mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 23:11:06 +00:00
135 lines
4.0 KiB
C++
135 lines
4.0 KiB
C++
|
/****************************************************************************
|
||
|
Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
|
||
|
|
||
|
http://www.cocos2d-x.org
|
||
|
|
||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
|
of this software and associated documentation files (the "Software"), to deal
|
||
|
in the Software without restriction, including without limitation the rights
|
||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
|
copies of the Software, and to permit persons to whom the Software is
|
||
|
furnished to do so, subject to the following conditions:
|
||
|
|
||
|
The above copyright notice and this permission notice shall be included in
|
||
|
all copies or substantial portions of the Software.
|
||
|
|
||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
|
THE SOFTWARE.
|
||
|
****************************************************************************/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "AssemblerBase.hpp"
|
||
|
#include <vector>
|
||
|
#include "../../renderer/InputAssembler.h"
|
||
|
#include "../../renderer/EffectVariant.hpp"
|
||
|
|
||
|
RENDERER_BEGIN
|
||
|
|
||
|
/**
|
||
|
* @addtogroup scene
|
||
|
* @{
|
||
|
*/
|
||
|
|
||
|
/**
|
||
|
* @brief Custom render handle base class
|
||
|
* Render components that manages render buffer directly like spine, dragonBones should extend from this handle type.
|
||
|
*/
|
||
|
class CustomAssembler : public AssemblerBase
|
||
|
{
|
||
|
public:
|
||
|
CustomAssembler();
|
||
|
virtual ~CustomAssembler();
|
||
|
|
||
|
/**
|
||
|
* @brief Updates InputAssembler indices range
|
||
|
* @param[in] index InputAssembler index.
|
||
|
* @param[in] start Indices buffer start pos
|
||
|
* @param[in] count Indices count
|
||
|
*/
|
||
|
virtual void updateIARange(std::size_t index, int start, int count);
|
||
|
/**
|
||
|
* @brief Updates InputAssembler indices and vertices buffer
|
||
|
* @param[in] index InputAssembler index.
|
||
|
* @param[in] vb Vertices buffer pointer
|
||
|
* @param[in] ib Indices buffer pointer
|
||
|
*/
|
||
|
virtual void updateIABuffer(std::size_t index, cocos2d::renderer::VertexBuffer* vb, cocos2d::renderer::IndexBuffer* ib);
|
||
|
|
||
|
/**
|
||
|
* @brief Gets input assembler by index
|
||
|
* @param[in] index.
|
||
|
*/
|
||
|
InputAssembler* getIA(std::size_t index) const;
|
||
|
|
||
|
/**
|
||
|
* @brief Gets input assembler count.
|
||
|
* @return Count.
|
||
|
*/
|
||
|
virtual inline std::size_t getIACount() const
|
||
|
{
|
||
|
return _iaCount;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @brief Commit the current render handle to ModelBatcher
|
||
|
*/
|
||
|
virtual void handle(NodeProxy *node, ModelBatcher* batcher, Scene* scene) override;
|
||
|
/**
|
||
|
* @brief Do nothing
|
||
|
*/
|
||
|
virtual void postHandle(NodeProxy *node, ModelBatcher* batcher, Scene* scene) override {}
|
||
|
/**
|
||
|
* @brief Resets ia data.
|
||
|
*/
|
||
|
virtual void reset() override;
|
||
|
/**
|
||
|
* @brief Adjusts ia data.
|
||
|
*/
|
||
|
virtual InputAssembler* adjustIA(std::size_t index);
|
||
|
|
||
|
/**
|
||
|
* @brief Update the material for the given index.
|
||
|
* @param[in] index Render data index.
|
||
|
* @param[in] effect Effect pointer.
|
||
|
*/
|
||
|
virtual void updateEffect(std::size_t index, EffectVariant* effect);
|
||
|
|
||
|
/**
|
||
|
* @brief Gets the material for the given index.
|
||
|
* @param[in] index Render data index.
|
||
|
* @return Effect pointer.
|
||
|
*/
|
||
|
inline EffectVariant* getEffect(std::size_t index) const
|
||
|
{
|
||
|
if (index >= _effects.size())
|
||
|
{
|
||
|
return nullptr;
|
||
|
}
|
||
|
return _effects.at(index);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @brief Clears all effect.
|
||
|
* @return Count.
|
||
|
*/
|
||
|
virtual void clearEffect()
|
||
|
{
|
||
|
_effects.clear();
|
||
|
}
|
||
|
protected:
|
||
|
std::vector<cocos2d::renderer::InputAssembler*> _iaPool;
|
||
|
cocos2d::Vector<EffectVariant*> _effects;
|
||
|
std::size_t _iaCount = 0;
|
||
|
};
|
||
|
|
||
|
// end of scene group
|
||
|
/// @}
|
||
|
|
||
|
RENDERER_END
|