1003 lines
38 KiB
JavaScript
1003 lines
38 KiB
JavaScript
// v1.8.7
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const ideModuleDir = global.ideModuleDir;
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const workSpaceDir = global.workSpaceDir;
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//引用插件模块
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const gulp = require(ideModuleDir + "gulp");
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const fs = require("fs");
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const path = require("path");
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const childProcess = require("child_process");
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const del = require(ideModuleDir + "del");
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const iconv = require(ideModuleDir + "iconv-lite");
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const revCollector = require(ideModuleDir + 'gulp-rev-collector');
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const request = require(ideModuleDir + "request");
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const { getEngineVersion, canUsePluginEngine } = require("./pub_utils");
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let fullRemoteEngineList = ["laya.core.js", "laya.webgl.js", "laya.filter.js", "laya.ani.js", "laya.d3.js", "laya.html.js", "laya.particle.js", "laya.ui.js", "laya.d3Plugin.js", "bytebuffer.js", "laya.device.js", "laya.physics.js", "laya.physics3D.js", "laya.tiledmap.js", "worker.js", "workerloader.js"];
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let copyLibsTask = ["copyPlatformLibsJsFile"];
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let versiontask = ["version2"];
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let
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config,
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releaseDir,
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tempReleaseDir, // vivo临时拷贝目录
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projDir, // vivo快游戏工程目录
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isDealNoCompile = true,
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physicsLibsPathList = [],
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isExistEngineFolder = false; // bin目录下是否存在engine文件夹
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let projSrc;
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let versionCon; // 版本管理version.json
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let commandSuffix,
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opensslPath,
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layarepublicPath;
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// 创建vivo项目前,拷贝vivo引擎库、修改index.js
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gulp.task("preCreate_VIVO", copyLibsTask, function() {
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releaseDir = global.releaseDir;
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config = global.config;
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commandSuffix = global.commandSuffix;
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opensslPath = global.opensslPath;
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layarepublicPath = global.layarepublicPath;
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tempReleaseDir = global.tempReleaseDir;
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if (config.useMinJsLibs) {
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fullRemoteEngineList = fullRemoteEngineList.map((item, index) => {
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return item.replace(".js", ".min.js");
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})
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}
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});
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gulp.task("copyPlatformFile_VIVO", ["preCreate_VIVO"], function() {
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return;
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});
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// 检查是否全局安装了qgame
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gulp.task("createGlobalQGame_VIVO", versiontask, function() {
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releaseDir = path.dirname(releaseDir);
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projDir = path.join(releaseDir, config.vivoInfo.projName);
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projSrc = path.join(projDir, "src");
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// npm view @vivo-minigame/cli version
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// npm install -g @vivo-minigame/cli
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let remoteVersion, localVersion;
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let isGetRemote, isGetLocal;
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let isUpdateGlobalQGame = true;
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return new Promise((resolve, reject) => { // 远程版本号
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childProcess.exec("npm view @vivo-minigame/cli version", function(error, stdout, stderr) {
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if (!stdout) { // 获取 @vivo-minigame/cli 远程版本号失败
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console.log("Failed to get the remote version number");
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resolve();
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return;
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}
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remoteVersion = stdout;
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isGetRemote = true;
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if (isGetRemote && isGetLocal) {
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isUpdateGlobalQGame = remoteVersion != localVersion;
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console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
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resolve();
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}
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});
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childProcess.exec("mg -v", function(error, stdout, stderr) {
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if (!stdout) { // 获取 @vivo-minigame/cli 本地版本号失败
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console.log("Failed to get the local version number");
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resolve();
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return;
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}
