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[engine] [cocos2d-x] [jsb-adapter] 适配引擎 v2.4.12 版本
This commit is contained in:
@@ -244,6 +244,38 @@ export enum GFXFormat {
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PVRTC_RGBA4,
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PVRTC2_2BPP,
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PVRTC2_4BPP,
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// ASTC (Adaptive Scalable Texture Compression)
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ASTC_RGBA_4x4,
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ASTC_RGBA_5x4,
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ASTC_RGBA_5x5,
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ASTC_RGBA_6x5,
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ASTC_RGBA_6x6,
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ASTC_RGBA_8x5,
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ASTC_RGBA_8x6,
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ASTC_RGBA_8x8,
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ASTC_RGBA_10x5,
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ASTC_RGBA_10x6,
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ASTC_RGBA_10x8,
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ASTC_RGBA_10x10,
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ASTC_RGBA_12x10,
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ASTC_RGBA_12x12,
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// ASTC (Adaptive Scalable Texture Compression) SRGB
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ASTC_SRGBA_4x4,
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ASTC_SRGBA_5x4,
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ASTC_SRGBA_5x5,
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ASTC_SRGBA_6x5,
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ASTC_SRGBA_6x6,
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ASTC_SRGBA_8x5,
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ASTC_SRGBA_8x6,
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ASTC_SRGBA_8x8,
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ASTC_SRGBA_10x5,
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ASTC_SRGBA_10x6,
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ASTC_SRGBA_10x8,
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ASTC_SRGBA_10x10,
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ASTC_SRGBA_12x10,
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ASTC_SRGBA_12x12,
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}
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export enum GFXBufferUsageBit {
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@@ -692,6 +724,36 @@ export const GFXFormatInfos: IGFXFormatInfo[] = [
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{ name: 'PVRTC_RGBA4', size: 2, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'PVRTC2_2BPP', size: 2, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'PVRTC2_4BPP', size: 2, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_4x4', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_5x4', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_5x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_6x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_6x6', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_8x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_8x6', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_8x8', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_10x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_10x6', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_10x8', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_10x10', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_12x10', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_RGBA_12x12', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_4x4', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_5x4', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_5x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_6x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_6x6', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_8x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_8x6', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_8x8', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_10x5', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_10x6', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_10x8', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_10x10', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_12x10', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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{ name: 'ASTC_SRGBA_12x12', size: 1, count: 4, isFloating: false, hasAlpha: true, hasDepth: false, hasStencil: false, isCompressed: true },
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];
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// tslint:enable: max-line-length
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@@ -742,6 +804,49 @@ export function GFXFormatSize (format: GFXFormat, width: number, height: number,
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case GFXFormat.PVRTC2_4BPP:
