv/+R",
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"a7ZscqX+JCIZRS157bMyhq",
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"87/8ZHBEVIkKeNxmalrn9r",
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"d0Bu8c2MBCKJc+mKBWzjsJ",
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"e8Ueib+qJEhL6mXAHdnwbi",
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"71VhFCTINJM6/Ky3oX9nBT",
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"b4P/PCArtIdIH38t6mlw8Y"
|
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"e97GVMl6JHh5Ml5qEDdSGa",
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"ecpdLyjvZBwrvm+cedCcQy",
|
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"f0BIwQ8D5Ml7nTNQbh1YlS"
|
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],
|
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"scenes": {},
|
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"redirect": [
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"7a/QZLET9IDreTiBfRn2PD",
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0,
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"93dM6KrkZCf5dgNpQwf7T6",
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1,
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"ecpdLyjvZBwrvm+cedCcQy",
|
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"09o3P/9gBP/Yc7AnxUBZ+Q",
|
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0,
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"5cO7kybDxGj4ipyMYdRYZB",
|
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2,
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1,
|
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"5f5dyqtRNNxaFmVzYns6FZ",
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2,
|
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"a2MjXRFdtLlYQ5ouAFv/+R",
|
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2,
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"a7ZscqX+JCIZRS157bMyhq",
|
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1,
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"85yTK+9shIo7RQfQ1TDEUi",
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1,
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"09o3P/9gBP/Yc7AnxUBZ+Q",
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1,
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"70VXjGE0JMUqGli0jmCmTF",
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1,
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0,
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"7a/QZLET9IDreTiBfRn2PD",
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2,
|
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"85yTK+9shIo7RQfQ1TDEUi",
|
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0,
|
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"87/8ZHBEVIkKeNxmalrn9r",
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0,
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"93dM6KrkZCf5dgNpQwf7T6",
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0,
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"a2MjXRFdtLlYQ5ouAFv/+R",
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1,
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"a7ZscqX+JCIZRS157bMyhq",
|
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0,
|
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"d0Bu8c2MBCKJc+mKBWzjsJ",
|
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1
|
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0,
|
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"ecpdLyjvZBwrvm+cedCcQy",
|
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2
|
||||
],
|
||||
"deps": [
|
||||
"internal",
|
||||
"common",
|
||||
"main"
|
||||
"main",
|
||||
"internal"
|
||||
],
|
||||
"packs": {
|
||||
"05fa2ad10": [
|
||||
@@ -84,7 +84,7 @@
|
||||
"versions": {
|
||||
"import": [
|
||||
"05fa2ad10",
|
||||
"ef553"
|
||||
"b4dad"
|
||||
],
|
||||
"native": [
|
||||
"71VhFCTINJM6/Ky3oX9nBT",
|
@@ -54,6 +54,20 @@ window.__require = function e(t, n, r) {
|
||||
if ("object" === typeof Reflect && "function" === typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
|
||||
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
||||
};
|
||||
var __values = this && this.__values || function(o) {
|
||||
var s = "function" === typeof Symbol && Symbol.iterator, m = s && o[s], i = 0;
|
||||
if (m) return m.call(o);
|
||||
if (o && "number" === typeof o.length) return {
|
||||
next: function() {
|
||||
o && i >= o.length && (o = void 0);
|
||||
return {
|
||||
value: o && o[i++],
|
||||
done: !o
|
||||
};
|
||||
}
|
||||
};
|
||||
throw new TypeError(s ? "Object is not iterable." : "Symbol.iterator is not defined.");
|
||||
};
|
||||
Object.defineProperty(exports, "__esModule", {
|
||||
value: true
|
||||
});
|
||||
@@ -68,6 +82,7 @@ window.__require = function e(t, n, r) {
|
||||
_this.boy = null;
|
||||
_this.heads = [];
|
||||
_this.boys = [];
|
||||
_this.datas = [];
|
||||
return _this;
|
||||
}
|
||||
SpineSkin.prototype.start = function() {
|
||||
@@ -76,6 +91,7 @@ window.__require = function e(t, n, r) {
|
||||
var newSkeletonData = boySpine.skeletonData.clone();
|
||||
boySpine.skeletonData = newSkeletonData;
|
||||
boySpine.animation = "attack";
|
||||
this.datas.push(newSkeletonData);
|
||||
this.boys.push(this.boy);
|
||||
this.addBoyBtn.on("click", function() {
|
||||
var newBoy = cc.instantiate(_this.boy);
|
||||
@@ -89,19 +105,41 @@ window.__require = function e(t, n, r) {
|
||||
newBoy.getComponentInChildren(sp.Skeleton).setAnimationCacheMode(sp.Skeleton.AnimationCacheMode.PRIVATE_CACHE);
|
||||
newBoy.getComponentInChildren(cc.Label).string = "Spine - Cache";
|
||||
}
|
||||
_this.datas.push(newBoySpine.skeletonData);
|
||||
_this.boys.push(newBoy);
|
||||
});
|
||||
this.removeBoyBtn.on("click", function() {
|
||||
if (_this.boys.length > 1) {
|
||||
_this.datas[_this.datas.length - 1].destroy();
|
||||
_this.boys[_this.boys.length - 1].destroy();
|
||||
_this.datas.length -= 1;
|
||||
_this.boys.length -= 1;
