mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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159 lines
6.6 KiB
C++
159 lines
6.6 KiB
C++
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/****************************************************************************
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Copyright (c) 2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "../config.hpp"
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#if SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_JSC
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#include "Base.h"
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namespace se {
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class Object;
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/**
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* se::Class represents a definition of how to create a native binding object.
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*/
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class Class final
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{
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public:
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/**
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* @brief Creates a class used for creating relevant native binding objects.
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* @param[in] className A null-terminated UTF8 string containing the class's name.
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* @param[in] obj The object that current class proto object attaches to. Should not be nullptr.
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* @param[in] parentProto The parent proto object that current class inherits from. Passing nullptr means a new class has no parent.
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* @param[in] ctor A callback to invoke when your constructor is used in a 'new' expression. Pass nullptr to use the default object constructor.
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* @return A class instance used for creating relevant native binding objects.
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* @note Don't need to delete the pointer return by this method, it's managed internally.
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*/
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static Class* create(const std::string& className, Object* obj, Object* parentProto, JSObjectCallAsConstructorCallback ctor);
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/**
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* @brief Defines a member function with a callback. Each objects created by class will have this function property.
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* @param[in] name A null-terminated UTF8 string containing the function name.
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* @param[in] func A callback to invoke when the property is called as a function.
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* @return true if succeed, otherwise false.
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*/
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bool defineFunction(const char *name, JSObjectCallAsFunctionCallback func);
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/**
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* @brief Defines a property with accessor callbacks. Each objects created by class will have this property.
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* @param[in] name A null-terminated UTF8 string containing the property name.
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* @param[in] getter A callback to invoke when the property is read.
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* @param[in] setter A callback to invoke when the property is set.
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* @return true if succeed, otherwise false.
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*/
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bool defineProperty(const char *name, JSObjectCallAsFunctionCallback getter, JSObjectCallAsFunctionCallback setter);
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/**
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* @brief Defines a static function with a callback. Only JavaScript constructor object will have this function.
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* @param[in] name A null-terminated UTF8 string containing the function name.
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* @param[in] func A callback to invoke when the constructor's property is called as a function.
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* @return true if succeed, otherwise false.
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*/
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bool defineStaticFunction(const char *name, JSObjectCallAsFunctionCallback func);
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/**
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* @brief Defines a static property with accessor callbacks. Only JavaScript constructor object will have this property.
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* @param[in] name A null-terminated UTF8 string containing the property name.
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* @param[in] getter A callback to invoke when the constructor's property is read.
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* @param[in] setter A callback to invoke when the constructor's property is set.
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* @return true if succeed, otherwise false.
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*/
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bool defineStaticProperty(const char *name, JSObjectCallAsFunctionCallback getter, JSObjectCallAsFunctionCallback setter);
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/**
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* @brief Defines the finalize function with a callback.
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* @param[in] func The callback to invoke when a JavaScript object is garbage collected.
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* @return true if succeed, otherwise false.
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*/
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bool defineFinalizeFunction(JSObjectFinalizeCallback func);
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/**
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* @brief Installs class to JavaScript VM.
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* @return true if succeed, otherwise false.
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* @note After this method, an object could be created by `var foo = new Foo();`.
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*/
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bool install();
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/**
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* @brief Gets the proto object of this class.
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* @return The proto object of this class.
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* @note Don't need to be released in user code.
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*/
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Object* getProto();
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/**
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* @brief Gets the class name.
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* @return The class name.
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*/
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const char* getName() const { return _name.c_str(); }
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private:
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Class();
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~Class();
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bool init(const std::string& clsName, Object* obj, Object* parentProto, JSObjectCallAsConstructorCallback ctor);
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void destroy();
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static JSObjectRef _createJSObjectWithClass(Class* cls);
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static void setContext(JSContextRef cx);
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static void cleanup();
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struct JSPropertySpec
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{
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const char* name;
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JSObjectCallAsFunctionCallback getter;
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JSObjectCallAsFunctionCallback setter;
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JSPropertyAttributes attributes;
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};
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std::string _name;
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Object* _parent;
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Object* _proto;
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Object* _parentProto;
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JSObjectCallAsConstructorCallback _ctor;
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JSClassRef _jsCls;
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JSClassDefinition _jsClsDef;
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std::vector<JSStaticFunction> _funcs;
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std::vector<JSStaticFunction> _staticFuncs;
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std::vector<JSPropertySpec> _properties;
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std::vector<JSPropertySpec> _staticProperties;
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JSObjectFinalizeCallback _finalizeOp;
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friend class ScriptEngine;
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friend class Object;
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};
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} // namespace se {
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#endif // #if SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_JSC
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