mirror of
				https://github.com/smallmain/cocos-enhance-kit.git
				synced 2025-11-04 08:35:23 +00:00 
			
		
		
		
	增加 2.0.0 版本的支持性扩展
This commit is contained in:
		
							
								
								
									
										12
									
								
								extension/v2.0.0/enhance-kit-support/resources/sp.meta
									
									
									
									
									
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										12
									
								
								extension/v2.0.0/enhance-kit-support/resources/sp.meta
									
									
									
									
									
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							@@ -0,0 +1,12 @@
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{
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  "ver": "1.1.2",
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  "uuid": "74663d94-6782-4dee-9db9-26127ee8b265",
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  "isBundle": true,
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  "bundleName": "",
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  "priority": 1,
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  "compressionType": {},
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  "optimizeHotUpdate": {},
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  "inlineSpriteFrames": {},
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  "isRemoteBundle": {},
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  "subMetas": {}
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}
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@@ -0,0 +1,12 @@
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{
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  "ver": "1.1.2",
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  "uuid": "8ee63b7e-0ac8-4cb5-95f0-85278bfd748a",
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  "isBundle": false,
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  "bundleName": "",
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  "priority": 1,
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  "compressionType": {},
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  "optimizeHotUpdate": {},
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  "inlineSpriteFrames": {},
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  "isRemoteBundle": {},
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  "subMetas": {}
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}
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@@ -0,0 +1,152 @@
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.  
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CCEffect %{
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  techniques:
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  - passes:
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    - vert: vs
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      frag: fs
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      blendState:
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        targets:
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        - blend: true
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      rasterizerState:
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        cullMode: none
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      properties:
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        texture: { value: white }
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        texture2: { value: white }
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        texture3: { value: white }
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        texture4: { value: white }
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        texture5: { value: white }
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        texture6: { value: white }
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        texture7: { value: white }
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        texture8: { value: white }
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        alphaThreshold: { value: 0.5 }
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}%
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CCProgram vs %{
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  precision highp float;
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  #include <cc-global>
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  #include <cc-local>
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  in vec3 a_position;
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  in vec4 a_color;
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  out vec4 v_color;
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  #if USE_TINT
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  in vec4 a_color0;
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  out vec4 v_color0;
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  #endif
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  #if USE_TEXTURE
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  in vec2 a_uv0;
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  out vec2 v_uv0;
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  #if USE_MULTI_TEXTURE
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  in float a_texId;
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  out float v_texId;
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  #endif
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  #endif
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  void main () {
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    vec4 pos = vec4(a_position, 1);
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    #if CC_USE_MODEL
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    pos = cc_matViewProj * cc_matWorld * pos;
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    #else
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    pos = cc_matViewProj * pos;
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    #endif
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    #if USE_TEXTURE
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    v_uv0 = a_uv0;
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    #if USE_MULTI_TEXTURE
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    v_texId = a_texId;
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    #endif
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    #endif
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    v_color = a_color;
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    #if USE_TINT
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    v_color0 = a_color0;
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    #endif
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    gl_Position = pos;
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  }
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}%
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CCProgram fs %{
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  precision highp float;
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  #include <alpha-test>
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  #include <texture>
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  in vec4 v_color;
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  #if USE_TINT
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  in vec4 v_color0;
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  #endif
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  #if USE_TEXTURE
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  in vec2 v_uv0;
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  uniform sampler2D texture;
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  #if USE_MULTI_TEXTURE 
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  in float v_texId;
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  uniform sampler2D texture2;
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  uniform sampler2D texture3;
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  uniform sampler2D texture4;
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  uniform sampler2D texture5;
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  uniform sampler2D texture6;
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  uniform sampler2D texture7;
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  uniform sampler2D texture8;
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  #endif
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  #endif
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  void main () {
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    vec4 o = vec4(1, 1, 1, 1);
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    #if USE_TEXTURE
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      #if USE_MULTI_TEXTURE 
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        if(v_texId < 1.0){
