325 lines
13 KiB
JavaScript
325 lines
13 KiB
JavaScript
// v1.1.3
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const ideModuleDir = global.ideModuleDir;
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const workSpaceDir = global.workSpaceDir;
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//引用插件模块
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const gulp = require(ideModuleDir + "gulp");
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const fs = require("fs");
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const path = require("path");
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const del = require(ideModuleDir + "del");
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const revCollector = require(ideModuleDir + 'gulp-rev-collector');
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const { getEngineVersion, getFileMd5, canUsePluginEngine } = require("./pub_utils");
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const provider = "tt13aa65178c90228a";
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const minPluginVersion = "2.7.0";
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let fullRemoteEngineList = ["laya.core.js", "laya.filter.js", "laya.ani.js", "laya.tiledmap.js", "laya.d3.js", "laya.html.js", "laya.particle.js", "laya.ui.js", "laya.webgl.js", "laya.filter.js", "laya.d3Plugin.js"];
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let copyLibsTask = ["copyPlatformLibsJsFile"];
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let versiontask = ["version2"];
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let
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config,
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releaseDir;
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let versionCon; // 版本管理version.json
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let commandSuffix,
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layarepublicPath;
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gulp.task("preCreate_ByteDance", copyLibsTask, function() {
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releaseDir = global.releaseDir;
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config = global.config;
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commandSuffix = global.commandSuffix;
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layarepublicPath = global.layarepublicPath;
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if (config.useMinJsLibs) {
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fullRemoteEngineList = fullRemoteEngineList.map((item, index) => {
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return item.replace(".js", ".min.js");
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})
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}
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});
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gulp.task("copyPlatformFile_ByteDance", ["preCreate_ByteDance"], function() {
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let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bytefiles");
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let hasPublishPlatform =
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fs.existsSync(path.join(releaseDir, "game.js")) &&
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fs.existsSync(path.join(releaseDir, "game.json")) &&
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fs.existsSync(path.join(releaseDir, "project.config.json"));
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let copyLibsList;
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if (hasPublishPlatform) {
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copyLibsList = [`${adapterPath}/microgame-adapter.js`];
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} else {
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copyLibsList = [`${adapterPath}/*.*`];
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}
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var stream = gulp.src(copyLibsList);
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return stream.pipe(gulp.dest(releaseDir));
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});
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gulp.task("modifyFile_ByteDance", versiontask, function() {
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// 修改game.json文件
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let gameJsonPath = path.join(releaseDir, "game.json");
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let content = fs.readFileSync(gameJsonPath, "utf8");
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let conJson = JSON.parse(content);
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conJson.deviceOrientation = config.bytedanceInfo.orientation;
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if (config.bytedanceInfo.subpack) { // 分包
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conJson.subPackages = config.bytedanceSubpack;
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// 检测分包目录是否有入口文件
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console.log('检查分包文件...');
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if (conJson.subPackages) {
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for(let i = 0; i < conJson.subPackages.length; i ++) {
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let conf = conJson.subPackages[i];
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if (conf.root) {
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let rootPath = path.join(releaseDir, conf.root);
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if (!fs.existsSync(rootPath)) {
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throw new Error(`分包文件/目录 ${rootPath} 不存在!`);
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}
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let jsIndex = rootPath.lastIndexOf('.js');
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let jsPath = rootPath;
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if (jsIndex < 0 || jsIndex != rootPath.length - 3) {
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jsPath = path.join(rootPath, 'game.js');
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}
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if (!fs.existsSync(jsPath)) {
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throw new Error(`分包文件/目录 ${jsPath} 不存在!`);
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}
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}
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}
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}
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} else {
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delete conJson.subPackages;
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}
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content = JSON.stringify(conJson, null, 4);
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fs.writeFileSync(gameJsonPath, content, "utf8");
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if (config.version || config.enableVersion) {
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let versionPath = releaseDir + "/version.json";
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versionCon = fs.readFileSync(versionPath, "utf8");
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versionCon = JSON.parse(versionCon);
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}
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// 修改index.js
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let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
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let indexFilePath = path.join(releaseDir, indexJsStr);
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if (!fs.existsSync(indexFilePath)) {
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return;
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}
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let indexFileContent = fs.readFileSync(indexFilePath, "utf8");
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indexFileContent = indexFileContent.replace(/loadLib(\(['"])/gm, "require$1./");
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fs.writeFileSync(indexFilePath, indexFileContent, "utf8");
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})
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gulp.task("modifyMinJs_ByteDance", ["modifyFile_ByteDance"], function() {
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// 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题
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if (config.keepPlatformFile) {
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/min\/laya(-[\w\d]+)?\.ttmini\.min\.js/gm, "laya.ttmini.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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}
