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https://github.com/smallmain/cocos-enhance-kit.git
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50 lines
2.1 KiB
JavaScript
50 lines
2.1 KiB
JavaScript
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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require('./cocos2d/core');
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require('./cocos2d/animation');
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if (CC_EDITOR && Editor.isMainProcess) {
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require('./cocos2d/particle/CCParticleAsset');
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require('./cocos2d/tilemap/CCTiledMapAsset');
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}
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else {
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require('./cocos2d/particle');
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require('./cocos2d/tilemap');
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require('./cocos2d/videoplayer/CCVideoPlayer');
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require('./cocos2d/webview/CCWebView');
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require('./cocos2d/core/components/CCStudioComponent');
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require('./extensions/ccpool/CCNodePool');
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require('./cocos2d/actions');
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}
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require('./extensions/spine');
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require('./extensions/dragonbones');
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if (!CC_EDITOR || !Editor.isMainProcess) {
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require('./cocos2d/deprecated');
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}
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