|
||||
}
|
||||
});
|
||||
this.randomChangeBtn.on("click", function() {
|
||||
var boy = _this.boys[_this.boys.length - 1].getComponentInChildren(sp.Skeleton);
|
||||
boy.setRegion("Head", "Head", sp.SkeletonData.createRegion(_this.heads[Math.floor(Math.random() * _this.heads.length)]));
|
||||
boy.setRegionData("Head", "Head", new sp.RegionData(_this.heads[Math.floor(Math.random() * _this.heads.length)]));
|
||||
});
|
||||
};
|
||||
SpineSkin.prototype.onDestroy = function() {
|
||||
var e_1, _a;
|
||||
try {
|
||||
for (var _b = __values(this.datas), _c = _b.next(); !_c.done; _c = _b.next()) {
|
||||
var data = _c.value;
|
||||
data.destroy();
|
||||
}
|
||||
} catch (e_1_1) {
|
||||
e_1 = {
|
||||
error: e_1_1
|
||||
};
|
||||
} finally {
|
||||
try {
|
||||
_c && !_c.done && (_a = _b.return) && _a.call(_b);
|
||||
} finally {
|
||||
if (e_1) throw e_1.error;
|
||||
}
|
||||
}
|
||||
};
|
||||
__decorate([ property(cc.Node) ], SpineSkin.prototype, "addBoyBtn", void 0);
|
||||
__decorate([ property(cc.Node) ], SpineSkin.prototype, "removeBoyBtn", void 0);
|
||||
__decorate([ property(cc.Node) ], SpineSkin.prototype, "randomChangeBtn", void 0);
|
1
docs/static/demo/v1.0.0/web-desktop/assets/spine/index.js.map
vendored
Normal file
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -10,27 +10,27 @@
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]
|
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},
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"uuids": [
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"f4jvTRdINIaICWEVrgQxx2",
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"e2Z8EqOaxB256X3o4ZbClt",
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"ecpdLyjvZBwrvm+cedCcQy",
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"5cO7kybDxGj4ipyMYdRYZB",
|
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"5f5dyqtRNNxaFmVzYns6FZ",
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"a2MjXRFdtLlYQ5ouAFv/+R"
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"a2MjXRFdtLlYQ5ouAFv/+R",
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"e2Z8EqOaxB256X3o4ZbClt",
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"ecpdLyjvZBwrvm+cedCcQy",
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"f4jvTRdINIaICWEVrgQxx2"
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],
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"scenes": {},
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"redirect": [
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"ecpdLyjvZBwrvm+cedCcQy",
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0,
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"5cO7kybDxGj4ipyMYdRYZB",
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1,
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0,
|
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"5f5dyqtRNNxaFmVzYns6FZ",
|
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1,
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0,
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"a2MjXRFdtLlYQ5ouAFv/+R",
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0,
|
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"ecpdLyjvZBwrvm+cedCcQy",
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1
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],
|
||||
"deps": [
|
||||
"internal",
|
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"main"
|
||||
"main",
|
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"internal"
|
||||
],
|
||||
"packs": {
|
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"0dccb646b": [
|
1
docs/static/demo/v1.0.0/web-desktop/cocos2d-js.js.076d2.map
vendored
Normal file
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@@ -33,8 +33,8 @@
|
||||
|
||||
<p class="footer">Made with <a href="https://www.cocos.com/products#CocosCreator" title="Cocos Creator">Cocos Creator</a></p>
|
||||
|
||||
<script src="src/settings.111b8.js" charset="utf-8"></script>
|
||||
<script src="main.73020.js" charset="utf-8"></script>
|
||||
<script src="src/settings.2d5f7.js" charset="utf-8"></script>
|
||||
<script src="main.42123.js" charset="utf-8"></script>
|
||||
|
||||
<script type="text/javascript">
|
||||
(function () {
|
||||
@@ -60,7 +60,7 @@
|
||||
document.body.appendChild(domScript);
|
||||
}
|
||||
|
||||
loadScript(debug ? 'cocos2d-js.76b90.js' : 'cocos2d-js-min.js', function () {
|
||||
loadScript(debug ? 'cocos2d-js.be84c.js' : 'cocos2d-js-min.js', function () {
|
||||
if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
|
||||
loadScript(debug ? 'physics.js' : 'physics-min.js', window.boot);
|
||||
}
|
@@ -123,7 +123,7 @@ window.boot = function () {
|
||||
if (window.jsb) {
|
||||
var isRuntime = (typeof loadRuntime === 'function');
|
||||
if (isRuntime) {
|
||||
require('src/settings.111b8.js');
|
||||
require('src/settings.2d5f7.js');
|
||||
require('src/cocos2d-runtime.js');
|
||||
if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
|
||||
require('src/physics.js');
|
||||
@@ -131,7 +131,7 @@ if (window.jsb) {
|
||||
require('jsb-adapter/engine/index.js');
|
||||
}
|
||||
else {
|
||||
require('src/settings.111b8.js');
|
||||
require('src/settings.2d5f7.js');
|
||||
require('src/cocos2d-jsb.js');
|
||||
if (CC_PHYSICS_BUILTIN || CC_PHYSICS_CANNON) {
|
||||
require('src/physics.js');
|
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 13 KiB |
@@ -17,13 +17,13 @@ window._CCSettings = {
|
||||
debug: true,
|
||||
jsList: [],
|
||||
bundleVers: {
|
||||
sp: "de22b",
|
||||
internal: "8360b",
|
||||
common: "0ae49",
|
||||
home: "72e22",
|
||||
"multi-render": "67d3d",
|
||||
spine: "2adf8",
|
||||
"text-render": "2db47",
|
||||
main: "ffc79"
|
||||
sp: "5b68f",
|
||||
internal: "1bdcb",
|
||||
common: "31278",
|
||||
home: "df293",
|
||||
"multi-render": "d13c6",
|
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main: "3d26a"
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@@ -8,28 +8,28 @@
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