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return Math.ceil(Math.max(width, 16) * Math.max(height, 8) / 2) * depth;
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case GFXFormat.ASTC_RGBA_4x4:
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case GFXFormat.ASTC_SRGBA_4x4:
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return Math.ceil(width / 4) * Math.ceil(height / 4) * 16 * depth;
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case GFXFormat.ASTC_RGBA_5x4:
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case GFXFormat.ASTC_SRGBA_5x4:
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return Math.ceil(width / 5) * Math.ceil(height / 4) * 16 * depth;
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case GFXFormat.ASTC_RGBA_5x5:
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case GFXFormat.ASTC_SRGBA_5x5:
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return Math.ceil(width / 5) * Math.ceil(height / 5) * 16 * depth;
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case GFXFormat.ASTC_RGBA_6x5:
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case GFXFormat.ASTC_SRGBA_6x5:
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return Math.ceil(width / 6) * Math.ceil(height / 5) * 16 * depth;
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case GFXFormat.ASTC_RGBA_6x6:
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case GFXFormat.ASTC_SRGBA_6x6:
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return Math.ceil(width / 6) * Math.ceil(height / 6) * 16 * depth;
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case GFXFormat.ASTC_RGBA_8x5:
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case GFXFormat.ASTC_SRGBA_8x5:
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return Math.ceil(width / 8) * Math.ceil(height / 5) * 16 * depth;
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case GFXFormat.ASTC_RGBA_8x6:
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case GFXFormat.ASTC_SRGBA_8x6:
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return Math.ceil(width / 8) * Math.ceil(height / 6) * 16 * depth;
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case GFXFormat.ASTC_RGBA_8x8:
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case GFXFormat.ASTC_SRGBA_8x8:
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return Math.ceil(width / 8) * Math.ceil(height / 8) * 16 * depth;
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case GFXFormat.ASTC_RGBA_10x5:
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case GFXFormat.ASTC_SRGBA_10x5:
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return Math.ceil(width / 10) * Math.ceil(height / 5) * 16 * depth;
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case GFXFormat.ASTC_RGBA_10x6:
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case GFXFormat.ASTC_SRGBA_10x6:
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return Math.ceil(width / 10) * Math.ceil(height / 6) * 16 * depth;
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case GFXFormat.ASTC_RGBA_10x8:
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case GFXFormat.ASTC_SRGBA_10x8:
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return Math.ceil(width / 10) * Math.ceil(height / 8) * 16 * depth;
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case GFXFormat.ASTC_RGBA_10x10:
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case GFXFormat.ASTC_SRGBA_10x10:
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return Math.ceil(width / 10) * Math.ceil(height / 10) * 16 * depth;
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case GFXFormat.ASTC_RGBA_12x10:
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case GFXFormat.ASTC_SRGBA_12x10:
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return Math.ceil(width / 12) * Math.ceil(height / 10) * 16 * depth;
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case GFXFormat.ASTC_RGBA_12x12:
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case GFXFormat.ASTC_SRGBA_12x12:
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return Math.ceil(width / 12) * Math.ceil(height / 12) * 16 * depth;
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default: {
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return 0;
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}
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@@ -91,6 +91,38 @@ const enums = {
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TEXTURE_FMT_RGB_ETC2: 28,
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TEXTURE_FMT_RGBA_ETC2: 29,
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// astc format (Adaptive Scalable Texture Compression)
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TEXTURE_FMT_RGBA_ASTC_4X4: 30,
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TEXTURE_FMT_RGBA_ASTC_5X4: 31,
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TEXTURE_FMT_RGBA_ASTC_5X5: 32,
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TEXTURE_FMT_RGBA_ASTC_6X5: 33,
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TEXTURE_FMT_RGBA_ASTC_6X6: 34,
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TEXTURE_FMT_RGBA_ASTC_8X5: 35,