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localVersion = stdout;
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isGetLocal = true;
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if (isGetRemote && isGetLocal) {
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isUpdateGlobalQGame = remoteVersion != localVersion;
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console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
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resolve();
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}
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});
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setTimeout(() => {
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// 如果获取到了本地版本号,但未获取到远程版本号,默认通过
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if (isGetLocal && !isGetRemote) {
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isUpdateGlobalQGame = false;
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console.log("Gets the version number timeout, does not get the remote version number, but the local version number exists, passes by default");
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resolve();
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return;
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}
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}, 10000);
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}).then(() => {
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return new Promise((resolve, reject) => {
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if (!isUpdateGlobalQGame) {
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resolve();
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return;
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}
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console.log("全局安装@vivo-minigame/cli");
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// npm install -g @vivo-minigame/cli
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let cmd = `npm${commandSuffix}`;
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let args = ["install", "@vivo-minigame/cli", "-g"];
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let opts = {
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shell: true
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};
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let cp = childProcess.spawn(cmd, args, opts);
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cp.stdout.on('data', (data) => {
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console.log(`stdout: ${data}`);
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});
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cp.stderr.on('data', (data) => {
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console.log(`stderr: ${data}`);
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// reject();
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});
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cp.on('close', (code) => {
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console.log(`2 end) npm install -g @vivo-minigame/cli:${code}`);
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resolve();
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});
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});
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}).catch((e) => {
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console.log("catch e", e);
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});
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});
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gulp.task("createProj_VIVO", ["createGlobalQGame_VIVO"], function() {
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// 如果有即存项目,不再新建
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let isProjExist = fs.existsSync(projDir + "/node_modules") &&
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fs.existsSync(projDir + "/sign");
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if (isProjExist) {
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// 检测是否需要升级
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let packageCon = fs.readFileSync(`${projDir}/package.json`, "utf8");
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let minigamePath = path.join(projDir, "minigame.config.js");
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if (packageCon.includes("@vivo-minigame/cli-service") && fs.existsSync(minigamePath)) {
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return;
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}
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}
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// 如果有即存项目,但是是旧的项目,删掉后重新创建
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return new Promise((resolve, reject) => {
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if (!fs.existsSync(projDir)) {
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return resolve();
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}
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let delList = [projDir];
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del(delList, { force: true }).then(paths => {
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resolve();
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});
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}).then(function() {
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// 在项目中创建vivo项目
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return new Promise((resolve, reject) => {
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console.log("(proj)开始创建vivo快游戏项目");
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// mg init <project-name>
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let cmd = `mg${commandSuffix}`;
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let args = ["init", config.vivoInfo.projName];
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let opts = {
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cwd: releaseDir,
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shell: true
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};
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let cp = childProcess.spawn(cmd, args, opts);
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cp.stdout.on('data', (data) => {
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console.log(`stdout: ${data}`);
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});
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cp.stderr.on('data', (data) => {
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console.log(`stderr: ${data}`);
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// reject();
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});
