mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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91 lines
3.4 KiB
JavaScript
91 lines
3.4 KiB
JavaScript
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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const Fs = require('fire-fs');
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const Path = require('fire-path');
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const DRAGONBONES_ENCODING = { encoding: 'utf-8' };
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const CustomAssetMeta = Editor.metas['custom-asset'];
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class DragonBonesAtlasMeta extends CustomAssetMeta {
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constructor (assetdb) {
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super(assetdb);
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}
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static version () { return '1.0.3'; }
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static defaultType () {
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return 'dragonbones-atlas';
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}
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static validate (assetpath) {
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try {
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const json = Fs.readJsonSync(assetpath);
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return typeof json.imagePath === 'string' && Array.isArray(json.SubTexture);
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}
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catch (e) {
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return false;
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}
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}
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postImport (fspath, cb) {
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Fs.readFile(fspath, DRAGONBONES_ENCODING, (err, data) => {
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if (err) {
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return cb(err);
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}
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var json;
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try {
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json = JSON.parse(data);
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}
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catch (e) {
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return cb(e);
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}
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// parse the depended texture
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var imgPath = Path.resolve(Path.dirname(fspath), json.imagePath);
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var textureUUID = this._assetdb.fspathToUuid(imgPath);
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if (textureUUID) {
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console.log('UUID is initialized for "%s".', imgPath);
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}
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else if (!Fs.existsSync(imgPath)) {
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Editor.error('Can not find texture "%s" for atlas "%s"', json.imagePath, fspath);
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}
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else {
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// AssetDB may call postImport more than once, we can get uuid in the next time.
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console.warn('WARN: UUID not yet initialized for "%s".', json.imagePath);
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}
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var asset = new dragonBones.DragonBonesAtlasAsset();
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asset.name = Path.basenameNoExt(fspath);
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asset.atlasJson = data;
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asset.texture = Editor.serialize.asAsset(textureUUID);
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this._assetdb.saveAssetToLibrary(this.uuid, asset);
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cb();
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});
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}
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}
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module.exports = DragonBonesAtlasMeta;
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