// v1.1.3 const ideModuleDir = global.ideModuleDir; const workSpaceDir = global.workSpaceDir; //引用插件模块 const gulp = require(ideModuleDir + "gulp"); const fs = require("fs"); const path = require("path"); const del = require(ideModuleDir + "del"); const revCollector = require(ideModuleDir + 'gulp-rev-collector'); const { getEngineVersion, getFileMd5, canUsePluginEngine } = require("./pub_utils"); const provider = "tt13aa65178c90228a"; const minPluginVersion = "2.7.0"; let fullRemoteEngineList = ["laya.core.js", "laya.filter.js", "laya.ani.js", "laya.tiledmap.js", "laya.d3.js", "laya.html.js", "laya.particle.js", "laya.ui.js", "laya.webgl.js", "laya.filter.js", "laya.d3Plugin.js"]; let copyLibsTask = ["copyPlatformLibsJsFile"]; let versiontask = ["version2"]; let config, releaseDir; let versionCon; // 版本管理version.json let commandSuffix, layarepublicPath; gulp.task("preCreate_ByteDance", copyLibsTask, function() { releaseDir = global.releaseDir; config = global.config; commandSuffix = global.commandSuffix; layarepublicPath = global.layarepublicPath; if (config.useMinJsLibs) { fullRemoteEngineList = fullRemoteEngineList.map((item, index) => { return item.replace(".js", ".min.js"); }) } }); gulp.task("copyPlatformFile_ByteDance", ["preCreate_ByteDance"], function() { let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bytefiles"); let hasPublishPlatform = fs.existsSync(path.join(releaseDir, "game.js")) && fs.existsSync(path.join(releaseDir, "game.json")) && fs.existsSync(path.join(releaseDir, "project.config.json")); let copyLibsList; if (hasPublishPlatform) { copyLibsList = [`${adapterPath}/microgame-adapter.js`]; } else { copyLibsList = [`${adapterPath}/*.*`]; } var stream = gulp.src(copyLibsList); return stream.pipe(gulp.dest(releaseDir)); }); gulp.task("modifyFile_ByteDance", versiontask, function() { // 修改game.json文件 let gameJsonPath = path.join(releaseDir, "game.json"); let content = fs.readFileSync(gameJsonPath, "utf8"); let conJson = JSON.parse(content); conJson.deviceOrientation = config.bytedanceInfo.orientation; if (config.bytedanceInfo.subpack) { // 分包 conJson.subPackages = config.bytedanceSubpack; // 检测分包目录是否有入口文件 console.log('检查分包文件...'); if (conJson.subPackages) { for(let i = 0; i < conJson.subPackages.length; i ++) { let conf = conJson.subPackages[i]; if (conf.root) { let rootPath = path.join(releaseDir, conf.root); if (!fs.existsSync(rootPath)) { throw new Error(`分包文件/目录 ${rootPath} 不存在!`); } let jsIndex = rootPath.lastIndexOf('.js'); let jsPath = rootPath; if (jsIndex < 0 || jsIndex != rootPath.length - 3) { jsPath = path.join(rootPath, 'game.js'); } if (!fs.existsSync(jsPath)) { throw new Error(`分包文件/目录 ${jsPath} 不存在!`); } } } } } else { delete conJson.subPackages; } content = JSON.stringify(conJson, null, 4); fs.writeFileSync(gameJsonPath, content, "utf8"); if (config.version || config.enableVersion) { let versionPath = releaseDir + "/version.json"; versionCon = fs.readFileSync(versionPath, "utf8"); versionCon = JSON.parse(versionCon); } // 修改index.js let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; let indexFilePath = path.join(releaseDir, indexJsStr); if (!fs.existsSync(indexFilePath)) { return; } let indexFileContent = fs.readFileSync(indexFilePath, "utf8"); indexFileContent = indexFileContent.replace(/loadLib(\(['"])/gm, "require$1./"); fs.writeFileSync(indexFilePath, indexFileContent, "utf8"); }) gulp.task("modifyMinJs_ByteDance", ["modifyFile_ByteDance"], function() { // 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题 if (config.keepPlatformFile) { let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/min\/laya(-[\w\d]+)?\.ttmini\.min\.js/gm, "laya.ttmini.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); } if (!config.useMinJsLibs) { return; } let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/(min\/)?laya(-[\w\d]+)?