增加 2.0.0 版本的支持性扩展

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SmallMain 2024-10-24 17:30:46 +08:00
parent 9b347dde0f
commit 5c90f8fc31
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10 changed files with 584 additions and 0 deletions

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"use strict";
Vue.component("cc-label", {
dependencies: ["packages://inspector/share/blend.js"],
template: `
<ui-prop
v-prop="target.string"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.horizontalAlign"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.verticalAlign"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.actualFontSize"
v-show="!_hiddenActualFontSize()"
:multi-values="multi"
></ui-prop>
<ui-prop type="number"
v-prop="target.fontSize">
:multi-values="multi"
</ui-prop>
<ui-prop
v-prop="target._bmFontOriginalSize"
v-show="_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.lineHeight"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.spacingX"
v-show="_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.overflow"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableWrapText"
v-show="!_hiddenWrapText()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.font"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.fontFamily"
v-show="_isSystemFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableBold"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableItalic"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.enableUnderline"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.underlineHeight"
v-show="!_isBMFont() && target.enableUnderline.value === true"
:indent="1"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.cacheMode"
v-show="!_isBMFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.useSystemFont"
:multi-values="multi"
></ui-prop>
<cc-blend-section :target.sync="target"></cc-blend-section>
<cc-array-prop
v-show="!_isCharCacheMode()"
:target.sync="target.materials"
></cc-array-prop>
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
<ui-prop v-prop="target.enableRetina"></ui-prop>
`,
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
type: Boolean
}
},
methods: {
T: Editor.T,
_isBMFont() {
return this.target._bmFontOriginalSize.value > 0
},
_isSystemFont() {
return this.target.useSystemFont.value
},
_hiddenWrapText() {
let t = this.target.overflow.value;
return 0 === t || 3 === t
},
_hiddenActualFontSize() {
return 2 !== this.target.overflow.value
},
_isCharCacheMode() {
return 2 === this.target.cacheMode.value
},
}
});

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"use strict";
Vue.component("cc-richtext", {
template: `
<ui-prop
v-prop="target.string"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.horizontalAlign"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.fontSize">
:multi-values="multi"
</ui-prop>
<ui-prop
v-prop="target.font"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.fontFamily"
v-show="_isSystemFont()"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.useSystemFont"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.cacheMode"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.maxWidth"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.lineHeight"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.imageAtlas"
:multi-values="multi"
></ui-prop>
<ui-prop
v-prop="target.handleTouchEvent"
:multi-values="multi"
></ui-prop>
<ui-prop v-show="!_isCharCacheMode()" v-prop="target.customMaterial"></ui-prop>
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
<ui-prop v-prop="target.enableRetina"></ui-prop>
`,
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
type: Boolean
}
},
methods: {
T: Editor.T,
_isSystemFont() {
return this.target.useSystemFont.value
},
_isCharCacheMode() {
return 2 === this.target.cacheMode.value
},
}
});

