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	[common] 增加多线程相关的类型提示
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							| @@ -790,6 +790,34 @@ declare module cc { | |||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  | declare namespace cc.AssetManager { | ||||||
|  |     interface CacheManager { | ||||||
|  |         /** | ||||||
|  |         !#en | ||||||
|  |         Get temporary path with origin url, this method only works on mini-game platforms | ||||||
|  |  | ||||||
|  |         Use 'getTempAsync' if multithreading is enabled. | ||||||
|  |  | ||||||
|  |         !#zh | ||||||
|  |         通过原始 url 获取临时文件的路径,此方法只在小游戏平台有效 | ||||||
|  |  | ||||||
|  |         如果启用了多线程特性,请使用 `getTempAsync`. | ||||||
|  |         @param originUrl originUrl  | ||||||
|  |         */ | ||||||
|  |         getTemp(originUrl: string): string; | ||||||
|  |         /** | ||||||
|  |         !#en | ||||||
|  |         Get temporary path with origin url, this method only works on mini-game platforms | ||||||
|  |     	 | ||||||
|  |         !#zh | ||||||
|  |         通过原始 url 获取临时文件的路径,此方法只在小游戏平台有效 | ||||||
|  |         @param originUrl originUrl  | ||||||
|  |         @param callback 回调函数,参数是返回的路径  | ||||||
|  |         */ | ||||||
|  |         getTempAsync(originUrl: string, callback: (path: string) => void): void; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  |  | ||||||
| declare module sp { | declare module sp { | ||||||
|  |  | ||||||
|     /** |     /** | ||||||
|   | |||||||
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