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https://github.com/smallmain/cocos-enhance-kit.git
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91 lines
2.7 KiB
C
91 lines
2.7 KiB
C
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/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../Macro.h"
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#include "../Types.h"
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#include "Texture.h"
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RENDERER_BEGIN
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/**
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* @addtogroup gfx
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* @{
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*/
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/**
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* The 2d texture class\n
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* JS API: gfx.Texture2D
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@code
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let texture = new gfx.Texture2D(cc.renderer.device, {
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images: [],
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width: 128,
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height: 128,
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wrapS: renderEngine.gfx.WRAP_REPEAT,
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wrapT: renderEngine.gfx.WRAP_REPEAT,
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format: renderEngine.gfx.TEXTURE_FMT_RGB8,
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mipmap: false,
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});
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@endcode
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*/
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class Texture2D : public Texture
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{
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public:
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Texture2D();
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~Texture2D();
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/*
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* Init the texture with device and options
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* @see Texture::Options
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*/
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bool init(DeviceGraphics* device, Options& options);
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/**
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* Update the texture with new options
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* @see Texture::Options
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*/
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void update(const Options& options);
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/**
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* Update a sub area of the texture with sub image option
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* @see Texture::SubImageOption
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*/
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void updateSubImage(const SubImageOption& option);
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/**
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* Update the image of a given level mipmap specified in image option
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* @see Texture::ImageOption
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*/
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void updateImage(const ImageOption& option);
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private:
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void setSubImage(const SubImageOption& options);
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void setImage(const ImageOption& options);
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void setMipmap(const std::vector<Image>& images, bool isFlipY, bool isPremultiplyAlpha);
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void setTexInfo();
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};
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// end of gfx group
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/// @}
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RENDERER_END
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