mirror of
https://github.com/smallmain/cocos-enhance-kit.git
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107 lines
3.1 KiB
C
107 lines
3.1 KiB
C
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/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS2D_H__
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#define __COCOS2D_H__
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// 0x00 HI ME LO
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// 00 03 08 00
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#define COCOS2D_VERSION 0x00031300
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//
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// all cocos2d include files
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//
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#include "base/ccConfig.h"
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// base
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#include "base/CCAutoreleasePool.h"
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#include "base/CCData.h"
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#include "base/CCMap.h"
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#include "base/CCRef.h"
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#include "base/CCRefPtr.h"
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#include "base/CCValue.h"
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#include "base/CCVector.h"
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#include "base/ZipUtils.h"
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#include "base/base64.h"
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#include "base/ccConfig.h"
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#include "base/ccMacros.h"
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#include "base/ccTypes.h"
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#include "base/ccUTF8.h"
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#include "base/ccUtils.h"
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// math
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#include "math/CCGeometry.h"
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#include "math/CCVertex.h"
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#include "math/Mat4.h"
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#include "math/MathUtil.h"
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#include "math/Quaternion.h"
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#include "math/Vec2.h"
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#include "math/Vec3.h"
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#include "math/Vec4.h"
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// include
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// renderer
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// platform
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#include "platform/CCDevice.h"
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#include "platform/CCFileUtils.h"
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#include "platform/CCImage.h"
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#include "platform/CCPlatformConfig.h"
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#include "base/ccMacros.h"
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#include "platform/CCSAXParser.h"
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#include "platform/CCCanvasRenderingContext2D.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#include "platform/ios/CCGL-ios.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include "platform/android/CCGL-android.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include "platform/win32/CCGL-win32.h"
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#include "platform/win32/CCStdC-win32.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#include "platform/mac/CCGL-mac.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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NS_CC_BEGIN
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CC_DLL const char* cocos2dVersion();
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NS_CC_END
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#endif // __COCOS2D_H__
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