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if (!config.useMinJsLibs) {
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return;
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}
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/(min\/)?laya(-[\w\d]+)?\.ttmini(\.min)?\.js/gm, "min/laya.ttmini.min.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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});
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gulp.task("version_ByteDance", ["modifyMinJs_ByteDance"], function() {
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// 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题
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if (config.keepPlatformFile) {
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/laya(-[\w\d]+)?\.ttmini/gm, "laya.ttmini");
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content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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}
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if (config.version) {
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let versionPath = releaseDir + "/version.json";
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let gameJSPath = releaseDir + "/game.js";
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let srcList = [versionPath, gameJSPath];
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return gulp.src(srcList)
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.pipe(revCollector())
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.pipe(gulp.dest(releaseDir));
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}
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});
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gulp.task("pluginEngin_ByteDance", ["version_ByteDance"], function(cb) {
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if (!config.uesEnginePlugin) { // 没有使用引擎插件,还是像以前一样发布
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let gameJsonPath = path.join(releaseDir, "game.json");
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let gameJsonContent = fs.readFileSync(gameJsonPath, "utf8");
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let conJson = JSON.parse(gameJsonContent);
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if (conJson.plugins) {
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delete conJson.plugins;
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gameJsonContent = JSON.stringify(conJson, null, 4);
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fs.writeFileSync(gameJsonPath, gameJsonContent, "utf8");
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let gameJsPath = path.join(releaseDir, "game.js");
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let gameJscontent = fs.readFileSync(gameJsPath, "utf8");
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gameJscontent = gameJscontent.replace(/requirePlugin\("[\w\/\.]+"\);?\n?/mg, "");
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fs.writeFileSync(gameJsPath, gameJscontent, "utf8");
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}
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return cb();
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}
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if (config.version) {
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let versionPath = releaseDir + "/version.json";
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versionCon = fs.readFileSync(versionPath, "utf8");
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versionCon = JSON.parse(versionCon);
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}
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let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
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// 获取version等信息
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let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js");
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let isHasCoreLib = fs.existsSync(coreLibPath);
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let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib;
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let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib;
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let EngineVersion = getEngineVersion();
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if (!EngineVersion) {
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throw new Error(`读取引擎版本号失败,请于服务提供商联系!`);
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}
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if (!EngineVersion || EngineVersion.includes("beta") || !canUsePluginEngine(EngineVersion, minPluginVersion)) {
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throw new Error(`该版本引擎无法使用引擎插件功能(engineVersion: ${EngineVersion})`);
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}
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console.log(`通过版本号检查: ${EngineVersion}`);
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// 使用引擎插件
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let localUseEngineList = [];
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let copyEnginePathList;
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new Promise(function(resolve, reject) {
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console.log(`修改game.js和game.json`);
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// 1) 修改game.js和game.json
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// 修改game.js
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let gameJsPath = path.join(releaseDir, "game.js");
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let platformJs = config.useMinJsLibs ? `require("./libs/min/laya.ttmini.min.js");` : `require("./libs/laya.ttmini.js");`;
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let gameJscontent = `require("microgame-adapter.js");\n${platformJs}\nrequirePlugin('layaPlugin');\nwindow.loadLib = require;\nrequire("./${indexJsStr}");`;
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fs.writeFileSync(gameJsPath, gameJscontent, "utf8");
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// 修改game.json,使其支持引擎插件
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let gameJsonPath = path.join(releaseDir, "game.json");
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let gameJsonContent = fs.readFileSync(gameJsonPath, "utf8");
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let conJson = JSON.parse(gameJsonContent);
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conJson.plugins = {
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"layaPlugin": {
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"version": EngineVersion,
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"provider": provider,
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"path": "laya-libs"
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}
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}
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gameJsonContent = JSON.stringify(conJson, null, 4);
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fs.writeFileSync(gameJsonPath, gameJsonContent, "utf8");
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resolve();
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}).then(function() {
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return new Promise(function(resolve, reject) {
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console.log(`确定用到的插件引擎`);
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// 2) 确定用到了那些插件引擎,并将插件引擎从index.js的引用中去掉
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let indexJsPath = path.join(releaseDir, indexJsStr);
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let indexJsCon = fs.readFileSync(indexJsPath, "utf8");
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let item, fullRequireItem;
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for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) {
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item = fullRemoteEngineList[i];
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fullRequireItem = config.useMinJsLibs ? `require("./libs/min/${item}")` : `require("./libs/${item}")`;
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if (indexJsCon.includes(fullRequireItem)) {
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let _item = item.replace(".min.js", ".js"), _minItem = item;
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localUseEngineList.push(_item);
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indexJsCon = indexJsCon.replace(fullRequireItem + ";", "").replace(fullRequireItem + ",", "").replace(fullRequireItem, "");
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// 如果引用了压缩的类库,将其重命名为未压缩的类库,并拷贝到libs中
