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	完善 docs
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							| @@ -0,0 +1,36 @@ | |||||||
|  | { | ||||||
|  |   "ver": "2.3.5", | ||||||
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|  |   "premultiplyAlpha": false, | ||||||
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|  |   "packable": true, | ||||||
|  |   "width": 306, | ||||||
|  |   "height": 262, | ||||||
|  |   "platformSettings": {}, | ||||||
|  |   "subMetas": { | ||||||
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|  | } | ||||||
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							| @@ -0,0 +1,92 @@ | |||||||
|  | const { ccclass, property } = cc._decorator; | ||||||
|  |  | ||||||
|  | @ccclass | ||||||
|  | export default class Home extends cc.Component { | ||||||
|  |  | ||||||
|  |     @property(cc.Label) | ||||||
|  |     objectNumLabel: cc.Label = null; | ||||||
|  |  | ||||||
|  |     @property(cc.Slider) | ||||||
|  |     objectNumSlider: cc.Slider = null; | ||||||
|  |  | ||||||
|  |     @property(cc.Node) | ||||||
|  |     enbaleMultiNode: cc.Node = null; | ||||||
|  |  | ||||||
|  |     @property(cc.Node) | ||||||
|  |     objects: cc.Node = null; | ||||||
|  |  | ||||||
|  |     nums = [10, 10000]; | ||||||
|  |     num = this.nums[0]; | ||||||
|  |  | ||||||
|  |     enableMultiRender = true; | ||||||
|  |  | ||||||
|  |     prefabs: cc.Node[] = []; | ||||||
|  |  | ||||||
|  |     protected onLoad(): void { | ||||||
|  |         this.prefabs = this.objects.children.concat(); | ||||||
|  |         this.objects.removeAllChildren(false); | ||||||
|  |  | ||||||
|  |         this.objectNumSlider.node.on('slide', (slider: cc.Slider) => { | ||||||
|  |             const offset = (this.nums[1] - this.nums[0]) * slider.progress; | ||||||
|  |             this.num = this.nums[0] + Math.ceil(offset); | ||||||
|  |             this.numUpdate(); | ||||||
|  |         }); | ||||||
|  |  | ||||||
|  |         this.enbaleMultiNode.on('toggle', (toggle: cc.Toggle) => { | ||||||
|  |             this.enableMultiRender = toggle.isChecked; | ||||||
|  |             this.multiRenderUpdate(); | ||||||
|  |         }); | ||||||
|  |  | ||||||
|  |         this.numUpdate(); | ||||||
|  |         this.multiRenderUpdate(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     numUpdate() { | ||||||
|  |         this.objectNumLabel.string = `对象数量:${this.num}`; | ||||||
|  |  | ||||||
|  |         let offset = this.num - this.objects.children.length; | ||||||
|  |  | ||||||
|  |         if (offset > 0) { | ||||||
|  |             for (let i = 0; i < offset; i++) { | ||||||
|  |                 this.createObject(); | ||||||
|  |             } | ||||||
|  |         } else { | ||||||
|  |             offset = -offset; | ||||||
|  |             for (let i = 0; i < offset; i++) { | ||||||
|  |                 this.objects.children[i].destroy(); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     multiRenderUpdate() { | ||||||
|  |         this.reCreateObjects(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     reCreateObjects() { | ||||||
|  |         this.objects.destroyAllChildren(); | ||||||
|  |         for (let i = 0; i < this.num; i++) { | ||||||
|  |             this.createObject(); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     createObject() { | ||||||
|  |         const random = Math.floor(Math.random() * this.prefabs.length); | ||||||
|  |         const node = cc.instantiate(this.prefabs[random]); | ||||||
|  |  | ||||||
|  |         if (this.enableMultiRender) { | ||||||
|  |             const comp = node.getComponent(cc.Label) ?? node.getComponent(cc.Sprite) ?? node.getComponent(cc.RichText) ?? node.getComponent(sp.Skeleton); | ||||||
|  |             comp.autoSwitchMaterial = cc.RenderComponent.EnableType.ENABLE; | ||||||
|  |             comp.allowDynamicAtlas = cc.RenderComponent.EnableType.ENABLE; | ||||||
|  |         } | ||||||
|  |  | ||||||
|  |         this.objects.addChild(node); | ||||||
|  |  | ||||||
|  |         node.position = cc.v3(Math.floor(Math.random() * this.objects.width), Math.floor(Math.random() * this.objects.height)); | ||||||
