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[engine] 修复 bitmap cachemode label hash 计算未考虑 color 的问题
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@ -387,6 +387,7 @@ export default class TTFAssembler extends Assembler2D {
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frame._texture._uuid = _fontDesc
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frame._texture._uuid = _fontDesc
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+ _overflow
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+ _overflow
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+ (_premultiply ? 'P' : 'NP')
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+ (_premultiply ? 'P' : 'NP')
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+ comp.node.color.toHEX()
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+ (_enableUnderline ? 'UL' : 'NUL')
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+ (_enableUnderline ? 'UL' : 'NUL')
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+ _string;
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+ _string;
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