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cp.on('close', (code) => {
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cp = null;
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console.log(`子进程退出码:${code}`);
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resolve();
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});
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});
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});
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});
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// 检查是否安装了adapter
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gulp.task("createAdapter_VIVO", ["createProj_VIVO"], function() {
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// npm view @qgame/adapter version
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// npm i -S @qgame/adapter@latest
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let remoteVersion, localVersion;
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let isGetRemote, isGetLocal;
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let isUpdateAdapter = true;
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return new Promise((resolve, reject) => { // 远程版本号
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childProcess.exec("npm view @qgame/adapter version", function(error, stdout, stderr) {
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if (!stdout) { // 获取 @vivo-minigame/cli 远程版本号失败
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console.log("Failed to get the remote adapter version number");
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resolve();
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return;
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}
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remoteVersion = stdout.replace(/[\r\n]/g, "").trim();
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isGetRemote = true;
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if (isGetRemote && isGetLocal) {
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isUpdateAdapter = remoteVersion != localVersion;
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console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
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resolve();
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}
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});
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childProcess.exec("npm ls @qgame/adapter version", { cwd: projDir }, function(error, stdout, stderr) {
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if (!stdout) { // 获取 @vivo-minigame/cli 本地版本号失败
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console.log("Failed to get the local adapter version number");
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resolve();
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return;
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}
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let info = stdout.split("@qgame/adapter@"); //@qgame/adapter@1.0.3
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info = Array.isArray(info) && info[1] && info[1].replace(/[\r\n]/g, "").trim();
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localVersion = info;
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isGetLocal = true;
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if (isGetRemote && isGetLocal) {
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isUpdateAdapter = remoteVersion != localVersion;
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console.log(`remoteVersion: ${remoteVersion}, localVersion: ${localVersion}`);
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resolve();
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}
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});
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setTimeout(() => {
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// 如果获取到了本地版本号,但未获取到远程版本号,默认通过
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if (!isGetLocal || !isGetRemote) {
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console.log("Failed to get the local or remote version number");
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resolve();
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return;
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}
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}, 10000);
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}).then(() => {
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return new Promise((resolve, reject) => {
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if (!isUpdateAdapter) {
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resolve();
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return;
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}
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console.log("安装@qgame/adapter");
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// npm i -S @qgame/adapter@latest
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let cmd = `npm${commandSuffix}`;
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let args = ["install", "-S", "@qgame/adapter@latest"];
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let opts = {
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shell: true,
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cwd: projDir
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};
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let cp = childProcess.spawn(cmd, args, opts);
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cp.stdout.on('data', (data) => {
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console.log(`stdout: ${data}`);
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});
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cp.stderr.on('data', (data) => {
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console.log(`stderr: ${data}`);
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// reject();
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});
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cp.on('close', (code) => {
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console.log(`2 end) npm i -S @qgame/adapter@latest:${code}`);
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resolve();
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});
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});
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}).catch((e) => {
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console.log("catch e", e);
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});
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});
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// 拷贝文件到vivo快游戏
