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[adapters] 增加小游戏适配部分源码
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69
adapters/platforms/baidu/wrapper/builtin/index.js
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69
adapters/platforms/baidu/wrapper/builtin/index.js
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/* eslint-disable */
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import * as _$window from './window'
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import document from './document'
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import isDevtool from './util/isDevtool';
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import HTMLElement from './HTMLElement'
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// Avoid being static analyzed in webpack
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const _window = _$window
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const global = GameGlobal
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GameGlobal.global = GameGlobal.global || global
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function inject() {
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_window.document = document;
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_window.addEventListener = (type, listener) => {
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_window.document.addEventListener(type, listener)
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}
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_window.removeEventListener = (type, listener) => {
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_window.document.removeEventListener(type, listener)
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}
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_window.dispatchEvent = _window.document.dispatchEvent;
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if (isDevtool()) {
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for (const key in _window) {
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const descriptor = Object.getOwnPropertyDescriptor(global, key)
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if (!descriptor || descriptor.configurable === true) {
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Object.defineProperty(window, key, {
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value: _window[key]
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})
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}
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}
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for (const key in _window.document) {
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const descriptor = Object.getOwnPropertyDescriptor(global.document, key)
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if (!descriptor || descriptor.configurable === true) {
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Object.defineProperty(global.document, key, {
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value: _window.document[key]
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})
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}
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}
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window.parent = window
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} else {
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for (const key in _window) {
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global[key] = _window[key]
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}
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global.window = global
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global.top = global.parent = global
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}
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}
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if (swan.getSharedCanvas) {
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const sharedCanvas = swan.getSharedCanvas();
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// sharedCanvas.__proto__.__proto__ = new HTMLCanvasElement;
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if (!_window.sharedCanvas) {
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// 兼容微信
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_window.sharedCanvas = sharedCanvas;
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}
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sharedCanvas.addEventListener = _window.addEventListener;
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sharedCanvas.removeEventListener = _window.removeEventListener;
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}
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if (!GameGlobal.__isAdapterInjected) {
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GameGlobal.__isAdapterInjected = true
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inject()
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}
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