[engine] [cocos2d-x] [jsb-adapter] 适配引擎 v2.4.12 版本

This commit is contained in:
SmallMain
2023-10-30 22:32:32 +08:00
parent 2508616ad9
commit 0092eb9f05
787 changed files with 206249 additions and 422 deletions

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/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "egl_core.h"
#include "platform/openharmony/napi/NapiHelper.h"
EGLConfig getConfig(int version, EGLDisplay eglDisplay) {
int attribList[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
EGL_STENCIL_SIZE, 8,
EGL_DEPTH_SIZE, 24,
EGL_NONE
};
EGLConfig configs = NULL;
int configsNum;
if (!eglChooseConfig(eglDisplay, attribList, &configs, 1, &configsNum)) {
LOGE("eglChooseConfig ERROR");
return NULL;
}
return configs;
}
void EGLCore::GLContextInit(void* window, int w, int h)
{
LOGD("EGLCore::GLContextInit window = %{public}p, w = %{public}d, h = %{public}d.", window, w, h);
width_ = w;
height_ = h;
mEglWindow = (EGLNativeWindowType)(window);
// 1. create sharedcontext
mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (mEGLDisplay == EGL_NO_DISPLAY) {
LOGE("EGLCore::unable to get EGL display.");
return;
}
EGLint eglMajVers, eglMinVers;
if (!eglInitialize(mEGLDisplay, &eglMajVers, &eglMinVers)) {
mEGLDisplay = EGL_NO_DISPLAY;
LOGE("EGLCore::unable to initialize display");
return;
}
mEGLConfig = getConfig(3, mEGLDisplay);
if (mEGLConfig == nullptr) {
LOGE("EGLCore::GLContextInit config ERROR");
return;
}
// 2. Create EGL Surface from Native Window
if (mEglWindow) {
mEGLSurface = eglCreateWindowSurface(mEGLDisplay, mEGLConfig, mEglWindow, nullptr);
if (mEGLSurface == nullptr) {
LOGE("EGLCore::eglCreateContext eglSurface is null");
return;
}
}
// 3. Create EGLContext from
int attrib3_list[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
mEGLContext = eglCreateContext(mEGLDisplay, mEGLConfig, mSharedEGLContext, attrib3_list);
if (!eglMakeCurrent(mEGLDisplay, mEGLSurface, mEGLSurface, mEGLContext)) {
LOGE("EGLCore::eglMakeCurrent error = %{public}d", eglGetError());
}
}
void EGLCore::Update()
{
eglSwapBuffers(mEGLDisplay, mEGLSurface);
}
bool EGLCore::checkGlError(const char* op)
{
LOGE("EGL ERROR CODE = %{public}x", eglGetError());
GLint error;
for (error = glGetError(); error; error = glGetError()) {
LOGE("ERROR: %{public}s, ERROR CODE = %{public}x", op, error);
return true;
}
return false;
}

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/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef _GL_CORE_
#define _GL_CORE_
#include "platform/openharmony/CCGL-openharmony.h"
#include <string>
class EGLCore {
public:
EGLCore() {};
void GLContextInit(void* window, int w, int h);
void Update();
public:
int width_;
int height_;
private:
bool checkGlError(const char* op);
EGLNativeWindowType mEglWindow;
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
EGLConfig mEGLConfig = nullptr;
EGLContext mEGLContext = EGL_NO_CONTEXT;
EGLContext mSharedEGLContext = EGL_NO_CONTEXT;
EGLSurface mEGLSurface = nullptr;
};
#endif // _GL_CORE_