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"use strict";
Vue.component("cc-sprite", {
dependencies: ["packages://inspector/share/blend.js"],
template: `
<ui-prop
style="padding-top: 8px"
name="Atlas"
tooltip="{{T('COMPONENT.sprite.atlas')}}"
>
<ui-asset class="flex-1"
type="sprite-atlas"
v-value="target._atlas.value.uuid"
v-values="atlasUuids"
:multi-values="atlasMulti"
></ui-asset>
<ui-button
class="blue tiny"
tooltip="{{T('COMPONENT.sprite.select_tooltip')}}"
@confirm="selectAtlas"
>
{{T('COMPONENT.sprite.select_button')}}
</ui-button>
</ui-prop>
<ui-prop
style="padding-top: 8px"
name="Sprite Frame"
tooltip="{{T('COMPONENT.sprite.sprite_frame')}}"
>
<ui-asset class="flex-1"
type="sprite-frame"
v-value="target.spriteFrame.value.uuid"
v-values="spriteUuids"
:multi-values="spriteMulti"
></ui-asset>
<ui-button
class="blue tiny"
tooltip="{{T('COMPONENT.sprite.edit_tooltip')}}"
@confirm="editSprite"
>
{{T('COMPONENT.sprite.edit_button')}}
</ui-button>
</ui-prop>
<ui-prop
v-prop="target.type"
:multi-values="multi"
></ui-prop>
<div v-if="isFilledType()">
<ui-prop indent=1
v-prop="target.fillType"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.fillCenter"
v-disabled="!isRadialFilled()"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.fillStart"
:multi-values="multi"
></ui-prop>
<ui-prop indent=1
v-prop="target.fillRange"
:multi-values="multi"
></ui-prop>
</div>
<ui-prop
v-prop="target.sizeMode"
:multi-values="multi"
></ui-prop>
<ui-prop v-if="allowTrim()"
v-prop="target.trim"
:multi-values="multi"
></ui-prop>
<cc-blend-section :target.sync="target"></cc-blend-section>
<cc-array-prop :target.sync="target.materials"></cc-array-prop>
<ui-prop v-prop="target.autoSwitchMaterial"></ui-prop>
<ui-prop v-prop="target.allowDynamicAtlas"></ui-prop>
`,
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
twoWay: !0,
type: Boolean
}
},
data: ()=>({
atlasUuid: "",
atlasUuids: "",
atlasMulti: !1,
spriteUuid: "",
spriteUuids: "",
spriteMulti: !1
}),
created() {
this.target && (this._updateAtlas(),
this._updateSprite())
},
watch: {
target() {
this._updateAtlas(),
this._updateSprite()
}
},
methods: {
T: Editor.T,
selectAtlas() {
Editor.Ipc.sendToPanel("assets", "change-filter", "t:sprite-atlas")
},
editSprite() {
Editor.Panel.open("sprite-editor", {
uuid: this.target.spriteFrame.value.uuid
})
},
allowTrim() {
return this.target.type.value === cc.Sprite.Type.SIMPLE
},
isFilledType() {
return this.target.type.value === cc.Sprite.Type.FILLED
},
isRadialFilled() {
return this.target.fillType.value === cc.Sprite.FillType.RADIAL
},
_updateAtlas() {
if (!this.target)
return this.atlasUuid = "",
this.atlasUuids = "",
this.atlasMulti = !1,
void 0;
this.atlasUuid = this.target._atlas.value.uuid,
this.atlasUuids = this.target._atlas.values.map(t=>t.uuid);
var t = this.atlasUuids[0];
this.atlasMulti = !this.atlasUuids.every((i,e)=>0 === e || i === t)
},
_updateSprite() {
if (!this.target)
return this.spriteUuid = "",
this.spriteUuids = "",
this.spriteMulti = !1,
void 0;
this.spriteUuid = this.target.spriteFrame.value.uuid,
this.spriteUuids = this.target.spriteFrame.values.map(t=>t.uuid);
var t = this.spriteUuids[0];
this.spriteMulti = !this.spriteUuids.every((i,e)=>0 === e || i === t)
}
}
});

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"use strict";
Vue.component("cc-tiled-layer", {
dependencies: ["packages://inspector/share/blend.js"],
template: '\n <ui-prop\n v-prop="target.cullingLayer"\n :multi-values="multi"\n ></ui-prop> <cc-array-prop :target.sync="target.materials"></cc-array-prop>\n\n ',
props: {
target: {
twoWay: !0,
type: Object
},
multi: {
twoWay: !0,
type: Boolean
}
}
});

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'use strict';
module.exports = {};

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{
"name": "enhance-kit",
"version": "2.0.0",
"description": "This extension provides support for cocos enhance kit.",
"author": "SmallMain",
"main": "main.js",
"runtime-resource": {
"path": "resources",
"name": "resources"
},
"reload": {
"ignore": [
"resources/**/*"
]
}
}

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{
"ver": "1.1.2",
"uuid": "74663d94-6782-4dee-9db9-26127ee8b265",
"isBundle": true,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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{
"ver": "1.1.2",
"uuid": "8ee63b7e-0ac8-4cb5-95f0-85278bfd748a",
"isBundle": false,
"bundleName": "",
"priority": 1,
"compressionType": {},
"optimizeHotUpdate": {},
"inlineSpriteFrames": {},
"isRemoteBundle": {},
"subMetas": {}
}

