mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2025-01-14 06:51:08 +00:00
152 lines
5.1 KiB
JavaScript
152 lines
5.1 KiB
JavaScript
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/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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/**
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* !#en TiledTile can control the specified map tile.
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* It will apply the node rotation, scale, translate to the map tile.
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* You can change the TiledTile's gid to change the map tile's style.
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* !#zh TiledTile 可以单独对某一个地图块进行操作。
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* 他会将节点的旋转,缩放,平移操作应用在这个地图块上,并可以通过更换当前地图块的 gid 来更换地图块的显示样式。
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* @class TiledTile
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* @extends Component
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*/
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let TiledTile = cc.Class({
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name: 'cc.TiledTile',
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extends: cc.Component,
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editor: CC_EDITOR && {
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executeInEditMode: true,
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menu: 'i18n:MAIN_MENU.component.renderers/TiledTile',
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},
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ctor () {
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this._layer = null;
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},
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properties: {
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_x: 0,
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_y: 0,
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/**
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* !#en Specify the TiledTile horizontal coordinate,use map tile as the unit.
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* !#zh 指定 TiledTile 的横向坐标,以地图块为单位
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* @property {Number} x
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* @default 0
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*/
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x: {
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get () {
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return this._x;
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},
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set (value) {
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if (value === this._x) return;
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if (this._layer && this._layer._isInvalidPosition(value, this._y)) {
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cc.warn(`Invalid x, the valid value is between [%s] ~ [%s]`, 0, this._layer._layerSize.width);
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return;
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}
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this._resetTile();
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this._x = value;
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this._updateInfo();
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},
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type: cc.Integer
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},
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/**
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* !#en Specify the TiledTile vertical coordinate,use map tile as the unit.
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* !#zh 指定 TiledTile 的纵向坐标,以地图块为单位
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* @property {Number} y
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* @default 0
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*/
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y: {
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get () {
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return this._y;
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},
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set (value) {
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if (value === this._y) return;
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if (this._layer && this._layer._isInvalidPosition(this._x, value)) {
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cc.warn(`Invalid y, the valid value is between [%s] ~ [%s]`, 0, this._layer._layerSize.height);
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return;
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}
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this._resetTile();
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this._y = value;
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this._updateInfo();
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},
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type: cc.Integer
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},
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/**
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* !#en Specify the TiledTile gid.
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* !#zh 指定 TiledTile 的 gid 值
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* @property {Number} gid
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* @default 0
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*/
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gid: {
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get () {
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if (this._layer) {
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return this._layer.getTileGIDAt(this._x, this._y);
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}
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return 0;
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},
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set (value) {
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if (this._layer) {
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this._layer.setTileGIDAt(value, this._x, this._y);
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}
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},
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type: cc.Integer
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}
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},
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onEnable () {
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let parent = this.node.parent;
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this._layer = parent.getComponent(cc.TiledLayer);
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this._resetTile();
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this._updateInfo();
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},
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onDisable () {
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this._resetTile();
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},
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_resetTile () {
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if (this._layer && this._layer.getTiledTileAt(this._x, this._y) === this) {
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this._layer.setTiledTileAt(this._x, this._y, null);
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}
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},
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_updateInfo () {
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if (!this._layer) return;
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let x = this._x, y = this._y;
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if (this._layer.getTiledTileAt(x, y)) {
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cc.warn('There is already a TiledTile at [%s, %s]', x, y);
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return;
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}
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this.node.setPosition(this._layer.getPositionAt(x, y));
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this._layer.setTiledTileAt(x, y, this);
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},
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});
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cc.TiledTile = module.exports = TiledTile;
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