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gulp.task("copyFileToProj_VIVO", ["createAdapter_VIVO"], function() {
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// 如果有js/main.js,将其删除
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let vivoMainPath = path.join(projDir, "src", "js", "main.js");
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if (fs.existsSync(vivoMainPath)) {
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fs.unlinkSync(vivoMainPath);
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}
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// 将临时文件夹中的文件,拷贝到项目中去
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let originalDir = `${tempReleaseDir}/**/*.*`;
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let stream = gulp.src(originalDir);
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return stream.pipe(gulp.dest(path.join(projSrc)));
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});
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// 拷贝icon到vivo快游戏
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gulp.task("copyIconToProj_VIVO", ["copyFileToProj_VIVO"], function() {
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let originalDir = config.vivoInfo.icon;
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let stream = gulp.src(originalDir);
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return stream.pipe(gulp.dest(projSrc));
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});
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// 清除vivo快游戏临时目录
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gulp.task("clearTempDir_VIVO", ["copyIconToProj_VIVO"], function() {
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// 删掉临时目录
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return del([tempReleaseDir], { force: true });
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});
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// 生成release签名(私钥文件 private.pem 和证书文件 certificate.pem )
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gulp.task("generateSign_VIVO", ["clearTempDir_VIVO"], function() {
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if (!config.vivoSign.generateSign) {
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return;
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}
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// https://doc.quickapp.cn/tools/compiling-tools.html
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return new Promise((resolve, reject) => {
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let cmd = `${opensslPath}`;
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let args = ["req", "-newkey", "rsa:2048", "-nodes", "-keyout", "private.pem",
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"-x509", "-days", "3650", "-out", "certificate.pem"];
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let opts = {
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cwd: projDir,
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shell: true
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};
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let cp = childProcess.spawn(cmd, args, opts);
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cp.stdout.on('data', (data) => {
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console.log(`stdout: ${data}`);
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});
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cp.stderr.on('data', (data) => {
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console.log(`stderr: ${data}`);
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data += "";
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if (data.includes("Country Name")) {
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cp.stdin.write(`${config.vivoSign.countryName}\n`);
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console.log(`Country Name: ${config.vivoSign.countryName}`);
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} else if (data.includes("Province Name")) {
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cp.stdin.write(`${config.vivoSign.provinceName}\n`);
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console.log(`Province Name: ${config.vivoSign.provinceName}`);
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} else if (data.includes("Locality Name")) {
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cp.stdin.write(`${config.vivoSign.localityName}\n`);
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console.log(`Locality Name: ${config.vivoSign.localityName}`);
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} else if (data.includes("Organization Name")) {
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cp.stdin.write(`${config.vivoSign.orgName}\n`);
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console.log(`Organization Name: ${config.vivoSign.orgName}`);
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} else if (data.includes("Organizational Unit Name")) {
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cp.stdin.write(`${config.vivoSign.orgUnitName}\n`);
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console.log(`Organizational Unit Name: ${config.vivoSign.orgUnitName}`);
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} else if (data.includes("Common Name")) {
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cp.stdin.write(`${config.vivoSign.commonName}\n`);
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console.log(`Common Name: ${config.vivoSign.commonName}`);
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} else if (data.includes("Email Address")) {
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cp.stdin.write(`${config.vivoSign.emailAddr}\n`);
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console.log(`Email Address: ${config.vivoSign.emailAddr}`);
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// cp.stdin.end();
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}
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// reject();
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});
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cp.on('close', (code) => {
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console.log(`子进程退出码:${code}`);
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// 签名是否生成成功
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let
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privatePem = path.join(projDir, "private.pem"),
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certificatePem = path.join(projDir, "certificate.pem");
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let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
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if (!isSignExits) {
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throw new Error("签名生成失败,请检查!");
