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const adapter = window.__globalAdapter;
let adaptSysFunc = adapter.adaptSys;
Object.assign(adapter, {
// Extend adaptSys interface
adaptSys (sys) {
adaptSysFunc.call(this, sys, GameGlobal._env);
delete GameGlobal._env; // release env
// baidugame subdomain
if (!swan.getOpenDataContext) {
sys.platform = sys.BAIDU_GAME_SUB;
}
else {
sys.platform = sys.BAIDU_GAME;
}
// sys.glExtension = function (name) {
// if (name === 'OES_texture_float') {
// return false;
// }
// return !!cc.renderer.device.ext(name);
// };
},
});