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https://github.com/smallmain/cocos-enhance-kit.git
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69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "cocos/scripting/js-bindings/jswrapper/SeApi.h"
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#include "cocos/network/WebSocket.h"
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namespace se {
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class Object;
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class Value;
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}
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class JSB_WebSocketDelegate : public cocos2d::Ref, public cocos2d::network::WebSocket::Delegate {
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public:
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JSB_WebSocketDelegate();
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virtual void onOpen(cocos2d::network::WebSocket *ws) override;
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virtual void onMessage(cocos2d::network::WebSocket *ws,
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const cocos2d::network::WebSocket::Data &data) override;
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virtual void onClose(cocos2d::network::WebSocket *ws) override;
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virtual void onError(cocos2d::network::WebSocket *ws,
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const cocos2d::network::WebSocket::ErrorCode &error) override;
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void setJSDelegate(const se::Value &jsDelegate);
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private:
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virtual ~JSB_WebSocketDelegate();
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se::Value _JSDelegate;
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};
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SE_DECLARE_FINALIZE_FUNC(WebSocket_finalize);
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SE_DECLARE_FUNC(WebSocket_constructor);
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SE_DECLARE_FUNC(WebSocket_send);
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SE_DECLARE_FUNC(WebSocket_close);
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bool register_all_websocket(se::Object *obj);
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