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}
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resolve();
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});
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});
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});
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// 拷贝sign文件到指定位置
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gulp.task("copySignFile_VIVO", ["generateSign_VIVO"], function() {
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if (config.vivoSign.generateSign) { // 新生成的签名
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// 移动签名文件到项目中(Laya & vivo快游戏项目中)
|
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let
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privatePem = path.join(projDir, "private.pem"),
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certificatePem = path.join(projDir, "certificate.pem");
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let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
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if (!isSignExits) {
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return;
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}
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let
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xiaomiDest = `${projDir}/sign/release`,
|
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layaDest = `${workSpaceDir}/sign/release`;
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let stream = gulp.src([privatePem, certificatePem]);
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return stream.pipe(gulp.dest(xiaomiDest))
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.pipe(gulp.dest(layaDest));
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} else if (config.vivoInfo.useReleaseSign && !config.vivoSign.generateSign) { // 使用release签名,并且没有重新生成
|
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// 从项目中将签名拷贝到vivo快游戏项目中
|
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let
|
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privatePem = path.join(workSpaceDir, "sign", "release", "private.pem"),
|
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certificatePem = path.join(workSpaceDir, "sign", "release", "certificate.pem");
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let isSignExits = fs.existsSync(privatePem) && fs.existsSync(certificatePem);
|
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if (!isSignExits) {
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return;
|
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}
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let
|
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xiaomiDest = `${projDir}/sign/release`;
|
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let stream = gulp.src([privatePem, certificatePem]);
|
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return stream.pipe(gulp.dest(xiaomiDest));
|
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}
|
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});
|
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|
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gulp.task("deleteSignFile_VIVO", ["copySignFile_VIVO"], function() {
|
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if (config.vivoSign.generateSign) { // 新生成的签名
|
||
let
|
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privatePem = path.join(projDir, "private.pem"),
|
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certificatePem = path.join(projDir, "certificate.pem");
|
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return del([privatePem, certificatePem], { force: true });
|
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}
|
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});
|
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|
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gulp.task("modifyFile_VIVO", ["deleteSignFile_VIVO"], function() {
|
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// 修改manifest.json文件
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let manifestPath = path.join(projSrc, "manifest.json");
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if (!fs.existsSync(manifestPath)) {
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return;
|
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}
|
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let manifestContent = fs.readFileSync(manifestPath, "utf8");
|
||
let manifestJson = JSON.parse(manifestContent);
|
||
manifestJson.package = config.vivoInfo.package;
|
||
manifestJson.name = config.vivoInfo.name;
|
||
manifestJson.orientation = config.vivoInfo.orientation;
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||
manifestJson.config.logLevel = config.vivoInfo.logLevel || "off";
|
||
manifestJson.deviceOrientation = config.vivoInfo.orientation;
|
||
manifestJson.versionName = config.vivoInfo.versionName;
|
||
manifestJson.versionCode = config.vivoInfo.versionCode;
|
||
manifestJson.minPlatformVersion = config.vivoInfo.minPlatformVersion;
|
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manifestJson.icon = `/${path.basename(config.vivoInfo.icon)}`;
|
||
if (config.vivoInfo.subpack) { // 分包
|
||
manifestJson.subpackages = config.vivoSubpack;
|
||
// 检测分包目录是否有入口文件
|
||
console.log('检查分包文件...');
|
||
|
||
if (manifestJson.subpackages) {
|
||
for(let i = 0; i < manifestJson.subpackages.length; i ++) {
|
||
let conf = manifestJson.subpackages[i];
|
||
if (conf.root) {
|
||
let rootPath = path.join(projSrc, conf.root);
|
||
if (!fs.existsSync(rootPath)) {
|
||
|
||
throw new Error(`分包文件/目录 ${rootPath} 不存在!`);
|
||
}
|
||
let jsIndex = rootPath.lastIndexOf('.js');
|
||
let jsPath = rootPath;
|
||
if (jsIndex < 0 || jsIndex != rootPath.length - 3) {
|
||
jsPath = path.join(rootPath, 'game.js');
|
||
}
|
||
if (!fs.existsSync(jsPath)) {
|
||
|
||
throw new Error(`分包文件/目录 ${jsPath} 不存在!`);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
} else {
|
||
delete manifestJson.subpackages;
|
||
}
|
||
// 增加thirdEngine字段
|
||
let EngineVersion = getEngineVersion();
|
||
if (EngineVersion) {
|
||
manifestJson.thirdEngine = {
|
||
"laya": EngineVersion
|
||
};
|
||
}
|
||
fs.writeFileSync(manifestPath, JSON.stringify(manifestJson, null, 4), "utf8");
|
||
|
||
if (config.version) {
|
||
let versionPath = projSrc + "/version.json";
|
||
versionCon = fs.readFileSync(versionPath, "utf8");
|
||
versionCon = JSON.parse(versionCon);
|
||
}
|
||
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
|
||
// 修改game.js文件
|
||
let gameJsPath = path.join(projSrc, "game.js");
|
||
let content = fs.existsSync(gameJsPath) && fs.readFileSync(gameJsPath, "utf8");
|
||
let reWriteMainJs = !fs.existsSync(gameJsPath) || !content.includes("vvmini");
|
||
if (reWriteMainJs) {
|