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TEXTURE_FMT_RGBA_ASTC_8X6: 36,
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TEXTURE_FMT_RGBA_ASTC_8X8: 37,
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TEXTURE_FMT_RGBA_ASTC_10X5: 38,
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TEXTURE_FMT_RGBA_ASTC_10X6: 39,
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TEXTURE_FMT_RGBA_ASTC_10X8: 40,
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TEXTURE_FMT_RGBA_ASTC_10X10: 41,
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TEXTURE_FMT_RGBA_ASTC_12X10: 42,
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TEXTURE_FMT_RGBA_ASTC_12X12: 43,
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// astc format (Adaptive Scalable Texture Compression) SRGB
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TEXTURE_FMT_SRGBA_ASTC_4X4: 44,
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TEXTURE_FMT_SRGBA_ASTC_5X4: 45,
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TEXTURE_FMT_SRGBA_ASTC_5X5: 46,
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TEXTURE_FMT_SRGBA_ASTC_6X5: 47,
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TEXTURE_FMT_SRGBA_ASTC_6X6: 48,
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TEXTURE_FMT_SRGBA_ASTC_8X5: 49,
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TEXTURE_FMT_SRGBA_ASTC_8X6: 50,
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TEXTURE_FMT_SRGBA_ASTC_8X8: 51,
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TEXTURE_FMT_SRGBA_ASTC_10X5: 52,
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TEXTURE_FMT_SRGBA_ASTC_10X6: 53,
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TEXTURE_FMT_SRGBA_ASTC_10X8: 54,
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TEXTURE_FMT_SRGBA_ASTC_10X10: 55,
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TEXTURE_FMT_SRGBA_ASTC_12X10: 56,
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TEXTURE_FMT_SRGBA_ASTC_12X12: 57,
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// depth and stencil function
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DS_FUNC_NEVER: 512, // gl.NEVER
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DS_FUNC_LESS: 513, // gl.LESS
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@@ -449,6 +481,38 @@ var GFXFormat;
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GFXFormat[GFXFormat["PVRTC_RGBA4"] = 89] = "PVRTC_RGBA4";
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GFXFormat[GFXFormat["PVRTC2_2BPP"] = 90] = "PVRTC2_2BPP";
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GFXFormat[GFXFormat["PVRTC2_4BPP"] = 91] = "PVRTC2_4BPP";
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// ASTC (Adaptive Scalable Texture Compression)
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GFXFormat[GFXFormat["ASTC_RGBA_4x4"] = 92] = "ASTC_RGBA_4x4";
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GFXFormat[GFXFormat["ASTC_RGBA_5x4"] = 92] = "ASTC_RGBA_5x4";
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GFXFormat[GFXFormat["ASTC_RGBA_5x5"] = 92] = "ASTC_RGBA_5x5";
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GFXFormat[GFXFormat["ASTC_RGBA_6x5"] = 92] = "ASTC_RGBA_6x5";
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GFXFormat[GFXFormat["ASTC_RGBA_6x6"] = 92] = "ASTC_RGBA_6x6";
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GFXFormat[GFXFormat["ASTC_RGBA_8x5"] = 92] = "ASTC_RGBA_8x5";
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GFXFormat[GFXFormat["ASTC_RGBA_8x6"] = 92] = "ASTC_RGBA_8x6";
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GFXFormat[GFXFormat["ASTC_RGBA_8x8"] = 92] = "ASTC_RGBA_8x8";
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GFXFormat[GFXFormat["ASTC_RGBA_10x5"] = 92] = "ASTC_RGBA_10x5";
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GFXFormat[GFXFormat["ASTC_RGBA_10x6"] = 92] = "ASTC_RGBA_10x6";
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GFXFormat[GFXFormat["ASTC_RGBA_10x8"] = 92] = "ASTC_RGBA_10x8";
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GFXFormat[GFXFormat["ASTC_RGBA_10x10"] = 92] = "ASTC_RGBA_10x10";
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GFXFormat[GFXFormat["ASTC_RGBA_12x10"] = 92] = "ASTC_RGBA_12x10";
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GFXFormat[GFXFormat["ASTC_RGBA_12x12"] = 92] = "ASTC_RGBA_12x12";
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// ASTC (Adaptive Scalable Texture Compression) SRGB
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GFXFormat[GFXFormat["ASTC_SRGBA_4x4"] = 92] = "ASTC_SRGBA_4x4";
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GFXFormat[GFXFormat["ASTC_SRGBA_5x4"] = 92] = "ASTC_SRGBA_5x4";
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GFXFormat[GFXFormat["ASTC_SRGBA_5x5"] = 92] = "ASTC_SRGBA_5x5";
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GFXFormat[GFXFormat["ASTC_SRGBA_6x5"] = 92] = "ASTC_SRGBA_6x5";
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GFXFormat[GFXFormat["ASTC_SRGBA_6x6"] = 92] = "ASTC_SRGBA_6x6";
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GFXFormat[GFXFormat["ASTC_SRGBA_8x5"] = 92] = "ASTC_SRGBA_8x5";
