timePast auto reconnect
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c9ac4a6470
commit
50c8976712
@ -69,6 +69,8 @@ export class GameScene extends Component {
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}
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update(dt: number) {
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this.gameManager.localTimePast();
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// Send Inputs
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if (this._selfSpeed && this._selfSpeed.lengthSqr()) {
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this._selfSpeed.normalize().multiplyScalar(gameConfig.moveSpeed);
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@ -46,13 +46,9 @@ export class GameManager {
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if (!this.client.isConnected) {
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let resConnect = await this.client.connect();
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if (!resConnect.isSucc) {
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if (confirm('连接到服务器失败,是否重试')) {
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await new Promise(rs => { setTimeout(rs, 2000) })
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return this.join();
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}
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else {
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return;
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}
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}
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}
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let ret = await this.client.callApi('Join', {});
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@ -92,13 +88,6 @@ export class GameManager {
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});
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})
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})
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// 本地时间流逝(会被下一次服务器状态覆盖)
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this.gameSystem.applyInput({
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type: 'TimePast',
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dt: Date.now() - this.lastRecvSetverStateTime
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});
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this.lastRecvSetverStateTime = Date.now();
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}
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pendingInputMsgs: MsgClientInput[] = [];
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@ -119,13 +108,15 @@ export class GameManager {
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...input,
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playerId: this.selfPlayerId
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});
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}
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// 本地时间流逝(会被下一次服务器状态覆盖)
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// this.gameSystem.applyInput({
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// type: 'TimePast',
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// dt: Date.now() - this.lastRecvSetverStateTime
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// });
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// this.lastRecvSetverStateTime = Date.now();
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localTimePast() {
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this.gameSystem.applyInput({
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type: 'TimePast',
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dt: Date.now() - this.lastRecvSetverStateTime
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});
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this.lastRecvSetverStateTime = Date.now();
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}
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}
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