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JavaScript
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import * as _window from './window'
import document from './document'
import HTMLElement from './HTMLElement'
const global = GameGlobal
function inject () {
_window.document = document;
_window.addEventListener = (type, listener) => {
_window.document.addEventListener(type, listener)
}
_window.removeEventListener = (type, listener) => {
_window.document.removeEventListener(type, listener)
}
_window.dispatchEvent = _window.document.dispatchEvent;
const { platform } = wx.getSystemInfoSync()
// 开发者工具无法重定义 window
if (typeof __devtoolssubcontext === 'undefined' && platform === 'devtools') {
for (const key in _window) {
const descriptor = Object.getOwnPropertyDescriptor(global, key)
if (!descriptor || descriptor.configurable === true) {
Object.defineProperty(window, key, {
value: _window[key]
})
}
}
for (const key in _window.document) {
const descriptor = Object.getOwnPropertyDescriptor(global.document, key)
if (!descriptor || descriptor.configurable === true) {
Object.defineProperty(global.document, key, {
value: _window.document[key]
})
}
}
window.parent = window
} else {
for (const key in _window) {
global[key] = _window[key]
}
global.window = _window
window = global
window.top = window.parent = window
}
}
if (!GameGlobal.__isAdapterInjected) {
GameGlobal.__isAdapterInjected = true
inject()
}