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[engine] 修复 Spine 动态合图未判断 attachment 是否存在 region 对象报错的问题
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@ -325,41 +325,43 @@ export default class SpineAssembler extends Assembler {
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}
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}
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} else {
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} else {
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const region = attachment.region;
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const region = attachment.region;
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const alreadyInAtlas = !!region._original;
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if (region) {
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const alreadyInAtlas = !!region._original;
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if (alreadyInAtlas) {
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if (alreadyInAtlas) {
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// 可能出现多个 attachment 共用同一个 region
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// 可能出现多个 attachment 共用同一个 region
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if (_packedRegions.includes(region)) {
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if (_packedRegions.includes(region)) {
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this.updatePackedAttachment(attachment, false);
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this.updatePackedAttachment(attachment, false);
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}
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}
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} else if (region.texture && region.texture._texture.packable) {
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} else if (region.texture && region.texture._texture.packable) {
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if (region._spriteFrame) {
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if (region._spriteFrame) {
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const spriteFrame = region._spriteFrame;
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const spriteFrame = region._spriteFrame;
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region._spriteFrame = null;
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region._spriteFrame = null;
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spriteFrame.destroy();
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spriteFrame.destroy();
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}
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}
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_tmpRegionData.initWithAttachment(attachment);
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_tmpRegionData.initWithAttachment(attachment);
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const frame = _tmpRegionData.toSpriteFrame();
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const frame = _tmpRegionData.toSpriteFrame();
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const packedFrame = cc.dynamicAtlasManager.insertSpriteFrame(frame);
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const packedFrame = cc.dynamicAtlasManager.insertSpriteFrame(frame);
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if (packedFrame) {
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if (packedFrame) {
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frame._setDynamicAtlasFrame(packedFrame);
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frame._setDynamicAtlasFrame(packedFrame);
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region._original = {
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_texture: region.texture,
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_x: region.x,
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_y: region.y,
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_ref: 0,
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};
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region._spriteFrame = frame;
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region._original = {
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_texture: region.texture,
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_x: region.x,
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_y: region.y,
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_ref: 0,
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};
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_tmpRegionData.updateWithPackedFrame(packedFrame);
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region._spriteFrame = frame;
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this.updatePackedAttachment(attachment);
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_tmpRegionData.updateWithPackedFrame(packedFrame);
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_packedRegions.push(region);
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this.updatePackedAttachment(attachment);
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} else {
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frame.destroy();
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_packedRegions.push(region);
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} else {
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frame.destroy();
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}
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}
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}
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}
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}
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}
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}
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