From 51983f1042bfc28491ca470bd853b6c6534b065e Mon Sep 17 00:00:00 2001 From: SmallMain Date: Thu, 7 Jul 2022 11:05:04 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0=E5=BC=80=E5=8F=91=E8=AE=A1?= =?UTF-8?q?=E5=88=92?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README-DEV.md | 1 + demo/settings/project.json | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/README-DEV.md b/README-DEV.md index 17626ca5..9b543a0a 100644 --- a/README-DEV.md +++ b/README-DEV.md @@ -49,6 +49,7 @@ ## 版本计划 - 原生平台上支持 Spine 与其它组件合批 +- tiledMap 生成的 Label 好像不能使用 CacheMode,然后考虑对其进行一些优化 - 补充原理文档 - Char 模式因为 bleed 问题只能复用完全相同宽高的区域,试着增加一个选项,能够先用空纹理覆盖,之所以做选项是不知道性能消耗大不大 - 新增静态合批:在一个节点树的根节点挂上一个组件,该组件会快照这个节点树并显示为一张图片,然后只接管渲染,不影响其它逻辑,也可以选择直接删除掉被快照的所有节点 diff --git a/demo/settings/project.json b/demo/settings/project.json index 38db722c..aee0cb27 100755 --- a/demo/settings/project.json +++ b/demo/settings/project.json @@ -20,7 +20,6 @@ "ProgressBar", "ParticleSystem", "StudioComponent", - "TiledMap", "VideoPlayer", "WebView", "3D",