mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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65 lines
2.0 KiB
Markdown
65 lines
2.0 KiB
Markdown
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Cocos2d-x, compact version
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==========================
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<a href="https://travis-ci.org/cocos-creator/cocos2d-x-lite"><img src="https://travis-ci.org/cocos-creator/cocos2d-x-lite.svg?branch=develop " alt="Build Status"></a>
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It is based on [cocos2d-x](https://github.com/cocos2d/cocos2d-x)[version 3.9], but remove 3D and other features. It works on iOS, Android, macOS and Windows.
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------------------------------------------------
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The major change:
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- Remove 3D features
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- Sprite3D
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- Skybox
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- Terrain
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- Light
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- Navmesh
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- Physics3D
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- BillBoard
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- Animate3D
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- Bundle3D
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- MeshSkin
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- etc..
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- Only support iOS, macOS, Android and Windows.
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- Remove support for LUA script
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- Remove deprecated classes and functions
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- Remove Camera
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- Remove Physics integration
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- Using FastTileMap instead of TileMap
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- Remove C++ implementations of CocoStudio parser
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- Remove C++ implementations of CocosBuilder parser
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- Remove AssetsManager, AssetsManagerEX
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- Remove Allocator
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- Remove AutoPolygon
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- Remove support for WebP, S3TC, ATITC
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- Remove support for game controller
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- Improved robustness and many bugs have been fixed
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Git user attention
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-----------------------
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1. Clone the repo from GitHub.
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$ git clone https://github.com/cocos-creator/cocos2d-x-lite.git
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$ cd cocos2d-x-lite
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$ npm install
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2. After cloning the repo, please execute `gulp init` to download and install dependencies.
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$ gulp init
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3. Build simulator
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$ gulp gen-simulator
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$ gulp update-simulator-config
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If you need to debug the simulator on macOS, you should sign the "./simulator/mac/simulator.app" by using `codesign` after build, or manually build the simulator project ("./tools/simulator/frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj") in Xcode and enable Signing.
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![](https://user-images.githubusercontent.com/1503156/32046986-3ab1f0b6-ba0a-11e7-9c7f-7fe0a385d338.png)
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Contributing to the Project
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--------------------------------
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cocos2d-x-lite is licensed under the [MIT License](https://opensource.org/licenses/MIT). We welcome participation!
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