mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 03:38:29 +00:00
[engine] 修复 Spine 动态合图 uv 未更新的问题
This commit is contained in:
parent
dbe9c6d28f
commit
19a018dc5e
@ -83,6 +83,8 @@ let _x, _y, _m00, _m04, _m12, _m01, _m05, _m13;
|
||||
let _r, _g, _b, _fr, _fg, _fb, _fa, _dr, _dg, _db, _da;
|
||||
let _comp, _buffer, _renderer, _node, _needColor, _vertexEffect;
|
||||
|
||||
let _packedRegions = [];
|
||||
|
||||
function _getSlotMaterial (tex, blendMode) {
|
||||
let src, dst;
|
||||
switch (blendMode) {
|
||||
@ -238,9 +240,39 @@ export default class SpineAssembler extends Assembler {
|
||||
}
|
||||
}
|
||||
|
||||
bindPackedRegion(attachment, region) {
|
||||
const frame = region._spriteFrame;
|
||||
|
||||
sp.SkeletonData.updateRegionUV(region);
|
||||
if (attachment instanceof sp.spine.MeshAttachment) {
|
||||
attachment.updateUVs();
|
||||
} else {
|
||||
attachment.setRegion(region);
|
||||
attachment.updateOffset();
|
||||
}
|
||||
|
||||
frame.once("_resetDynamicAtlasFrame", () => {
|
||||
region.x = region._original._x;
|
||||
region.y = region._original._y;
|
||||
region.texture = region._original._texture;
|
||||
region._original = null;
|
||||
|
||||
// update uv
|
||||
sp.SkeletonData.updateRegionUV(region);
|
||||
if (attachment instanceof sp.spine.MeshAttachment) {
|
||||
attachment.updateUVs();
|
||||
} else {
|
||||
attachment.setRegion(region);
|
||||
attachment.updateOffset();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
packDynamicAtlasForSpine(comp) {
|
||||
if (CC_TEST) return false;
|
||||
|
||||
_packedRegions.length = 0;
|
||||
|
||||
const allowDynamicAtlas = comp.allowDynamicAtlas;
|
||||
if ((cc.sp.allowDynamicAtlas && allowDynamicAtlas === 0) || allowDynamicAtlas === 1) {
|
||||
if (cc.dynamicAtlasManager) {
|
||||
@ -250,7 +282,14 @@ export default class SpineAssembler extends Assembler {
|
||||
for (const key in attachments) {
|
||||
const attachment = attachments[key];
|
||||
const region = attachment.region;
|
||||
if (region && !region._original && region.texture && region.texture._texture.packable) {
|
||||
|
||||
if (region) {
|
||||
if (region._original) {
|
||||
// 可能出现多个 attachment 共用同一个 region
|
||||
if (_packedRegions.includes(region)) {
|
||||
this.bindPackedRegion(attachment, region);
|
||||
}
|
||||
} else if (region.texture && region.texture._texture.packable) {
|
||||
if (region._spriteFrame) {
|
||||
region._spriteFrame.destroy();
|
||||
region._spriteFrame = null;
|
||||
@ -276,30 +315,10 @@ export default class SpineAssembler extends Assembler {
|
||||
region.y = packedFrame.y;
|
||||
|
||||
// update uv
|
||||
sp.SkeletonData.updateRegionUV(region);
|
||||
if (attachment instanceof sp.spine.MeshAttachment) {
|
||||
attachment.updateUVs();
|
||||
} else {
|
||||
attachment.setRegion(region);
|
||||
attachment.updateOffset();
|
||||
}
|
||||
|
||||
frame.once("_resetDynamicAtlasFrame", () => {
|
||||
region.x = region._original._x;
|
||||
region.y = region._original._y;
|
||||
region.texture = region._original._texture;
|
||||
region._original = null;
|
||||
|
||||
// update uv
|
||||
sp.SkeletonData.updateRegionUV(region);
|
||||
if (attachment instanceof sp.spine.MeshAttachment) {
|
||||
attachment.updateUVs();
|
||||
} else {
|
||||
attachment.setRegion(region);
|
||||
attachment.updateOffset();
|
||||
}
|
||||
});
|
||||
region._spriteFrame = frame;
|
||||
this.bindPackedRegion(attachment, region);
|
||||
|
||||
_packedRegions.push(region);
|
||||
} else {
|
||||
frame.destroy();
|
||||
}
|
||||
@ -311,6 +330,9 @@ export default class SpineAssembler extends Assembler {
|
||||
}
|
||||
}
|
||||
|
||||
_packedRegions.length = 0;
|
||||
}
|
||||
|
||||
fillVertices (skeletonColor, attachmentColor, slotColor, clipper, slot) {
|
||||
|
||||
let vbuf = _buffer._vData,
|
||||
|
Loading…
Reference in New Issue
Block a user