[jsb-adapter] Spine 组件所有特性原生平台适配

This commit is contained in:
SmallMain 2022-07-05 11:06:14 +08:00
parent 3b1584ee1c
commit 0a9774f6e9

View File

@ -66,6 +66,7 @@ const cacheManager = require('./jsb-cache-manager');
let skeletonCacheMgr = spine.SkeletonCacheMgr.getInstance();
spine.skeletonCacheMgr = skeletonCacheMgr;
skeletonDataProto.destroy = function () {
this._destroyFromDynamicAtlas();
this.reset();
skeletonCacheMgr.removeSkeletonCache(this._uuid);
cc.Asset.prototype.destroy.call(this);
@ -325,6 +326,15 @@ const cacheManager = require('./jsb-cache-manager');
}
};
skeleton.setVertsDirty = function () {
if (this.skeletonData) {
this._dataDirty = true;
this.constructor.__assembler__.prototype.handleDynamicAtlasAndSwitchMaterial(this);
}
this.invalidAnimationCache();
cc.RenderComponent.prototype.setVertsDirty.call(this);
};
skeleton.setSkeletonData = function (skeletonData) {
if (null != skeletonData.width && null != skeletonData.height && 0 !== skeletonData.width && 0 !== skeletonData.height) {
this.node.setContentSize(skeletonData.width, skeletonData.height);
@ -349,6 +359,9 @@ const cacheManager = require('./jsb-cache-manager');
this._nativeSkeleton = null;
}
this._dataDirty = true;
this.constructor.__assembler__.prototype.handleDynamicAtlasAndSwitchMaterial(this);
let nativeSkeleton = null;
if (this.isAnimationCached()) {
nativeSkeleton = new spine.SkeletonCacheAnimation(uuid, this._cacheMode == AnimationCacheMode.SHARED_CACHE);
@ -769,6 +782,27 @@ const cacheManager = require('./jsb-cache-manager');
this._materialCache = null;
};
let regionAttachment = sp.spine.RegionAttachment.prototype;
regionAttachment.getTexture2D = function (skeletonData) {
if (!this._texture2D) {
this._texture2D = skeletonData.getTextureByIndex(this.textureForJSB.getRealTextureIndex());
}
return this._texture2D;
};
let meshAttachment = sp.spine.MeshAttachment.prototype;
meshAttachment.getTexture2D = function (skeletonData) {
if (!this._texture2D) {
this._texture2D = skeletonData.getTextureByIndex(this.textureForJSB.getRealTextureIndex());
}
return this._texture2D;
};
renderer.CustomAssembler.prototype.updateRenderDataForSwitchMaterial = function () {
// placeholder
};
////////////////////////////////////////////////////////////
// adapt attach util