\.ttmini(\.min)?\.js/gm, "min/laya.ttmini.min.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); }); gulp.task("version_ByteDance", ["modifyMinJs_ByteDance"], function() { // 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题 if (config.keepPlatformFile) { let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/laya(-[\w\d]+)?\.ttmini/gm, "laya.ttmini"); content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); } if (config.version) { let versionPath = releaseDir + "/version.json"; let gameJSPath = releaseDir + "/game.js"; let srcList = [versionPath, gameJSPath]; return gulp.src(srcList) .pipe(revCollector()) .pipe(gulp.dest(releaseDir)); } }); gulp.task("pluginEngin_ByteDance", ["version_ByteDance"], function(cb) { if (!config.uesEnginePlugin) { // 没有使用引擎插件,还是像以前一样发布 let gameJsonPath = path.join(releaseDir, "game.json"); let gameJsonContent = fs.readFileSync(gameJsonPath, "utf8"); let conJson = JSON.parse(gameJsonContent); if (conJson.plugins) { delete conJson.plugins; gameJsonContent = JSON.stringify(conJson, null, 4); fs.writeFileSync(gameJsonPath, gameJsonContent, "utf8"); let gameJsPath = path.join(releaseDir, "game.js"); let gameJscontent = fs.readFileSync(gameJsPath, "utf8"); gameJscontent = gameJscontent.replace(/requirePlugin\("[\w\/\.]+"\);?\n?/mg, ""); fs.writeFileSync(gameJsPath, gameJscontent, "utf8"); } return cb(); } if (config.version) { let versionPath = releaseDir + "/version.json"; versionCon = fs.readFileSync(versionPath, "utf8"); versionCon = JSON.parse(versionCon); } let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; // 获取version等信息 let coreLibPath = path.join(workSpaceDir, "bin", "libs", "laya.core.js"); let isHasCoreLib = fs.existsSync(coreLibPath); let isOldAsProj = fs.existsSync(`${workSpaceDir}/asconfig.json`) && !isHasCoreLib; let isNewTsProj = fs.existsSync(`${workSpaceDir}/src/tsconfig.json`) && !isHasCoreLib; let EngineVersion = getEngineVersion(); if (!EngineVersion) { throw new Error(`读取引擎版本号失败,请于服务提供商联系!`); } if (!EngineVersion || EngineVersion.includes("beta") || !canUsePluginEngine(EngineVersion, minPluginVersion)) { throw new Error(`该版本引擎无法使用引擎插件功能(engineVersion: ${EngineVersion})`); } console.log(`通过版本号检查: ${EngineVersion}`); // 使用引擎插件 let localUseEngineList = []; let copyEnginePathList; new Promise(function(resolve, reject) { console.log(`修改game.js和game.json`); // 1) 修改game.js和game.json // 修改game.js let gameJsPath = path.join(releaseDir, "game.js"); let platformJs = config.useMinJsLibs ? `require("./libs/min/laya.ttmini.min.js");` : `require("./libs/laya.ttmini.js");`; let gameJscontent = `require("microgame-adapter.js");\n${platformJs}\nrequirePlugin('layaPlugin');\nwindow.loadLib = require;\nrequire("./${indexJsStr}");`; fs.writeFileSync(gameJsPath, gameJscontent, "utf8"); // 修改game.json,使其支持引擎插件 let gameJsonPath = path.join(releaseDir, "game.json"); let gameJsonContent = fs.readFileSync(gameJsonPath, "utf8"); let conJson = JSON.parse(gameJsonContent); conJson.plugins = { "layaPlugin": { "version": EngineVersion, "provider": provider, "path": "laya-libs" } } gameJsonContent = JSON.stringify(conJson, null, 4); fs.writeFileSync(gameJsonPath, gameJsonContent, "utf8"); resolve(); }).then(function() { return new Promise(function(resolve, reject) { console.log(`确定用到的插件引擎`); // 2) 确定用到了那些插件引擎,并将插件引擎从index.js的引用中去掉 let indexJsPath = path.join(releaseDir, indexJsStr); let indexJsCon = fs.readFileSync(indexJsPath, "utf8"); let item, fullRequireItem; for (let i = 0, len = fullRemoteEngineList.length; i < len; i++) { item = fullRemoteEngineList[i]; fullRequireItem = config.useMinJsLibs ? `require("./libs/min/${item}")` : `require("./libs/${item}")`; if (indexJsCon.includes(fullRequireItem)) { let _item = item.replace(".min.js", ".js"), _minItem = item; localUseEngineList.push(_item); indexJsCon = indexJsCon.replace(fullRequireItem + ";", "").replace(fullRequireItem + ",", "").replace(fullRequireItem, ""); // 如果引用了压缩的类库,将其重命名为未压缩的类库,并拷贝到libs中 if (config.useMinJsLibs) { let oldMinlibPath = path.join(releaseDir, "libs", "min", _minItem); let newMinlibPath = path.join(releaseDir, "libs", "min", _item); let newlibPath = path.join(releaseDir, "libs", _item); fs.renameSync(oldMinlibPath, newMinlibPath); // fs.copyFileSync(newlibPath, newMinlibPath); let con = fs.readFileSync(newMinlibPath, "utf8"); fs.writeFileSync(newlibPath, con, "utf8"); fs.unlinkSync(newMinlibPath); } } } if (isOldAsProj || isNewTsProj) { // 如果as||ts_new语言,开发者将laya.js也写入index.js中了,将其删掉 fullRequireItem = `require("./laya.js")`; if (indexJsCon.includes(fullRequireItem)) { indexJsCon = indexJsCon.replace(fullRequireItem + ";", "").replace(fullRequireItem + ",", "").replace(fullRequireItem, ""); } } fs.writeFileSync(indexJsPath, indexJsCon, "utf8"); // ts/js再次修改game.js,仅引用使用到的类库 // as||ts_new因为本地只有laya.js,无法仅引用使用到的类库 if (!isOldAsProj && !isNewTsProj) { let pluginCon = ""; localUseEngineList.forEach(function(item) { pluginCon += `requirePlugin("layaPlugin/${item}");\n`; }); let gameJsPath = path.join(releaseDir, "game.js"); let gameJsCon = fs.readFileSync(gameJsPath, "utf8"); gameJsCon = gameJsCon.replace(`requirePlugin('layaPlugin');`, pluginCon); fs.writeFileSync(gameJsPath, gameJsCon, "utf8"); } resolve(); }); }).then(function() { return new Promise(function(resolve, reject) { console.log(`将本地的引擎插件移动到laya-libs中`); // 3) 将本地的引擎插件移动到laya-libs中 let libsPath = /** config.useMinJsLibs ? `${releaseDir}/libs/min` : */`${releaseDir}/libs`; copyEnginePathList = [`${libsPath}/{${localUseEngineList.join(",")}}`]; if (isOldAsProj || isNewTsProj) { // 单独拷贝laya.js copyEnginePathList = [`${releaseDir}/laya.js`]; } gulp.src(copyEnginePathList).pipe(gulp.dest(`${releaseDir}/laya-libs`)); setTimeout(resolve, 500); }); }).then(function() { return new Promise(function(resolve, reject) { console.log(`将libs中的本地引擎插件删掉`); // 4) 将libs中的本地引擎插件删掉 del(copyEnginePathList, { force: true }).then(resolve); }); }).then(function() { return new Promise(async function(resolve, reject) { console.log(`完善引擎插件目录`); // 5) 引擎插件目录laya-libs中还需要新建几个文件,使该目录能够使用 if (isOldAsProj || isNewTsProj) { // 单独拷贝laya.js localUseEngineList.push("laya.js"); } let layalibsPath = path.join(releaseDir, "laya-libs"), engineIndex = path.join(layalibsPath, "index.js"), engineplugin = path.join(layalibsPath, "plugin.json"), enginesignature = path.join(layalibsPath, "signature.json"); // index.js if (!fs.existsSync(layalibsPath)) { throw new Error("引擎插件目录创建失败,请与服务提供商联系!"); } let indexCon = ""; localUseEngineList.forEach(function(item) { indexCon += `require("./${item}");\n`; }); fs.writeFileSync(engineIndex, indexCon, "utf8"); // plugin.json let pluginCon = {"main": "index.js"}; fs.writeFileSync(engineplugin, JSON.stringify(pluginCon, null, 4), "utf8"); // signature.json,目前平台方将其作为保留用途,不会做插件的md5校验;IDE仍将生成md5 let signatureCon = { "provider": provider, "signature": [] }; localUseEngineList.unshift("index.js"); let fileName, md5Str; for (let i = 0, len = localUseEngineList.length; i < len; i++) { fileName = localUseEngineList[i]; let md5Str = await getFileMd5(path.join(releaseDir, "laya-libs", fileName)); signatureCon.signature.push({ "path": fileName, "md5": md5Str }); } fs.writeFileSync(enginesignature, JSON.stringify(signatureCon, null, 4), "utf8"); resolve(); }); }) .then(function() { cb(); }).catch(function(e) { throw e; }) }); gulp.task("buildByteDanceProj", ["pluginEngin_ByteDance"], function() { console.log("all tasks completed"); });