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https://github.com/smallmain/cocos-enhance-kit.git
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补充某些必要的文件
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ShowAllFiles>false</ShowAllFiles>
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<LocalDebuggerWorkingDirectory Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(OutDir)</LocalDebuggerWorkingDirectory>
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<DebuggerFlavor Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WindowsLocalDebugger</DebuggerFlavor>
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<DebuggerFlavor Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
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<LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
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<LocalDebuggerCommandArguments>-search-path "$(ProjectDir)..\..\..\..\..\simulator\win32"</LocalDebuggerCommandArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LocalDebuggerCommand>$(TargetPath)</LocalDebuggerCommand>
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</PropertyGroup>
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</Project>
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18
cocos2d-x/tools/simulator/libsimulator/proj.android/prebuilt-mk/Android.mk
Executable file
18
cocos2d-x/tools/simulator/libsimulator/proj.android/prebuilt-mk/Android.mk
Executable file
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := cocos2d_simulator_static
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LOCAL_MODULE_FILENAME := libsimulator
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LOCAL_SRC_FILES := ../../../../../prebuilt/android/$(TARGET_ARCH_ABI)/libsimulator.a
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../lib \
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$(LOCAL_PATH)/../../lib/protobuf-lite
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LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
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include $(PREBUILT_STATIC_LIBRARY)
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