mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-12-08 17:08:44 +00:00
[extension] 增加对自定义多线程扩展的支持,并更新 meta 文件
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@@ -6,6 +6,7 @@ const path = require('path');
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* 环境信息
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*/
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let engineEditorPath = path.dirname(path.dirname(Editor.frameworkPath));
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let engineVersion = null;
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const engineMinigameAdapterPath = path.join(engineEditorPath, "builtin", "adapters");
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const engineWechatMinigameWorkerMainMacroPath = path.join(engineEditorPath, "builtin", "adapters", "platforms/wechat/worker/macro.js");
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@@ -13,6 +14,7 @@ const engineWechatMinigameWorkerSubMacroPath = path.join(engineEditorPath, "buil
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const WECHAT_MINIGAME_WORKER_SUB_PATH = "platforms/wechat/res/workers";
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const WECHAT_MINIGAME_CONFIG_PATH = "platforms/wechat/res/game.json";
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const WECHAT_MINIGAME_WORKER_CUSTOM_PATH = "platforms/wechat/res/workers/custom";
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function t(str) {
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return Editor.T('enhance-kit.' + str);
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@@ -27,6 +29,68 @@ function getMinigameAdapterVersion() {
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}
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}
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function getProjectWorkerDtsPath() {
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return path.join(getProjectCustomWorkerPath(), "creator-worker.d.ts");
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}
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function getProjectCustomWorkerPath() {
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return path.join(path.dirname(Editor.url("db://assets/")), "worker");
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}
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function getProjectCustomWorkerSrcPath() {
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return path.join(getProjectCustomWorkerPath(), "src");
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}
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function getTemplatePath(version, name) {
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return path.join(Editor.url("packages://enhance-kit"), "templates", String(engineVersion), version, name);
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}
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function copyFolder(src, dest) {
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function createDir(path) {
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fs.mkdirSync(path)
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}
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if (fs.existsSync(src)) {
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createDir(dest)
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/**
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* @des 方式一:利用子进程操作命令行方式
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*/
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// child_process.spawn('cp', ['-r', copiedPath, resultPath])
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/**
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* @des 方式二:
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*/
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const files = fs.readdirSync(src, { withFileTypes: true });
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for (let i = 0; i < files.length; i++) {
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const cf = files[i]
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const ccp = path.join(src, cf.name)
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const crp = path.join(dest, cf.name)
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if (cf.isFile()) {
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fs.copyFileSync(ccp, crp)
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} else if (cf.isDirectory()) {
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try {
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/**
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* @des 判断读(R_OK | W_OK)写权限
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*/
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fs.accessSync(path.join(crp, '..'), fs.constants.W_OK)
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copyFolder(ccp, crp, true);
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} catch (error) {
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Editor.error('folder write error:', error);
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}
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} else if (cf.isSymbolicLink()) {
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fs.symlinkSync(fs.readlinkSync(ccp), crp)
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} else if (cf.isBlockDevice() || cf.isCharacterDevice()) {
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fs.copyFileSync(ccp, crp)
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} else {
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Editor.error('not file or directory: ', ccp);
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}
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}
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} else {
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Editor.error('do not exist path: ', src);
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}
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}
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function getSettings() {
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const minigameVersion = getMinigameAdapterVersion();
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const isUninstalled = minigameVersion === "";
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@@ -45,6 +109,7 @@ function getSettings() {
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CC_WORKER_AUDIO_SYSTEM: getMacroBooleanValue(content, "CC_WORKER_AUDIO_SYSTEM"),
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CC_WORKER_SCHEDULER: getMacroBooleanValue(content, "CC_WORKER_SCHEDULER"),
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CC_WORKER_AUDIO_SYSTEM_SYNC_INTERVAL: getMacroIntegerValue(content, "CC_WORKER_AUDIO_SYSTEM_SYNC_INTERVAL"),
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CC_CUSTOM_WORKER: getMacroBooleanValue(content, "CC_CUSTOM_WORKER"),
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};
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}
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}
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@@ -71,6 +136,7 @@ function setSettings(macro, value) {
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}
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checkAndModifyWorkerFiles();
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refreshCustomThreadCode();
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syncSettingsToSubWorker();
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}
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@@ -108,7 +174,7 @@ function checkAndModifyWorkerFiles() {
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const gameJson = JSON.parse(fs.readFileSync(gameJsonPath, { encoding: "utf-8" }));
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// 是否启用 Worker
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if (result.CC_WORKER_ASSET_PIPELINE || result.CC_WORKER_AUDIO_SYSTEM) {
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if (result.CC_WORKER_ASSET_PIPELINE || result.CC_WORKER_AUDIO_SYSTEM || result.CC_CUSTOM_WORKER) {
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// 没有 Worker 目录与配置的话提醒用户重新安装
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if (!(gameJson.workers && fs.existsSync(workerDir))) {
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Editor.error(t('thread_not_right_workers_dir'));
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@@ -119,6 +185,45 @@ function checkAndModifyWorkerFiles() {
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}
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}
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function refreshCustomThreadCode() {
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const result = getSettings();
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if (result.code === 0) {
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const customDir = path.join(engineMinigameAdapterPath, WECHAT_MINIGAME_WORKER_CUSTOM_PATH);
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const src = getProjectCustomWorkerSrcPath();
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// 是否启用 Worker
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if (result.CC_CUSTOM_WORKER) {
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if (fs.existsSync(src)) {
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fs.rmSync(customDir, { force: true, recursive: true });
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copyFolder(src, customDir);
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fs.writeFileSync(path.join(customDir, "ipc-worker.js"), "module.exports = require('../ipc-worker.js');");
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Editor.success(t('refresh_thread_custom_success'));
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} else {
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fs.rmSync(customDir, { force: true, recursive: true });
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Editor.error(t('thread_custom_not_exists_1') + Editor.T('i18n:MAIN_MENU.package.title') + "-" + t('COCOS_CREATE_EXTENSION') + "-" + t('thread_create_custom_thread_menu') + t('thread_custom_not_exists_2'));
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}
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} else {
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fs.rmSync(customDir, { force: true, recursive: true });
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}
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}
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}
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function createThreadTemplate() {
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const version = getMinigameAdapterVersion();
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const src = getTemplatePath(version, "worker");
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const dest = getProjectCustomWorkerPath();
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if (fs.existsSync(dest)) {
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// 写入 creator-worker.d.ts
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const workerDtsPath = path.join(getTemplatePath(version, "worker"), "creator-worker.d.ts");
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const projectWorkerDtsPath = getProjectWorkerDtsPath();
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if (exist(workerDtsPath) && exist(projectWorkerDtsPath)) {
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fs.writeFileSync(projectWorkerDtsPath, fs.readFileSync(workerDtsPath));
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}
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Editor.success(t('create_thread_custom_already_exists'));
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} else {
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copyFolder(src, dest);
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Editor.success(t('create_thread_custom_success'));
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}
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}
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module.exports = {
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@@ -142,10 +247,24 @@ module.exports = {
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event.reply(null);
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},
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"scene:ready"(event) {
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checkAndModifyWorkerFiles();
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createThreadTemplate() {
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createThreadTemplate();
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refreshCustomThreadCode();
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},
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refreshCustomThreadCode() {
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refreshCustomThreadCode();
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},
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"scene:ready"(event) {
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Editor.Scene.callSceneScript('enhance-kit', 'scene-get-engine-version', function (err, version) {
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if (version) {
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engineVersion = version;
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checkAndModifyWorkerFiles();
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refreshCustomThreadCode();
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}
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});
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},
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},
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};
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