layaair-example
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163
examples/layaair/frontend/.laya/publish_bdgame.js
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163
examples/layaair/frontend/.laya/publish_bdgame.js
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// v1.8.0
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const ideModuleDir = global.ideModuleDir;
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const workSpaceDir = global.workSpaceDir;
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//引用插件模块
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const gulp = require(ideModuleDir + "gulp");
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const fs = require("fs");
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const path = require("path");
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const revCollector = require(ideModuleDir + 'gulp-rev-collector');
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let copyLibsTask = ["copyPlatformLibsJsFile"];
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let versiontask = ["version2"];
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let
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config,
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releaseDir;
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let versionCon; // 版本管理version.json
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let commandSuffix,
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layarepublicPath;
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gulp.task("preCreate_BD", copyLibsTask, function() {
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releaseDir = global.releaseDir;
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config = global.config;
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commandSuffix = global.commandSuffix;
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layarepublicPath = global.layarepublicPath;
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});
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gulp.task("copyPlatformFile_BD", ["preCreate_BD"], function() {
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let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bdfiles");
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// 如果新建项目时已经点击了"微信/百度小游戏bin目录快速调试",不再拷贝
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let hasPlatform =
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fs.existsSync(path.join(workSpaceDir, "bin", "game.js")) &&
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fs.existsSync(path.join(workSpaceDir, "bin", "game.json")) &&
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fs.existsSync(path.join(workSpaceDir, "bin", "project.swan.json"));
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let hasPublishPlatform =
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fs.existsSync(path.join(releaseDir, "game.js")) &&
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fs.existsSync(path.join(releaseDir, "game.json")) &&
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fs.existsSync(path.join(releaseDir, "project.swan.json"));
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let copyLibsList;
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if (hasPlatform || hasPublishPlatform) {
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copyLibsList = [`${adapterPath}/swan-game-adapter.js`];
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} else {
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copyLibsList = [`${adapterPath}/*.*`];
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}
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var stream = gulp.src(copyLibsList);
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return stream.pipe(gulp.dest(releaseDir));
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});
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gulp.task("modifyFile_BD", versiontask, function() {
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// 修改game.json文件
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let gameJsonPath = path.join(releaseDir, "game.json");
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let content = fs.readFileSync(gameJsonPath, "utf8");
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let conJson = JSON.parse(content);
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conJson.deviceOrientation = config.bdInfo.orientation;
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content = JSON.stringify(conJson, null, 4);
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fs.writeFileSync(gameJsonPath, content, "utf8");
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if (config.version) {
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let versionPath = releaseDir + "/version.json";
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versionCon = fs.readFileSync(versionPath, "utf8");
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versionCon = JSON.parse(versionCon);
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}
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let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
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// 百度小游戏项目,修改index.js
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let filePath = path.join(releaseDir, indexJsStr);
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if (!fs.existsSync(filePath)) {
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return;
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}
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let fileContent = fs.readFileSync(filePath, "utf8");
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fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
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fs.writeFileSync(filePath, fileContent, "utf8");
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});
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// 开放域的情况下,合并game.js和index.js,并删除game.js
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gulp.task("openData_BD", ["modifyFile_BD"], function (cb) {
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if (config.openDataZone) {
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let versionCon;
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if (config.version) {
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let versionPath = releaseDir + "/version.json";
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versionCon = fs.readFileSync(versionPath, "utf8");
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versionCon = JSON.parse(versionCon);
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}
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let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
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let indexPath = path.join(releaseDir, indexJsStr);
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let indexjs = readFile(indexPath);
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let gamejs = readFile(releaseDir + "/game.js");
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if (gamejs && indexjs) {
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gamejs = gamejs.replace(`require("index.js")`, indexjs);
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fs.writeFileSync(indexPath, gamejs, 'utf-8');
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}
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return cb();
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}
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cb();
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});
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function readFile(path) {
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if (fs.existsSync(path)) {
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return fs.readFileSync(path, "utf-8");
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}
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return null;
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}
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gulp.task("modifyMinJs_BD", ["openData_BD"], function() {
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// 如果保留了平台文件,如果同时取消使用min类库,就会出现文件引用不正确的问题
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if (config.keepPlatformFile) {
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/min\/laya(-[\w\d]+)?\.bdmini\.min\.js/gm, "laya.bdmini.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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}
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if (!config.useMinJsLibs) {
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return;
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}
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/(min\/)?laya(-[\w\d]+)?\.bdmini(\.min)?\.js/gm, "min/laya.bdmini.min.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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});
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gulp.task("version_BD", ["modifyMinJs_BD"], function() {
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// 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题
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if (config.keepPlatformFile) {
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let fileJsPath = path.join(releaseDir, "game.js");
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let content = fs.readFileSync(fileJsPath, "utf-8");
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content = content.replace(/laya(-[\w\d]+)?\.bdmini/gm, "laya.bdmini");
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content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
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fs.writeFileSync(fileJsPath, content, 'utf-8');
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}
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if (config.version) {
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let versionPath = releaseDir + "/version.json";
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let gameJSPath = releaseDir + "/game.js";
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let srcList = [versionPath, gameJSPath];
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return gulp.src(srcList)
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.pipe(revCollector())
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.pipe(gulp.dest(releaseDir));
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}
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});
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gulp.task("optimizeOpen_BD", ["version_BD"], function(cb) {
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let bdOptimize = config.bdOptimize;
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if (!bdOptimize || !bdOptimize.useOptimizeOpen) {
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return cb();
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}
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// 首屏加载优化(秒开),修改game.json
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let filePath = path.join(releaseDir, "game.json");
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if (!fs.existsSync(filePath)) {
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return cb();
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}
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let fileContent = fs.readFileSync(filePath, "utf8");
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let fileConObj = JSON.parse(fileContent);
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if (bdOptimize.preloadRes) {
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fileConObj.preloadResources = bdOptimize.preloadResList;
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} else {
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delete fileConObj.preloadResources;
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}
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fs.writeFileSync(filePath, JSON.stringify(fileConObj, null, 4), "utf8");
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return cb();
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});
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gulp.task("buildBDProj", ["optimizeOpen_BD"], function() {
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console.log("all tasks completed");
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});
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