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          CCTexture(texture, v_uv0, o);
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        } else if(v_texId < 2.0){
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          CCTexture(texture2, v_uv0, o);
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        } else if(v_texId < 3.0){
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          CCTexture(texture3, v_uv0, o);
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        } else if(v_texId < 4.0){
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          CCTexture(texture4, v_uv0, o);
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        } else if(v_texId < 5.0){
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          CCTexture(texture5, v_uv0, o);
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        } else if(v_texId < 6.0){
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          CCTexture(texture6, v_uv0, o);
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        } else if(v_texId < 7.0){
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          CCTexture(texture7, v_uv0, o);
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        } else {
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          CCTexture(texture8, v_uv0, o);
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        }
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      #else
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        CCTexture(texture, v_uv0, o);
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      #endif
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    #endif
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    #if USE_TINT
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      vec4 finalColor;
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      finalColor.a = v_color.a * o.a;
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      finalColor.rgb = ((o.a - 1.0) * v_color0.a + 1.0 - o.rgb) * v_color0.rgb + o.rgb * v_color.rgb;
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      ALPHA_TEST(finalColor);
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      gl_FragColor = finalColor;
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    #else
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      o *= v_color;
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      ALPHA_TEST(o);
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      gl_FragColor = o;
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    #endif
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  }
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}%
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@@ -0,0 +1,17 @@
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{
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  "ver": "1.0.25",
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  "uuid": "5dcffc18-b913-460e-a0d9-5d74f4cda12b",
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  "compiledShaders": [
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    {
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      "glsl1": {
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        "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\nattribute float a_texId;\nvarying float v_texId;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  v_texId = a_texId;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
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        "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nvarying float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n    if(v_texId < 1.0){\n  vec4 texture_tmp = texture2D(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    } else if(v_texId < 2.0){\n  vec4 texture2_tmp = texture2D(texture2, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture2\n      texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n    o.a *= texture2_tmp.a;\n  #else\n    o *= texture2_tmp;\n  #endif\n    } else if(v_texId < 3.0){\n  vec4 texture3_tmp = texture2D(texture3, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture3\n      texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n    o.a *= texture3_tmp.a;\n  #else\n    o *= texture3_tmp;\n  #endif\n    } else if(v_texId < 4.0){\n  vec4 texture4_tmp = texture2D(texture4, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture4\n      texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n    o.a *= texture4_tmp.a;\n  #else\n    o *= texture4_tmp;\n  #endif\n    } else if(v_texId < 5.0){\n  vec4 texture5_tmp = texture2D(texture5, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture5\n      texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n    o.a *= texture5_tmp.a;\n  #else\n    o *= texture5_tmp;\n  #endif\n    } else if(v_texId < 6.0){\n  vec4 texture6_tmp = texture2D(texture6, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture6\n      texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n    o.a *= texture6_tmp.a;\n  #else\n    o *= texture6_tmp;\n  #endif\n    } else if(v_texId < 7.0){\n  vec4 texture7_tmp = texture2D(texture7, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture7\n      texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n    o.a *= texture7_tmp.a;\n  #else\n    o *= texture7_tmp;\n  #endif\n    } else {\n  vec4 texture8_tmp = texture2D(texture8, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture8\n      texture8_tmp.a *= texture2D(texture8, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n    o.a *= texture8_tmp.a;\n  #else\n    o *= texture8_tmp;\n  #endif\n    }\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"
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      },
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      "glsl3": {
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        "vert": "\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\nin float a_texId;\nout float v_texId;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  v_texId = a_texId;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
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        "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nin float v_texId;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform sampler2D texture3;\nuniform sampler2D texture4;\nuniform sampler2D texture5;\nuniform sampler2D texture6;\nuniform sampler2D texture7;\nuniform sampler2D texture8;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n    if(v_texId < 1.0){\n  vec4 texture_tmp = texture(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    } else if(v_texId < 2.0){\n  vec4 texture2_tmp = texture(texture2, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture2\n      texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n    o.a *= texture2_tmp.a;\n  #else\n    o *= texture2_tmp;\n  #endif\n    } else if(v_texId < 3.0){\n  vec4 texture3_tmp = texture(texture3, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture3\n      texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n    o.a *= texture3_tmp.a;\n  #else\n    o *= texture3_tmp;\n  #endif\n    } else if(v_texId < 4.0){\n  vec4 texture4_tmp = texture(texture4, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture4\n      texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n    o.a *= texture4_tmp.a;\n  #else\n    o *= texture4_tmp;\n  #endif\n    } else if(v_texId < 5.0){\n  vec4 texture5_tmp = texture(texture5, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture5\n      texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n    o.a *= texture5_tmp.a;\n  #else\n    o *= texture5_tmp;\n  #endif\n    } else if(v_texId < 6.0){\n  vec4 texture6_tmp = texture(texture6, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture6\n      texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n    o.a *= texture6_tmp.a;\n  #else\n    o *= texture6_tmp;\n  #endif\n    } else if(v_texId < 7.0){\n  vec4 texture7_tmp = texture(texture7, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture7\n      texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n    o.a *= texture7_tmp.a;\n  #else\n    o *= texture7_tmp;\n  #endif\n    } else {\n  vec4 texture8_tmp = texture(texture8, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture8\n      texture8_tmp.a *= texture(texture8, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture8_tmp.rgb * texture8_tmp.rgb);\n    o.a *= texture8_tmp.a;\n  #else\n    o *= texture8_tmp;\n  #endif\n    }\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"
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      }
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    }
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  ],
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  "subMetas": {}
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		||||
}
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