|  |         cc.tween(node).by(1, { angle: 360 }).repeatForever().start(); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
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							| @@ -0,0 +1,9 @@ | |||||||
|  | { | ||||||
|  |   "ver": "1.0.8", | ||||||
|  |   "uuid": "fae4abc1-6681-4884-b234-b65d986d909e", | ||||||
|  |   "isPlugin": false, | ||||||
|  |   "loadPluginInWeb": true, | ||||||
|  |   "loadPluginInNative": true, | ||||||
|  |   "loadPluginInEditor": false, | ||||||
|  |   "subMetas": {} | ||||||
|  | } | ||||||
| @@ -1104,7 +1104,7 @@ | |||||||
|     }, |     }, | ||||||
|     "_contentSize": { |     "_contentSize": { | ||||||
|       "__type__": "cc.Size", |       "__type__": "cc.Size", | ||||||
|       "width": 32, |       "width": 64, | ||||||
|       "height": 40 |       "height": 40 | ||||||
|     }, |     }, | ||||||
|     "_anchorPoint": { |     "_anchorPoint": { | ||||||
| @@ -1154,8 +1154,8 @@ | |||||||
|     ], |     ], | ||||||
|     "_srcBlendFactor": 770, |     "_srcBlendFactor": 770, | ||||||
|     "_dstBlendFactor": 771, |     "_dstBlendFactor": 771, | ||||||
|     "_string": "首页", |     "_string": "压力测试", | ||||||
|     "_N$string": "首页", |     "_N$string": "压力测试", | ||||||
|     "_fontSize": 16, |     "_fontSize": 16, | ||||||
|     "_lineHeight": 40, |     "_lineHeight": 40, | ||||||
|     "_enableWrapText": true, |     "_enableWrapText": true, | ||||||
|   | |||||||
| @@ -31,8 +31,8 @@ export default class SpineSkin extends cc.Component { | |||||||
|         this.addBoyBtn.on('click', () => { |         this.addBoyBtn.on('click', () => { | ||||||
|             const newBoy = cc.instantiate(this.boy); |             const newBoy = cc.instantiate(this.boy); | ||||||
|             const newBoySpine = newBoy.getComponentInChildren(sp.Skeleton); |             const newBoySpine = newBoy.getComponentInChildren(sp.Skeleton); | ||||||
|             boySpine.skeletonData = newBoySpine.skeletonData.clone(); |             newBoySpine.skeletonData = boySpine.skeletonData.clone(); | ||||||
|             boySpine.animation = 'attack'; |             newBoySpine.animation = 'attack'; | ||||||
|  |  | ||||||
|             this.boy.parent.addChild(newBoy); |             this.boy.parent.addChild(newBoy); | ||||||
|             newBoy.setPosition(this.boys[this.boys.length - 1].position); |             newBoy.setPosition(this.boys[this.boys.length - 1].position); | ||||||
|   | |||||||
| @@ -1,12 +0,0 @@ | |||||||
| { |  | ||||||
|   "ver": "1.1.2", |  | ||||||
|   "uuid": "4650da5c-d240-4ce6-b314-9e896888dd88", |  | ||||||
|   "isBundle": false, |  | ||||||
|   "bundleName": "", |  | ||||||
|   "priority": 1, |  | ||||||
|   "compressionType": {}, |  | ||||||
|   "optimizeHotUpdate": {}, |  | ||||||
|   "inlineSpriteFrames": {}, |  | ||||||
|   "isRemoteBundle": {}, |  | ||||||
|   "subMetas": {} |  | ||||||
| } |  | ||||||
| @@ -19,7 +19,6 @@ | |||||||
|     "PageViewIndicator", |     "PageViewIndicator", | ||||||
|     "ProgressBar", |     "ProgressBar", | ||||||
|     "ParticleSystem", |     "ParticleSystem", | ||||||
|     "Slider", |  | ||||||
|     "StudioComponent", |     "StudioComponent", | ||||||
|     "TiledMap", |     "TiledMap", | ||||||
|     "VideoPlayer", |     "VideoPlayer", | ||||||
|   | |||||||
| @@ -103,4 +103,13 @@ description: "需掌握一定的自定义引擎知识。" | |||||||
|  |  | ||||||
| Git Patch 存储了我们所有的源码提交信息,所以你可以只挑选你想要的提交进行应用,在引擎目录去打补丁文件就等同于应用了我们对引擎的改动,之后就可以按照官方的自定义引擎文档去使用了。 | Git Patch 存储了我们所有的源码提交信息,所以你可以只挑选你想要的提交进行应用,在引擎目录去打补丁文件就等同于应用了我们对引擎的改动,之后就可以按照官方的自定义引擎文档去使用了。 | ||||||
|  |  | ||||||
|  | 打补丁一般使用两种命令: | ||||||
|  |  | ||||||
|  | - 直接提交使用 `git am` | ||||||
|  | - 只将改动保留到工作区使用 `git apply` | ||||||
|  |  | ||||||
|  | 最好在打补丁时加上输出详细信息的命令参数以更好地确认补丁应用的情况。 | ||||||
|  |  | ||||||
|  | 常见的问题是我们在仓库的 `engine`、`jsb-adapter`、`cocos2d-x` 文件夹存放源码,那么提供的补丁文件对源码的应用路径也会是 `./engine` 这样的二级目录,如果你直接在引擎目录应用补丁,可能会发生没反应、补丁被跳过的问题,需要使用相应的命令参数来修正补丁应用的路径。 | ||||||
|  |  | ||||||
| 在完成自定义引擎的工作后,请别忘了安装引擎扩展哦。(可参考[标准安装的第 2 步](#2安装引擎扩展)进行操作)。 | 在完成自定义引擎的工作后,请别忘了安装引擎扩展哦。(可参考[标准安装的第 2 步](#2安装引擎扩展)进行操作)。 | ||||||
|   | |||||||
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