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if (config.useMinJsLibs) {
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let oldMinlibPath = path.join(releaseDir, "libs", "min", _minItem);
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let newMinlibPath = path.join(releaseDir, "libs", "min", _item);
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let newlibPath = path.join(releaseDir, "libs", _item);
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fs.renameSync(oldMinlibPath, newMinlibPath);
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// fs.copyFileSync(newlibPath, newMinlibPath);
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let con = fs.readFileSync(newMinlibPath, "utf8");
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fs.writeFileSync(newlibPath, con, "utf8");
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fs.unlinkSync(newMinlibPath);
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}
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}
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}
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if (isOldAsProj || isNewTsProj) { // 如果as||ts_new语言,开发者将laya.js也写入index.js中了,将其删掉
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fullRequireItem = `require("./laya.js")`;
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if (indexJsCon.includes(fullRequireItem)) {
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indexJsCon = indexJsCon.replace(fullRequireItem + ";", "").replace(fullRequireItem + ",", "").replace(fullRequireItem, "");
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}
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}
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fs.writeFileSync(indexJsPath, indexJsCon, "utf8");
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// ts/js再次修改game.js,仅引用使用到的类库
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// as||ts_new因为本地只有laya.js,无法仅引用使用到的类库
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if (!isOldAsProj && !isNewTsProj) {
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let pluginCon = "";
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localUseEngineList.forEach(function(item) {
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pluginCon += `requirePlugin("layaPlugin/${item}");\n`;
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});
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let gameJsPath = path.join(releaseDir, "game.js");
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let gameJsCon = fs.readFileSync(gameJsPath, "utf8");
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gameJsCon = gameJsCon.replace(`requirePlugin('layaPlugin');`, pluginCon);
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fs.writeFileSync(gameJsPath, gameJsCon, "utf8");
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}
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resolve();
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});
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}).then(function() {
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return new Promise(function(resolve, reject) {
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console.log(`将本地的引擎插件移动到laya-libs中`);
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// 3) 将本地的引擎插件移动到laya-libs中
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let libsPath = /** config.useMinJsLibs ? `${releaseDir}/libs/min` : */`${releaseDir}/libs`;
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copyEnginePathList = [`${libsPath}/{${localUseEngineList.join(",")}}`];
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if (isOldAsProj || isNewTsProj) { // 单独拷贝laya.js
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copyEnginePathList = [`${releaseDir}/laya.js`];
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}
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gulp.src(copyEnginePathList).pipe(gulp.dest(`${releaseDir}/laya-libs`));
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setTimeout(resolve, 500);
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});
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}).then(function() {
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return new Promise(function(resolve, reject) {
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console.log(`将libs中的本地引擎插件删掉`);
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// 4) 将libs中的本地引擎插件删掉
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del(copyEnginePathList, { force: true }).then(resolve);
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});
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}).then(function() {
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return new Promise(async function(resolve, reject) {
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console.log(`完善引擎插件目录`);
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// 5) 引擎插件目录laya-libs中还需要新建几个文件,使该目录能够使用
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if (isOldAsProj || isNewTsProj) { // 单独拷贝laya.js
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localUseEngineList.push("laya.js");
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}
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let
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layalibsPath = path.join(releaseDir, "laya-libs"),
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engineIndex = path.join(layalibsPath, "index.js"),
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engineplugin = path.join(layalibsPath, "plugin.json"),
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enginesignature = path.join(layalibsPath, "signature.json");
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// index.js
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if (!fs.existsSync(layalibsPath)) {
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throw new Error("引擎插件目录创建失败,请与服务提供商联系!");
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}
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let indexCon = "";
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localUseEngineList.forEach(function(item) {
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indexCon += `require("./${item}");\n`;
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});
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fs.writeFileSync(engineIndex, indexCon, "utf8");
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// plugin.json
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let pluginCon = {"main": "index.js"};
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fs.writeFileSync(engineplugin, JSON.stringify(pluginCon, null, 4), "utf8");
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// signature.json,目前平台方将其作为保留用途,不会做插件的md5校验;IDE仍将生成md5
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let signatureCon = {
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"provider": provider,
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"signature": []
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};
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localUseEngineList.unshift("index.js");
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let fileName, md5Str;
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for (let i = 0, len = localUseEngineList.length; i < len; i++) {
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fileName = localUseEngineList[i];
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let md5Str = await getFileMd5(path.join(releaseDir, "laya-libs", fileName));
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signatureCon.signature.push({
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"path": fileName,
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"md5": md5Str
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});
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}
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fs.writeFileSync(enginesignature, JSON.stringify(signatureCon, null, 4), "utf8");
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resolve();
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});
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})
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.then(function() {
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cb();
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}).catch(function(e) {
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throw e;
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})
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});
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gulp.task("buildByteDanceProj", ["pluginEngin_ByteDance"], function() {
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console.log("all tasks completed");
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}); |