||
content = `require("@qgame/adapter");\nif(!window.navigator)\n\twindow.navigator = {};\nwindow.navigator.userAgent = 'Mozilla/5.0 (Linux; Android 5.1.1; Nexus 6 Build/LYZ28E) AppleWebKit/603.1.30 (KHTML, like Gecko) Mobile/14E8301 VVGame NetType/WIFI Language/zh_CN';
|
||
require("./libs/laya.vvmini.js");\nrequire("./index.js");`;
|
||
} else {
|
||
// 额外的,如果有引擎插件相关代码,需要删掉
|
||
content = content.replace(/if\s\(window\.requirePlugin\)\s{\n[\w\"\.\-\/\(\);\s\n]*\n}\selse\s{\n[\w\"\.\-\/\(\);\s\n]*\n}\n/gm, "");
|
||
}
|
||
fs.writeFileSync(gameJsPath, content, "utf8");
|
||
|
||
// vivo项目,修改index.js
|
||
let filePath = path.join(projSrc, indexJsStr);
|
||
if (!fs.existsSync(filePath)) {
|
||
return;
|
||
}
|
||
let fileContent = fs.readFileSync(filePath, "utf8");
|
||
fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
|
||
fs.writeFileSync(filePath, fileContent, "utf8");
|
||
})
|
||
|
||
gulp.task("modifyMinJs_VIVO", ["modifyFile_VIVO"], function() {
|
||
let fileJsPath = path.join(projSrc, "game.js");
|
||
let content = fs.readFileSync(fileJsPath, "utf-8");
|
||
if (!config.useMinJsLibs) { // 默认保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题
|
||
content = content.replace(/min\/laya(-[\w\d]+)?\.vvmini\.min\.js/gm, "laya.vvmini.js");
|
||
} else {
|
||
content = content.replace(/(min\/)?laya(-[\w\d]+)?\.vvmini(\.min)?\.js/gm, "min/laya.vvmini.min.js");
|
||
}
|
||
fs.writeFileSync(fileJsPath, content, 'utf-8');
|
||
});
|
||
|
||
gulp.task("version_VIVO", ["modifyMinJs_VIVO"], function () {
|
||
// game.js默认不覆盖,如果同时开启版本管理,就会出现文件引用不正确的问题
|
||
let fileJsPath = path.join(projSrc, "game.js");
|
||
let content = fs.readFileSync(fileJsPath, "utf-8");
|
||
content = content.replace(/laya(-[\w\d]+)?\.xmmini/gm, "laya.xmmini");
|
||
content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
|
||
fs.writeFileSync(fileJsPath, content, 'utf-8');
|
||
|
||
if (config.version) {
|
||
let versionPath = projSrc + "/version.json";
|
||
let mainJSPath = projSrc + "/game.js";
|
||
let srcList = [versionPath, mainJSPath];
|
||
return gulp.src(srcList)
|
||
.pipe(revCollector())
|
||
.pipe(gulp.dest(projSrc));
|
||
}
|
||
});
|
||
|
||
// 处理engine文件夹,允许开发者自己在bin下定义engine文件夹,以获得针对性的优化
|
||
gulp.task("dealEngineFolder1_VIVO", ["version_VIVO"], function() {
|
||
// 如果项目中有engine文件夹,我们默认该开发者是熟悉VIVO发布流程的,已经处理好所有的逻辑
|
||
// 值得注意的:
|
||
// 1) 如果有engine文件夹而未处理2D物理库(box2d.js/physics.js),项目将无法运行
|
||
// 2) 如果未处理3D物理库(physics3D.js),打包时间将会很长
|
||
|
||
let engineFolder = path.join(projDir, "src", "engine");
|
||
isExistEngineFolder = fs.existsSync(engineFolder);
|
||
if (!isExistEngineFolder) {
|
||
return;
|
||
}
|
||
|
||
// 不想写一堆task任务,500ms默认拷贝完成吧
|
||
// 未来有了更好的解决方案再修改
|
||
return new Promise(function(resolve, reject) {
|
||
// 将engine文件夹拷贝到projRoot下
|
||
setTimeout(resolve, 500);
|
||
var stream = gulp.src([`${engineFolder}/**/*.*`], {base: `${projDir}/src`});
|
||
return stream.pipe(gulp.dest(projDir));
|
||
}).then(function() {
|
||
return new Promise(function(resolve, reject) {
|
||
// 删掉src下的engine和adapter
|
||
setTimeout(resolve, 500);
|
||
return del([engineFolder], { force: true });
|
||
});
|
||
}).catch(function(err) {
|
||
console.log(err);
|
||
});
|
||
});
|
||
|
||
gulp.task("dealEngineFolder2_VIVO", ["dealEngineFolder1_VIVO"], function() {
|
||
if (!isExistEngineFolder) {
|
||
return;
|
||
}
|
||
|
||
let engineFolder = path.join(projDir, "engine");
|
||
let engineFileList = fs.readdirSync(engineFolder);
|
||
// 修改配置文件
|
||
configVivoConfigFile(engineFileList);
|
||
});
|
||
|
||
// 如果项目中用到了 box2d.js|laya.physics.js/laya.physics3D.js ,需要特殊处理
|
||
// 之前处理的是有项目中已经存在engine文件夹的情况,现在开始处理没有文件夹的情况
|
||
gulp.task("dealNoCompile1_VIVO", ["dealEngineFolder2_VIVO"], function() {
|
||
if (!isDealNoCompile) {
|
||
return;
|
||
}
|
||
|
||
// 将js/bundle.js | libs/*.* 全放到engine文件夹中
|
||
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
|
||
let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
|
||
let layaJsStr = (versionCon && versionCon["laya.js"]) ? versionCon["laya.js"] : "laya.js";
|
||
|
||
// 修改index.js,去掉物理库前面的libs
|
||
let filePath = path.join(projSrc, indexJsStr);
|
||
let fileContent = fs.readFileSync(filePath, "utf8");
|
||
let physicsNameList = [];
|
||
|
||
if (fileContent.includes(bundleJsStr)) {
|
||
let adapterJsPath = path.join(projSrc, bundleJsStr);
|
||
physicsNameList.push(bundleJsStr);
|
||
physicsLibsPathList.push(adapterJsPath);
|
||
}
|
||
if (fileContent.includes(layaJsStr)) {
|
||
let layaJsPath = path.join(projSrc, layaJsStr);
|
||
physicsNameList.push(layaJsStr);
|
||
physicsLibsPathList.push(layaJsPath);
|
||
}
|
||
let libsList = fs.readdirSync(path.join(projSrc, "libs"));
|
||
let libsFileName, libsFilePath;
|
||
for (let i = 0, len = libsList.length; i < len; i++) {
|
||
libsFileName = libsList[i];
|
||
libsFilePath = path.join(projSrc, "libs", libsFileName);
|
||
physicsNameList.push(`libs/${libsFileName}`);
|
||
physicsLibsPathList.push(libsFilePath);
|
||
}
|
||
let minPath = path.join(projSrc, "libs", "min");
|
||
if (fs.existsSync(minPath)) {
|
||
let minLibsList = fs.readdirSync(minPath);
|
||
let minLibsFileName, minLibsFilePath;
|
||
for (let i = 0, len = minLibsList.length; i < len; i++) {
|
||
minLibsFileName = minLibsList[i];
|
||
minLibsFilePath = path.join(minPath, minLibsFileName);
|
||
physicsNameList.push(`libs/min/${minLibsFileName}`);
|
||
physicsLibsPathList.push(minLibsFilePath);
|
||
}
|
||
}
|
||
|
||
// 修改配置文件
|
||
configVivoConfigFile(physicsNameList);
|
||
|
||
// 将物理库拷贝到engine中
|
||
var stream = gulp.src(physicsLibsPathList, {base: projSrc});
|
||
return stream.pipe(gulp.dest(path.join(projDir, "engine")));
|
||
});
|
||
|
||
function configVivoConfigFile(engineFileList, isAppend) {
|
||
let vvConfigPath = path.join(projDir, "minigame.config.js");
|
||
let content = fs.readFileSync(vvConfigPath, "utf8");
|
||
let externalsStr = "";
|
||
let libName;
|
||
// let engineStr = '';
|
||
let inLayaLibs = false, dirName, newLibPath;
|
||
for (let i = 0, len = engineFileList.length; i < len; i++) {
|
||
libName = engineFileList[i];
|
||
if (i !== 0) {
|
||
externalsStr += ',\n';
|
||
}
|
||
newLibPath = libName.replace("libs/min/", "").replace("libs/", "");
|
||
inLayaLibs = config.uesEnginePlugin && fullRemoteEngineList.includes(newLibPath);
|
||
dirName = inLayaLibs ? "laya-library" : "engine";
|
||
if (inLayaLibs) {
|
||
// engineStr += `{\n\t\tmodule_name:'${dirName}/${newLibPath}',\n\t\tmodule_path:'${dirName}/${newLibPath}',\n\t\tmodule_from:'${dirName}/${newLibPath}'\n\t},`;
|
||
externalsStr += `\t{\n\t\tmodule_name:'${dirName}/${newLibPath}',\n\t\tmodule_path:'${dirName}/${newLibPath}',\n\t\tmodule_from:'${dirName}/${newLibPath}'\n\t}`;
|
||
} else {
|
||
externalsStr += `\t{\n\t\tmodule_name:'./${libName}',\n\t\tmodule_path:'./${libName}',\n\t\tmodule_from:'${dirName}/${libName}'\n\t}`;
|
||