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GFXFormat[GFXFormat["ASTC_SRGBA_8x6"] = 92] = "ASTC_SRGBA_8x6";
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GFXFormat[GFXFormat["ASTC_SRGBA_8x8"] = 92] = "ASTC_SRGBA_8x8";
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GFXFormat[GFXFormat["ASTC_SRGBA_10x5"] = 92] = "ASTC_SRGBA_10x5";
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GFXFormat[GFXFormat["ASTC_SRGBA_10x6"] = 92] = "ASTC_SRGBA_10x6";
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GFXFormat[GFXFormat["ASTC_SRGBA_10x8"] = 92] = "ASTC_SRGBA_10x8";
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GFXFormat[GFXFormat["ASTC_SRGBA_10x10"] = 92] = "ASTC_SRGBA_10x10";
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GFXFormat[GFXFormat["ASTC_SRGBA_12x10"] = 92] = "ASTC_SRGBA_12x10";
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GFXFormat[GFXFormat["ASTC_SRGBA_12x12"] = 92] = "ASTC_SRGBA_12x12";
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})(GFXFormat || (GFXFormat = {}));
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var GFXBufferUsageBit;
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(function (GFXBufferUsageBit) {
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@@ -637,7 +637,7 @@ export default class Device {
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'OES_texture_half_float',
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'OES_texture_half_float_linear',
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'OES_vertex_array_object',
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'WEBGL_compressed_texture_atc',
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'WEBGL_compressed_texture_astc',
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'WEBGL_compressed_texture_etc',
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'WEBGL_compressed_texture_etc1',
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'WEBGL_compressed_texture_pvrtc',
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@@ -39,6 +39,36 @@ const GL_COMPRESSED_RGB_ETC1_WEBGL = 0x8D64; // ext.COMPRESSED_RGB_ETC1_WEBGL
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const GL_COMPRESSED_RGB8_ETC2 = 0x9274; // ext.COMPRESSED_RGB8_ETC2
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const GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278; // ext.COMPRESSED_RGBA8_ETC2_EAC
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const GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0;
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const GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1;
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const GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2;
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const GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3;
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const GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4;
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const GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5;
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const GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6;
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const GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7;
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const GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8;
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const GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9;
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const GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA;
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const GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB;
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const GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC;
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const GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC;
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const GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD;
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const _filterGL = [
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[ GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR ],
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[ GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR ],
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@@ -134,6 +164,91 @@ const _textureFmtGL = [
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// TEXTURE_FMT_RGBA_ETC2: 29
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{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA8_ETC2_EAC, pixelType: null },
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// TEXTURE_FMT_RGBA_ASTC_4X4: 30
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{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_4x4_KHR, pixelType: null },
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// TEXTURE_FMT_RGBA_ASTC_5X4: 31
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_5x4_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_5X5: 32