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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
blendState:
targets:
- blend: true
rasterizerState:
cullMode: none
properties:
texture: { value: white }
texture2: { value: white }
texture3: { value: white }
texture4: { value: white }
texture5: { value: white }
texture6: { value: white }
texture7: { value: white }
texture8: { value: white }
alphaThreshold: { value: 0.5 }
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
in vec4 a_color;
out vec4 v_color;
#if USE_TINT
in vec4 a_color0;
out vec4 v_color0;
#endif
#if USE_TEXTURE
in vec2 a_uv0;
out vec2 v_uv0;
#if USE_MULTI_TEXTURE
in float a_texId;
out float v_texId;
#endif
#endif
void main () {
vec4 pos = vec4(a_position, 1);
#if CC_USE_MODEL
pos = cc_matViewProj * cc_matWorld * pos;
#else
pos = cc_matViewProj * pos;
#endif
#if USE_TEXTURE
v_uv0 = a_uv0;
#if USE_MULTI_TEXTURE
v_texId = a_texId;
#endif
#endif
v_color = a_color;
#if USE_TINT
v_color0 = a_color0;
#endif
gl_Position = pos;
}
}%
CCProgram fs %{
precision highp float;
#include <alpha-test>
#include <texture>
in vec4 v_color;
#if USE_TINT
in vec4 v_color0;
#endif
#if USE_TEXTURE
in vec2 v_uv0;
uniform sampler2D texture;
#if USE_MULTI_TEXTURE
in float v_texId;
uniform sampler2D texture2;
uniform sampler2D texture3;
uniform sampler2D texture4;
uniform sampler2D texture5;
uniform sampler2D texture6;
uniform sampler2D texture7;
uniform sampler2D texture8;
#endif
#endif
void main () {
vec4 o = vec4(1, 1, 1, 1);
#if USE_TEXTURE
#if USE_MULTI_TEXTURE
if(v_texId < 1.0){
CCTexture(texture, v_uv0, o);
} else if(v_texId < 2.0){
CCTexture(texture2, v_uv0, o);
} else if(v_texId < 3.0){
CCTexture(texture3, v_uv0, o);
} else if(v_texId < 4.0){
CCTexture(texture4, v_uv0, o);
} else if(v_texId < 5.0){
CCTexture(texture5, v_uv0, o);
} else if(v_texId < 6.0){
CCTexture(texture6, v_uv0, o);
} else if(v_texId < 7.0){
CCTexture(texture7, v_uv0, o);
} else {
CCTexture(texture8, v_uv0, o);
}
#else
CCTexture(texture, v_uv0, o);
#endif
#endif
#if USE_TINT
vec4 finalColor;
finalColor.a = v_color.a * o.a;
finalColor.rgb = ((o.a - 1.0) * v_color0.a + 1.0 - o.rgb) * v_color0.rgb + o.rgb * v_color.rgb;
ALPHA_TEST(finalColor);
gl_FragColor = finalColor;
#else
o *= v_color;
ALPHA_TEST(o);
gl_FragColor = o;
#endif
}
}%

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{
"ver": "1.0.25",
"uuid": "5dcffc18-b913-460e-a0d9-5d74f4cda12b",
"compiledShaders": [
{
"glsl1": {
"vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\nattribute float a_texId;\nvarying float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nvarying float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture2D(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture2D(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture2D(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture2D(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture2D(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture2D(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture2D(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture2D(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
},
"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\nin float a_texId;\nout float v_texId;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n v_texId = a_texId;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nin float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if(v_texId < 1.0){\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if(v_texId < 2.0){\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if(v_texId < 3.0){\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if(v_texId < 4.0){\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if(v_texId < 5.0){\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if(v_texId < 6.0){\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if(v_texId < 7.0){\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n } else {\n vec4 texture8_tmp = texture(texture8, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture8\n texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n o.a *= texture8_tmp.a;\n #else\n o *= texture8_tmp;\n #endif\n }\n #endif\n o *= v_color;\n ALPHA_TEST(o);\n gl_FragColor = o;\n}"
}
}
],
"subMetas": {}
}