mirror of
https://github.com/smallmain/cocos-enhance-kit.git
synced 2024-12-26 11:48:29 +00:00
178 lines
6.7 KiB
JavaScript
178 lines
6.7 KiB
JavaScript
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/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://www.cocos.com/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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(function(){
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if (!cc.TiledMap) return;
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const RenderFlow = cc.RenderFlow;
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// tiled layer
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let TiledLayer = cc.TiledLayer.prototype;
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let _addUserNode = TiledLayer.addUserNode;
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TiledLayer.addUserNode = function (node) {
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let result = _addUserNode.call(this, node);
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if (result) {
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let proxy = node._proxy;
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proxy && proxy.enableVisit(false);
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}
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};
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let _removeUserNode = TiledLayer.removeUserNode;
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TiledLayer.removeUserNode = function (node) {
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let result = _removeUserNode.call(this, node);
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if (result) {
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let proxy = node._proxy;
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proxy && proxy.enableVisit(true);
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}
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};
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// override _buildMaterial to upload hash value to native
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let _buildMaterial = TiledLayer._buildMaterial;
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TiledLayer._buildMaterial = function (tilesetIdx) {
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let material = _buildMaterial.call(this, tilesetIdx);
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if (material) material.getHash();
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};
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// tiledmap buffer
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let TiledMapBuffer = cc.TiledMapBuffer.prototype;
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TiledMapBuffer._updateOffset = function () {
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let offsetInfo = this._offsetInfo;
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offsetInfo.vertexOffset = this.vertexOffset;
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offsetInfo.indiceOffset = this.indiceOffset;
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offsetInfo.byteOffset = this.byteOffset;
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};
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// tiledmap render data list
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let TiledMapRenderDataList = cc.TiledMapRenderDataList.prototype;
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TiledMapRenderDataList._pushRenderData = function () {
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let renderData = {};
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renderData.ia = {};
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renderData.nodesRenderList = [];
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this._dataList.push(renderData);
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};
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TiledMapRenderDataList.reset = function () {
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this._offset = 0;
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let assembler = this._nativeAssembler;
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assembler._effect.length = 0;
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assembler.reset();
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};
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TiledMapRenderDataList.setNativeAssembler = function (assembler) {
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this._nativeAssembler = assembler;
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};
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TiledMapRenderDataList.popRenderData = function (buffer) {
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if (this._offset >= this._dataList.length) {
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this._pushRenderData();
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}
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let renderData = this._dataList[this._offset];
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renderData.nodesRenderList.length = 0;
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this._nativeAssembler.clearNodes(this._offset);
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let ia = renderData.ia;
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ia._meshIndex = buffer.getCurMeshIndex();
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ia._start = buffer.indiceOffset;
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ia._count = 0;
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ia._verticesStart = buffer.vertexOffset;
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ia._index = this._offset;
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this._offset++;
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return renderData;
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};
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TiledMapRenderDataList.pushNodesList = function (renderData, nodesList) {
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let nodesRenderList = renderData.nodesRenderList;
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nodesRenderList.push(nodesList);
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let nativeNodes = [];
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for (let j = 0; j < nodesRenderList.length; j++) {
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let nodesList = nodesRenderList[j];
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if (!nodesList) continue;
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for (let idx = 0; idx < nodesList.length; idx++) {
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let dataComp = nodesList[idx];
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if (!dataComp) continue;
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nativeNodes.push(dataComp.node._id);
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}
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}
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this._nativeAssembler.updateNodes(renderData.ia._index, nativeNodes);
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};
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let ModelBatcherDelegate = cc.Class({
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ctor () {
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this._nativeAssembler = null;
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},
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setNativeAssembler (assembler) {
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this._nativeAssembler = assembler;
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},
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setBuffer (buffer) {
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this._buffer = buffer;
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},
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_flushIA (ia) {
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let iaIndex = ia._index;
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let meshIndex = ia._meshIndex;
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this._nativeAssembler.updateMeshIndex(iaIndex, meshIndex);
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let verticesStart = ia._verticesStart;
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let verticesOffset = this._buffer.vertexOffset;
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let vertexCount = verticesOffset - verticesStart;
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this._nativeAssembler.updateVerticesRange(iaIndex, verticesStart, vertexCount);
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this._nativeAssembler.updateIndicesRange(iaIndex, ia._start, ia._count);
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this._nativeAssembler.updateMaterial(iaIndex, this.material);
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},
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_flush () {}
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});
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let TiledMapAssembler = cc.TiledLayer.__assembler__.prototype;
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let _fillBuffers = TiledMapAssembler.fillBuffers;
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cc.js.mixin(TiledMapAssembler, {
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_extendNative () {
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renderer.TiledMapAssembler.prototype.ctor.call(this);
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},
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// override _updateRenderData function avoid base class cover material
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_updateRenderData () {
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if (!this._renderComp || !this._renderComp.isValid) return;
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this.updateRenderData(this._renderComp);
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},
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updateRenderData (comp) {
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if (!comp._modelBatcherDelegate) {
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comp._buffer = new cc.TiledMapBuffer(null, cc.gfx.VertexFormat.XY_UV_Color);
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comp._renderDataList = new cc.TiledMapRenderDataList();
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comp._modelBatcherDelegate = new ModelBatcherDelegate();
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comp._buffer.setNativeAssembler(this);
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comp._renderDataList.setNativeAssembler(this);
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comp._modelBatcherDelegate.setBuffer(comp._buffer);
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comp._modelBatcherDelegate.setNativeAssembler(this);
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}
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_fillBuffers.call(this, comp, comp._modelBatcherDelegate);
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comp.node._renderFlag |= RenderFlow.FLAG_UPDATE_RENDER_DATA;
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}
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}, renderer.TiledMapAssembler.prototype);
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})();
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