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_5x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_6X5: 33
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_6x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_6X6: 34
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_6x6_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_8X5: 35
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_8x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_8X6: 36
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_8x6_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_8X8: 37
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_8x8_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_10X5: 38
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_10x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_10X6: 39
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_10x6_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_10X8: 40
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_10x8_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_10X10: 41
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_10x10_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_12X10: 42
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_12x10_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_RGBA_ASTC_12X12: 43
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_RGBA_ASTC_12x12_KHR, pixelType: null },
|
||||
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_4X4: 44
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_5X4: 45
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_5X5: 46
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_6X5: 47
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_6X6: 48
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_8X5: 49
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_8X6: 50
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_8X8: 51
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_10X5: 52
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_10X6: 53
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_10X8: 54
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_10X10: 55
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_12X10: 56
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, pixelType: null },
|
||||
|
||||
// TEXTURE_FMT_SRGBA_ASTC_12X12: 57
|
||||
{ format: GL_RGBA, internalFormat: GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, pixelType: null },
|
||||
];
|
||||
|
||||
/**
|
||||
@@ -238,6 +353,38 @@ export const enums = {
|
||||
TEXTURE_FMT_RGB_ETC2: 28,
|
||||
TEXTURE_FMT_RGBA_ETC2: 29,
|
||||
|
||||
// astc format (Adaptive Scalable Texture Compression)
|
||||
TEXTURE_FMT_RGBA_ASTC_4X4: 30,
|
||||
TEXTURE_FMT_RGBA_ASTC_5X4: 31,
|
||||
TEXTURE_FMT_RGBA_ASTC_5X5: 32,
|
||||
TEXTURE_FMT_RGBA_ASTC_6X5: 33,
|
||||
TEXTURE_FMT_RGBA_ASTC_6X6: 34,
|
||||
TEXTURE_FMT_RGBA_ASTC_8X5: 35,
|
||||
TEXTURE_FMT_RGBA_ASTC_8X6: 36,
|
||||
TEXTURE_FMT_RGBA_ASTC_8X8: 37,
|
||||
TEXTURE_FMT_RGBA_ASTC_10X5: 38,
|
||||
TEXTURE_FMT_RGBA_ASTC_10X6: 39,
|
||||
TEXTURE_FMT_RGBA_ASTC_10X8: 40,
|
||||
TEXTURE_FMT_RGBA_ASTC_10X10: 41,
|
||||
TEXTURE_FMT_RGBA_ASTC_12X10: 42,
|
||||
TEXTURE_FMT_RGBA_ASTC_12X12: 43,
|
||||
|
||||
// astc format (Adaptive Scalable Texture Compression) SRGB
|
||||
TEXTURE_FMT_SRGBA_ASTC_4X4: 44,
|
||||
TEXTURE_FMT_SRGBA_ASTC_5X4: 45,
|
||||
TEXTURE_FMT_SRGBA_ASTC_5X5: 46,
|
||||
TEXTURE_FMT_SRGBA_ASTC_6X5: 47,
|
||||
TEXTURE_FMT_SRGBA_ASTC_6X6: 48,
|
||||
TEXTURE_FMT_SRGBA_ASTC_8X5: 49,
|
||||
TEXTURE_FMT_SRGBA_ASTC_8X6: 50,
|
||||
TEXTURE_FMT_SRGBA_ASTC_8X8: 51,
|
||||
TEXTURE_FMT_SRGBA_ASTC_10X5: 52,
|
||||
TEXTURE_FMT_SRGBA_ASTC_10X6: 53,
|
||||
TEXTURE_FMT_SRGBA_ASTC_10X8: 54,
|
||||
TEXTURE_FMT_SRGBA_ASTC_10X10: 55,
|
||||
TEXTURE_FMT_SRGBA_ASTC_12X10: 56,
|
||||
TEXTURE_FMT_SRGBA_ASTC_12X12: 57,
|
||||
|
||||
// depth and stencil function
|
||||
DS_FUNC_NEVER: 512, // gl.NEVER
|
||||
DS_FUNC_LESS: 513, // gl.LESS
|
||||
|
||||
@@ -65,8 +65,8 @@ export default class Texture2D extends Texture {
|
||||
this._format = options.format;
|
||||
this._compressed =
|
||||
(this._format >= enums.TEXTURE_FMT_RGB_DXT1 && this._format <= enums.TEXTURE_FMT_RGBA_PVRTC_4BPPV1) ||
|
||||
(this._format >= enums.TEXTURE_FMT_RGB_ETC2 && this._format <= enums.TEXTURE_FMT_RGBA_ETC2)
|
||||
;
|
||||
(this._format >= enums.TEXTURE_FMT_RGB_ETC2 && this._format <= enums.TEXTURE_FMT_RGBA_ETC2) ||
|
||||
(this._format >= enums.TEXTURE_FMT_RGBA_ASTC_4X4 && this._format <= enums.TEXTURE_FMT_SRGBA_ASTC_12X12);
|
||||
}
|
||||
|
||||
// check if generate mipmap
|
||||
|
||||
@@ -85,7 +85,8 @@ export default class TextureCube extends Texture {
|
||||
this._format = options.format;
|
||||
this._compressed =
|
||||
(this._format >= enums.TEXTURE_FMT_RGB_DXT1 && this._format <= enums.TEXTURE_FMT_RGBA_PVRTC_4BPPV1) ||
|
||||
(this._format >= enums.TEXTURE_FMT_RGB_ETC2 && this._format <= enums.TEXTURE_FMT_RGBA_ETC2)
|
||||
(this._format >= enums.TEXTURE_FMT_RGB_ETC2 && this._format <= enums.TEXTURE_FMT_RGBA_ETC2) ||
|
||||
(this._format >= enums.TEXTURE_FMT_RGBA_ASTC_4X4 && this._format <= enums.TEXTURE_FMT_SRGBA_ASTC_12X12)
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user