106 lines
3.8 KiB
JavaScript
106 lines
3.8 KiB
JavaScript
// v1.8.0
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const ideModuleDir = global.ideModuleDir;
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const workSpaceDir = global.workSpaceDir;
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//引用插件模块
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const gulp = require(ideModuleDir + "gulp");
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const fs = require("fs");
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const path = require("path");
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const revCollector = require(ideModuleDir + 'gulp-rev-collector');
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let copyLibsTask = ["copyPlatformLibsJsFile"];
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let versiontask = ["version2"];
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let
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config,
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releaseDir;
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let versionCon; // 版本管理version.json
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let commandSuffix,
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layarepublicPath;
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gulp.task("preCreate_Bili", copyLibsTask, function() {
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releaseDir = global.releaseDir;
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config = global.config;
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commandSuffix = global.commandSuffix;
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layarepublicPath = global.layarepublicPath;
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});
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gulp.task("copyPlatformFile_Bili", ["preCreate_Bili"], function() {
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let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bilifiles");
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let hasPublishPlatform =
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fs.existsSync(path.join(releaseDir, "game.js")) &&
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fs.existsSync(path.join(releaseDir, "game.json"));
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let copyLibsList;
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if (hasPublishPlatform) {
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copyLibsList = [`${adapterPath}/weapp-adapter.js`];
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} else {
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copyLibsList = [`${adapterPath}/*.*`];
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}
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var stream = gulp.src(copyLibsList);
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return stream.pipe(gulp.dest(releaseDir));
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});
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gulp.task("modifyFile_Bili", versiontask, function() {
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// 修改game.json文件
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let gameJsonPath = path.join(releaseDir, "game.json");
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let content = fs.readFileSync(gameJsonPath, "utf8");
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let conJson = JSON.parse(content);
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conJson.deviceOrientation = config.biliInfo.orientation;
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content = JSON.stringify(conJson, null, 4);
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fs.writeFileSync(gameJsonPath, content, "utf8");
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if (config.version) {
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let versionPath = releaseDir + "/version.json";
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versionCon = fs.readFileSync(versionPath, "utf8");
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versionCon = JSON.parse(versionCon);
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}
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let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
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// bili小游戏项目,修改index.js
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let filePath = path.join(releaseDir, indexJsStr);
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if (!fs.existsSync(filePath)) {
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return;
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}
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let fileContent = fs.readFileSync(filePath, "utf8");
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fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
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fs.writeFileSync(filePath, fileContent, "utf8");
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});
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gulp.task("modifyMinJs_Bili", ["modifyFile_Bili"], function() {
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// 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题
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if (config.keepPlatformFile) {
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/min\/laya(-[\w\d]+)?\.bilimini\.min\.js/gm, "laya.bilimini.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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}
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if (!config.useMinJsLibs) {
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return;
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}
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/(min\/)?laya(-[\w\d]+)?\.bilimini(\.min)?\.js/gm, "min/laya.bilimini.min.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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});
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gulp.task("version_Bili", ["modifyMinJs_Bili"], function() {
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// 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题
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if (config.keepPlatformFile) {
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/laya(-[\w\d]+)?\.bilimini/gm, "laya.bilimini");
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content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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}
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if (config.version) {
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let versionPath = releaseDir + "/version.json";
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let gameJSPath = releaseDir + "/game.js";
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let srcList = [versionPath, gameJSPath];
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return gulp.src(srcList)
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.pipe(revCollector())
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.pipe(gulp.dest(releaseDir));
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}
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});
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gulp.task("buildBiliProj", ["version_Bili"], function() {
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console.log("all tasks completed");
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}); |