// v1.8.0 const ideModuleDir = global.ideModuleDir; const workSpaceDir = global.workSpaceDir; //引用插件模块 const gulp = require(ideModuleDir + "gulp"); const fs = require("fs"); const path = require("path"); const revCollector = require(ideModuleDir + 'gulp-rev-collector'); let copyLibsTask = ["copyPlatformLibsJsFile"]; let versiontask = ["version2"]; let config, releaseDir; let versionCon; // 版本管理version.json let commandSuffix, layarepublicPath; gulp.task("preCreate_BD", copyLibsTask, function() { releaseDir = global.releaseDir; config = global.config; commandSuffix = global.commandSuffix; layarepublicPath = global.layarepublicPath; }); gulp.task("copyPlatformFile_BD", ["preCreate_BD"], function() { let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bdfiles"); // 如果新建项目时已经点击了"微信/百度小游戏bin目录快速调试",不再拷贝 let hasPlatform = fs.existsSync(path.join(workSpaceDir, "bin", "game.js")) && fs.existsSync(path.join(workSpaceDir, "bin", "game.json")) && fs.existsSync(path.join(workSpaceDir, "bin", "project.swan.json")); let hasPublishPlatform = fs.existsSync(path.join(releaseDir, "game.js")) && fs.existsSync(path.join(releaseDir, "game.json")) && fs.existsSync(path.join(releaseDir, "project.swan.json")); let copyLibsList; if (hasPlatform || hasPublishPlatform) { copyLibsList = [`${adapterPath}/swan-game-adapter.js`]; } else { copyLibsList = [`${adapterPath}/*.*`]; } var stream = gulp.src(copyLibsList); return stream.pipe(gulp.dest(releaseDir)); }); gulp.task("modifyFile_BD", versiontask, function() { // 修改game.json文件 let gameJsonPath = path.join(releaseDir, "game.json"); let content = fs.readFileSync(gameJsonPath, "utf8"); let conJson = JSON.parse(content); conJson.deviceOrientation = config.bdInfo.orientation; content = JSON.stringify(conJson, null, 4); fs.writeFileSync(gameJsonPath, content, "utf8"); if (config.version) { let versionPath = releaseDir + "/version.json"; versionCon = fs.readFileSync(versionPath, "utf8"); versionCon = JSON.parse(versionCon); } let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; // 百度小游戏项目,修改index.js let filePath = path.join(releaseDir, indexJsStr); if (!fs.existsSync(filePath)) { return; } let fileContent = fs.readFileSync(filePath, "utf8"); fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./"); fs.writeFileSync(filePath, fileContent, "utf8"); }); // 开放域的情况下,合并game.js和index.js,并删除game.js gulp.task("openData_BD", ["modifyFile_BD"], function (cb) { if (config.openDataZone) { let versionCon; if (config.version) { let versionPath = releaseDir + "/version.json"; versionCon = fs.readFileSync(versionPath, "utf8"); versionCon = JSON.parse(versionCon); } let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js"; let indexPath = path.join(releaseDir, indexJsStr); let indexjs = readFile(indexPath); let gamejs = readFile(releaseDir + "/game.js"); if (gamejs && indexjs) { gamejs = gamejs.replace(`require("index.js")`, indexjs); fs.writeFileSync(indexPath, gamejs, 'utf-8'); } return cb(); } cb(); }); function readFile(path) { if (fs.existsSync(path)) { return fs.readFileSync(path, "utf-8"); } return null; } gulp.task("modifyMinJs_BD", ["openData_BD"], function() { // 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题 if (config.keepPlatformFile) { let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/min\/laya(-[\w\d]+)?\.bdmini\.min\.js/gm, "laya.bdmini.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); } if (!config.useMinJsLibs) { return; } let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/(min\/)?laya(-[\w\d]+)?\.bdmini(\.min)?\.js/gm, "min/laya.bdmini.min.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); }); gulp.task("version_BD", ["modifyMinJs_BD"], function() { // 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题 if (config.keepPlatformFile) { let fileJsPath = path.join(releaseDir, "game.js"); let content = fs.readFileSync(fileJsPath, "utf-8"); content = content.replace(/laya(-[\w\d]+)?\.bdmini/gm, "laya.bdmini"); content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js"); fs.writeFileSync(fileJsPath, content, 'utf-8'); } if (config.version) { let versionPath = releaseDir + "/version.json"; let gameJSPath = releaseDir + "/game.js"; let srcList = [versionPath, gameJSPath]; return gulp.src(srcList) .pipe(revCollector()) .pipe(gulp.dest(releaseDir)); } }); gulp.task("optimizeOpen_BD", ["version_BD"], function(cb) { let bdOptimize = config.bdOptimize; if (!bdOptimize || !bdOptimize.useOptimizeOpen) { return cb(); } // 首屏加载优化(秒开),修改game.json let filePath = path.join(releaseDir, "game.json"); if (!fs.existsSync(filePath)) { return cb(); } let fileContent = fs.readFileSync(filePath, "utf8"); let fileConObj = JSON.parse(fileContent); if (bdOptimize.preloadRes) { fileConObj.preloadResources = bdOptimize.preloadResList; } else { delete fileConObj.preloadResources; } fs.writeFileSync(filePath, JSON.stringify(fileConObj, null, 4), "utf8"); return cb(); }); gulp.task("buildBDProj", ["optimizeOpen_BD"], function() { console.log("all tasks completed"); });