}
|
||
}
|
||
if (isAppend) { // 只有源码项目会走这个逻辑
|
||
let oldExternalsReg = content.match(/const externals = (\[([^*].|\n|\r)*\])/);
|
||
if (!oldExternalsReg) {
|
||
throw new Error("源码项目适配vivo引擎插件,设置配置文件出错,请与服务提供商联系(code 3)!");
|
||
}
|
||
externalsStr = oldExternalsReg[1].replace(/\]$/, `,${externalsStr}\n]`);
|
||
externalsStr = `const externals = ${externalsStr}`;
|
||
} else {
|
||
externalsStr = `const externals = [\n${externalsStr}\n]`;
|
||
}
|
||
content = content.replace(/const externals = \[([^*].|\n|\r)*\]/gm, externalsStr);
|
||
fs.writeFileSync(vvConfigPath, content, "utf8");
|
||
}
|
||
|
||
gulp.task("dealNoCompile2_VIVO", ["dealNoCompile1_VIVO"], function() {
|
||
if (!isDealNoCompile || physicsLibsPathList.length === 0) {
|
||
return;
|
||
}
|
||
return del(physicsLibsPathList, { force: true });
|
||
});
|
||
|
||
// 处理引擎插件
|
||
// 我们会将所有的libs下的文件放到engine里,但不能认定libs下全是我们的引擎,所以还是要加判断
|
||
gulp.task("pluginEngin_VIVO", ["dealNoCompile2_VIVO"], function(cb) {
|
||
let manifestJsonPath = path.join(projSrc, "manifest.json");
|
||
let manifestJsonContent = fs.readFileSync(manifestJsonPath, "utf8");
|
||
let conJson = JSON.parse(manifestJsonContent);
|
||
let copyBinPath;
|
||
|
||
if (!config.uesEnginePlugin) { // 没有使用引擎插件,还是像以前一样发布
|
||
delete conJson.plugins;
|
||
manifestJsonContent = JSON.stringify(conJson, null, 4);
|
||
fs.writeFileSync(manifestJsonPath, manifestJsonContent, "utf8");
|
||
return cb();
|
||
}
|
||
// 引擎源码项目
|
||
// 将所有的min拷贝进来
|
||
if (config.useMinJsLibs) {
|
||
copyBinPath = path.join(workSpaceDir, "bin", "libs", "min");
|
||
} else { // 如果不是min
|
||
copyBinPath = path.join(workSpaceDir, "bin", "libs");
|
||
}
|
||
// 针对min引擎文件,很多配置文件也需要该,同时改
|
||
if (config.version) {
|
||
let versionPath = projSrc + "/version.json";
|
||
versionCon = fs.readFileSync(versionPath, "utf8");
|
||
versionCon = JSON.parse(versionCon);
|
||
}
|
||
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
|
||
|
||
// 获取version等信息
|
||
let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
|
||
let isHasCoreLib = fs.existsSync(coreLibPath);
|
||
let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
|
||
let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib;
|
||
let EngineVersion = getEngineVersion();
|
||
if (isOldAsProj || isNewTsProj) {
|
||
// 下载对应版本js引擎,按照普通项目走
|
||
console.log(`ts源码项目(${isNewTsProj})或as源码项目(${isOldAsProj}),开始处理引擎`);
|
||
let engineNum = EngineVersion.split("beta")[0];
|
||
let suffix = EngineVersion.includes("beta") ? `_beta${EngineVersion.split("beta")[1]}` : "";
|
||
let engineURL;
|
||
if (canUsePluginEngine(EngineVersion, "2.7.2")) { // 2.7.2 开始,下载地址更新为 cos 服务器
|
||
engineURL = `https://ldc-1251285021.cos.ap-shanghai.myqcloud.com/download/Libs/LayaAirJS_${engineNum}${suffix}.zip`;
|
||
} else {
|
||
engineURL = `http://ldc.layabox.com/download/LayaAirJS_${engineNum}${suffix}.zip`;
|
||
}
|
||
let engineDownPath = path.join(releaseDir, `LayaAirJS_${engineNum}${suffix}.zip`);
|
||
let engineExtractPath = path.join(releaseDir, `LayaAirJS_${engineNum}${suffix}`);
|
||
if (config.useMinJsLibs) {
|
||
copyBinPath = path.join(engineExtractPath, "js", "libs", "min");
|
||
} else { // 如果不是min
|
||
copyBinPath = path.join(engineExtractPath, "js", "libs");
|
||
}
|
||
// 情况1) 如果已经下载过引擎了,直接开始处理引擎插件
|
||
if (fs.existsSync(copyBinPath)) {
|
||
console.log("情况1) 如果已经下载过引擎了,直接开始处理引擎插件");
|
||
return dealPluginEngine().then(() => {
|
||
// return cb();
|
||
}).catch((err) => {
|
||
console.error("ts源码项目及as源码项目,下载或处理vivo引擎插件项目失败(code 1)!");
|
||
throw err;
|
||
});
|
||
}
|
||
// 情况2) 下载并解压引擎,然后开始处理引擎插件
|
||
console.log("情况2) 下载并解压引擎,然后开始处理引擎插件");
|
||
return downFileToDir(engineURL, engineDownPath).then(() => {
|
||
console.log("下载引擎库成功,开始解压");
|
||
return extractZipFile(engineDownPath, engineExtractPath);
|
||
}).then(() => {
|
||
console.log("解压成功,开始处理引擎插件");
|
||
return dealPluginEngine();
|
||
}).then(() => {
|
||
// return cb();
|
||
}).catch((err) => {
|
||
console.error("ts源码项目及as源码项目,下载或处理vivo引擎插件项目失败(code 2)!");
|
||
throw err;
|
||
})
|
||
}
|
||
// 情况3) 非源码项目,开始处理引擎插件
|
||
console.log("情况3) 非源码项目,开始处理引擎插件");
|
||
return dealPluginEngine().then(() => {
|
||
// return cb();
|
||
}).catch((err) => {
|
||
throw err;
|
||
});
|
||
|
||
function dealPluginEngine() {
|
||
// 使用引擎插件
|
||
let localUseEngineList = [];
|
||
let copyEnginePathList;
|
||
return new Promise(function(resolve, reject) {
|
||
console.log(`修改game.js和game.json`);
|
||
// 1) 修改game.js和game.json
|
||
// 修改game.js
|
||
let gameJsPath = path.join(projSrc, "game.js");
|
||
let gameJscontent = fs.readFileSync(gameJsPath, "utf8");
|
||
gameJscontent = gameJscontent.replace(`require("./${indexJsStr}");`, `requirePlugin('layaPlugin');\nrequire("./${indexJsStr}");`);
|
||
fs.writeFileSync(gameJsPath, gameJscontent, "utf8");
|
||
|
||
// 修改manifest.json,使其支持引擎插件
|
||
conJson.plugins = {
|
||
"laya-library": {
|
||
"version": EngineVersion,
|
||
"provider": "",
|
||
"path": "laya-library"
|
||
}
|
||
}
|
||
manifestJsonContent = JSON.stringify(conJson, null, 4);
|
||
fs.writeFileSync(manifestJsonPath, manifestJsonContent, "utf8");
|
||
resolve();
|
||
}).then(function() {
|
||
return new Promise(function(resolve, reject) {
|
||
console.log(`确定用到的插件引擎`);
|
||
// 2) 确定用到了那些插件引擎,并将插件引擎从index.js的引用中去掉
|
||
let indexJsPath = path.join(projSrc, indexJsStr);
|
||
let indexJsCon = fs.readFileSync(indexJsPath, "utf8");
|
||
let item, fullRequireItem;
|
||
for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) {
|
||
item = fullRemoteEngineList[i];
|
||
fullRequireItem = config.useMinJsLibs ? `require("./libs/min/${item}")` : `require("./libs/${item}")`;
|
||
if (indexJsCon.includes(fullRequireItem)) {
|
||
localUseEngineList.push(item);
|
||
indexJsCon = indexJsCon.replace(fullRequireItem + ";", "").replace(fullRequireItem + ",", "").replace(fullRequireItem, "");
|
||
}
|
||
}
|
||
// 源码项目需要特殊处理
|
||
if (isNewTsProj || isOldAsProj) {
|
||
indexJsCon = indexJsCon.replace(`require("./laya.js");`, "").replace(`require("./laya.js"),`, "").replace(`require("./laya.js")`, "");
|
||
let item, libPath, vivoConfigList = [];
|
||
for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) {
|
||
item = fullRemoteEngineList[i];
|
||
libPath = path.join(copyBinPath, item);
|
||
if (fs.existsSync(libPath) && !["bytebuffer", "laya.physics3D", "worker", "workerloader"].includes(item.replace(".min.js", "").replace(".js", ""))) {
|
||
localUseEngineList.push(item);
|
||
config.useMinJsLibs ? vivoConfigList.push(`libs/min/${item}`) : vivoConfigList.push(`libs/${item}`);
|
||
}
|
||
}
|
||
// let bundleJsStr = (versionCon && versionCon["js/bundle.js"]) ? versionCon["js/bundle.js"] : "js/bundle.js";
|
||
// vivoConfigList.push(bundleJsStr);
|
||
configVivoConfigFile(vivoConfigList, true);
|
||
}
|
||
fs.writeFileSync(indexJsPath, indexJsCon, "utf8");
|
||
// 再次修改game.js,仅引用使用到的类库
|
||
