[adapters] 增加小游戏适配部分源码

This commit is contained in:
SmallMain
2024-10-16 17:12:08 +08:00
parent 887d4a96c9
commit 07bf3b7a96
345 changed files with 38447 additions and 0 deletions

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let moduleMap = {
// tail
};
window.__cocos_require__ = function (moduleName) {
let func = moduleMap[moduleName];
if (!func) {
throw new Error(`cannot find module ${moduleName}`);
}
return func();
};

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require('adapter-js-path');
__globalAdapter.init();
// Ensure getting the system info in open data context
__globalAdapter.handleSystemInfo(() => {
require('cocos2d-js-path');
require('physics-js-path');
__globalAdapter.adaptEngine();
require('./ccRequire');
require('./src/settings');
// Introduce Cocos Service here
require('./main'); // TODO: move to common
// Adjust devicePixelRatio
cc.view._maxPixelRatio = 4;
if (cc.sys.platform !== cc.sys.BAIDU_GAME_SUB) {
// Release Image objects after uploaded gl texture
cc.macro.CLEANUP_IMAGE_CACHE = true;
}
window.boot();
});

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{
"deviceOrientation": "landscape",
"openDataContext": "",
"networkTimeout":
{
"request": 5000,
"connectSocket": 5000,
"uploadFile": 5000,
"downloadFile": 5000
}
}

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window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
var onStart = function () {
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
var launchScene = settings.launchScene;
// load scene
cc.director.loadScene(launchScene, null,
function () {
console.log('Success to load scene: ' + launchScene);
}
);
};
var isSubContext = (cc.sys.platform === cc.sys.BAIDU_GAME_SUB);
var option = {
id: 'GameCanvas',
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !isSubContext && settings.debug,
frameRate: 60,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
}
cc.assetManager.init({
bundleVers: settings.bundleVers,
subpackages: settings.subpackages,
remoteBundles: settings.remoteBundles,
server: settings.server,
subContextRoot: settings.subContextRoot
});
var RESOURCES = cc.AssetManager.BuiltinBundleName.RESOURCES;
var INTERNAL = cc.AssetManager.BuiltinBundleName.INTERNAL;
var MAIN = cc.AssetManager.BuiltinBundleName.MAIN;
var START_SCENE = cc.AssetManager.BuiltinBundleName.START_SCENE;
var bundleRoot = [INTERNAL];
settings.hasResourcesBundle && bundleRoot.push(RESOURCES);
settings.hasStartSceneBundle && bundleRoot.push(MAIN);
var count = 0;
function cb (err) {
if (err) return console.error(err.message, err.stack);
count++;
if (count === bundleRoot.length + 1) {
// if there is start-scene bundle. should load start-scene bundle in the last stage
// Otherwise the main bundle should be the last
cc.assetManager.loadBundle(settings.hasStartSceneBundle ? START_SCENE : MAIN, function (err) {
if (!err) cc.game.run(option, onStart);
});
}
}
// load plugins
cc.assetManager.loadScript(settings.jsList.map(function (x) { return 'src/' + x;}), cb);
// load bundles
for (var i = 0; i < bundleRoot.length; i++) {
cc.assetManager.loadBundle(bundleRoot[i], cb);
}
};

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{
"appid": "",
"compileType": "game",
"libVersion": "1.0.0",
"bundle":
{
"exclude": ["node_moudules"],
"entry": "game.js",
"compilers": [
{
"type": "babel"
}]
}
}