let pluginCon = "", normalCon = "";
|
||
localUseEngineList.forEach(function(item) {
|
||
pluginCon += `\trequirePlugin("laya-library/${item}");\n`;
|
||
normalCon += `\trequire("laya-library/${item}");\n`;
|
||
});
|
||
let finalyPluginCon = `if (window.requirePlugin) {\n${pluginCon}\n} else {\n${normalCon}\n}`;
|
||
let gameJsPath = path.join(projSrc, "game.js");
|
||
let gameJsCon = fs.readFileSync(gameJsPath, "utf8");
|
||
gameJsCon = gameJsCon.replace(`requirePlugin('layaPlugin');`, finalyPluginCon);
|
||
fs.writeFileSync(gameJsPath, gameJsCon, "utf8");
|
||
resolve();
|
||
});
|
||
}).then(function() {
|
||
return new Promise(function(resolve, reject) {
|
||
console.log(`将本地的引擎插件移动到laya-libs中`);
|
||
// 3) 将本地的引擎插件移动到laya-libs中
|
||
copyEnginePathList = [`${copyBinPath}/{${fullRemoteEngineList.join(",")}}`];
|
||
gulp.src(copyEnginePathList).pipe(gulp.dest(`${projDir}/laya-library`));
|
||
setTimeout(resolve, 500);
|
||
});
|
||
}).then(function() {
|
||
return new Promise(function(resolve, reject) {
|
||
console.log(`将libs中的本地引擎插件删掉`);
|
||
// 4) 将libs中的本地引擎插件删掉
|
||
let deleteList = [`${projDir}/engine/libs/{${localUseEngineList.join(",")}}`, `${projDir}/engine/libs/min/{${localUseEngineList.join(",")}}`];
|
||
del(deleteList, { force: true }).then(resolve);
|
||
});
|
||
}).then(function() {
|
||
return new Promise(async function(resolve, reject) {
|
||
console.log(`完善引擎插件目录`);
|
||
// 5) 引擎插件目录laya-libs中还需要新建几个文件,使该目录能够使用
|
||
let
|
||
layalibsPath = path.join(projDir, "laya-library"),
|
||
engineIndex = path.join(layalibsPath, "index.js"),
|
||
engineplugin = path.join(layalibsPath, "plugin.json");
|
||
// enginesignature = path.join(layalibsPath, "signature.json");
|
||
// index.js
|
||
if (!fs.existsSync(layalibsPath)) {
|
||
throw new Error("引擎插件目录创建失败,请与服务提供商联系!");
|
||
}
|
||
let layaLibraryList = fs.readdirSync(layalibsPath);
|
||
let indexCon = "";
|
||
layaLibraryList.forEach(function(item) {
|
||
indexCon += `require("./${item}");\n`;
|
||
});
|
||
fs.writeFileSync(engineIndex, indexCon, "utf8");
|
||
// plugin.json
|
||
let pluginCon = {"main": "index.js"};
|
||
fs.writeFileSync(engineplugin, JSON.stringify(pluginCon, null, 4), "utf8");
|
||
// signature.json
|
||
// let signatureCon = {
|
||
// "provider": provider,
|
||
// "signature": []
|
||
// };
|
||
// localUseEngineList.unshift("index.js");
|
||
// let fileName, md5Str;
|
||
// for (let i = 0, len = localUseEngineList.length; i < len; i++) {
|
||
// fileName = localUseEngineList[i];
|
||
// let md5Str = await getFileMd5(path.join(projDir, "laya-library", fileName));
|
||
// signatureCon.signature.push({
|
||
// "path": fileName,
|
||
// "md5": md5Str
|
||
// });
|
||
// }
|
||
// fs.writeFileSync(enginesignature, JSON.stringify(signatureCon, null, 4), "utf8");
|
||
resolve();
|
||
});
|
||
}).catch(function(e) {
|
||
throw e;
|
||
})
|
||
}
|
||
});
|
||
|
||
function downFileToDir(uri, dest){
|
||
return new Promise((resolve, reject) => {
|
||
if (!uri || !dest) {
|
||
reject(new Error(`downFileToDir 参数不全: ${uri}/${dest}`));
|
||
return;
|
||
}
|
||
|
||
let
|
||
totalLen = 9999,
|
||
progress = 0,
|
||
layaresponse;
|
||
var stream = fs.createWriteStream(dest);
|
||
request(uri).on('error', function(err) {
|
||
console.log("tool down err:" + err);
|
||
reject(err);
|
||
}).on("data", function(data) {
|
||
progress += data.length;
|
||
let downPercent = (progress / totalLen * 100).toFixed(3);
|
||
// console.log(`down: ${downPercent}%`);
|
||
}).on("response", function(response) {
|
||
layaresponse = response;
|
||
totalLen = response.caseless.dict['content-length'];
|
||
}).pipe(stream).on('close', function() {
|
||
if (layaresponse.statusCode == 200) {
|
||
console.log("下载成功!");
|
||
resolve();
|
||
} else {
|
||
reject(new Error(`下载失败,连接关闭 -> ${uri}`));
|
||
}
|
||
});
|
||
});
|
||
}
|
||
|
||
function extractZipFile(zipPath, extractDir) {
|
||
return new Promise((resolve, reject) => {
|
||
if (!zipPath || !extractDir) {
|
||
reject(new Error(`extractZipFile 参数不全: ${zipPath}/${extractDir}`));
|
||
return false;
|
||
}
|
||
|
||
zipPath = `"${zipPath}"`;
|
||
let unzipexepath = path.join(ideModuleDir, "../", "out", "codeextension", "updateversion", "tools", "unzip.exe");
|
||
unzipexepath = `"${unzipexepath}"`;
|
||
let cmd;
|
||
if (process.platform === 'darwin') {
|
||
cmd = "unzip -o " + zipPath + " -d " + "\"" + extractDir + "\"";
|
||
} else {
|
||
cmd = unzipexepath + " -o " + zipPath + " -d " + "\"" + extractDir + "\"";
|
||
}
|
||
childProcess.exec(cmd, (error, stdout, stderr) => {
|
||
if (error || stderr) {
|
||
reject(error || stderr);
|
||
return;
|
||
}
|
||
resolve();
|
||
});
|
||
});
|
||
}
|
||
|
||
// 打包rpk
|
||
gulp.task("buildRPK_VIVO", ["pluginEngin_VIVO"], function() {
|
||
// 在vivo轻游戏项目目录中执行:
|
||
// npm run build || npm run release
|
||
let cmdStr = "build";
|
||
if (config.vivoInfo.useReleaseSign) {
|
||
cmdStr = "release";
|
||
}
|
||
return new Promise((resolve, reject) => {
|
||
let cmd = `npm${commandSuffix}`;
|
||
let args = ["run", cmdStr];
|
||
let opts = {
|
||
cwd: projDir,
|
||
shell: true
|
||
};
|
||
let cp = childProcess.spawn(cmd, args, opts);
|
||
// let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
|
||
cp.stdout.on('data', (data) => {
|
||
console.log(`stdout: ${data}`);
|
||
});
|
||
|
||
cp.stderr.on('data', (data) => {
|
||
console.log(`stderr: ${data}`);
|
||
console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
|
||
|
||
// reject();
|
||
});
|
||
|
||
cp.on('close', (code) => {
|
||
console.log(`子进程退出码:${code}`);
|
||
// rpk是否生成成功
|
||
let distRpkPath = path.join(projDir, "dist", `${config.vivoInfo.package}${config.vivoInfo.useReleaseSign ? ".signed" : ""}.rpk`);
|
||
if (!fs.existsSync(distRpkPath)) {
|
||
throw new Error("rpk生成失败,请检查!");
|
||
}
|
||
resolve();
|
||
});
|
||
});
|
||
});
|
||
|
||
gulp.task("showQRCode_VIVO", ["buildRPK_VIVO"], function() {
|
||
// 在vivo轻游戏项目目录中执行:
|
||
// npm run server
|
||
return new Promise((resolve, reject) => {
|
||
let cmd = `npm${commandSuffix}`;
|
||
let args = ["run", "server"];
|
||
let opts = {
|
||
cwd: projDir,
|
||
shell: true
|
||
};
|
||
let cp = childProcess.spawn(cmd, args, opts);
|
||
// let cp = childProcess.spawn(`npx${commandSuffix}`, ['-v']);
|
||
cp.stdout.on('data', (data) => {
|
||
console.log(`${data}`);
|
||
// 输出pid,macos要用: macos无法kill进程树,也无法执行命令获取3000端口pid(没有查询权限),导致无法kill这个进程
|
||
console.log('vv_qrcode_pid:' + cp.pid);
|
||
});
|
||
|
||
cp.stderr.on('data', (data) => {
|
||
console.log(`stderr: ${data}`);
|
||
console.log(`stderr(iconv): ${iconv.decode(data, 'gbk')}`);
|
||
// reject();
|
||
});
|
||
|
||
cp.on('close', (code) => {
|
||
console.log(`子进程退出码:${code}`);
|
||
resolve();
|
||
});
|
||
});
|
||
});
|
||
|
||
|
||
gulp.task("buildVivoProj", ["showQRCode_VIVO"], function() {
|
||
console.log("all tasks completed");
|
||
}); |