和解的实现
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@ -0,0 +1,12 @@
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import { ApiCallWs } from "tsrpc";
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import { roomInstance } from "..";
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import { ReqJoin, ResJoin } from "../shared/protocols/PtlJoin";
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export async function ApiJoin(call: ApiCallWs<ReqJoin, ResJoin>) {
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let playerId = roomInstance.join(call.req, call.conn);
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call.succ({
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playerId: playerId,
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gameState: roomInstance.gameSystem.state
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})
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}
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@ -1,12 +0,0 @@
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import { ApiCallWs } from "tsrpc";
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import { roomInstance } from "..";
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import { ReqJoinRoom, ResJoinRoom } from "../shared/protocols/PtlJoinRoom";
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export async function ApiJoinRoom(call: ApiCallWs<ReqJoinRoom, ResJoinRoom>) {
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let uid = roomInstance.join(call.req, call.conn);
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call.succ({
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uid: uid,
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roomState: roomInstance.state
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})
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}
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@ -1,17 +1,36 @@
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import 'k8w-extend-native';
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import * as path from "path";
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import { WsServer } from "tsrpc";
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import { WsConnection, WsServer } from "tsrpc";
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import { Room } from './models/Room';
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import { serviceProto } from './shared/protocols/serviceProto';
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import { serviceProto, ServiceType } from './shared/protocols/serviceProto';
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// Create the Server
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export const server = new WsServer(serviceProto, {
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port: 3000,
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// Remove this to use binary mode (remove from the client too)
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json: true
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// json: true
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});
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// 测试,只有一个房间
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// 断开连接后退出房间
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server.flows.postDisconnectFlow.push(v => {
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let conn = v.conn as WsConnection<ServiceType>;
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if (conn.playerId) {
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roomInstance.leave(conn.playerId, conn);
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}
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return v;
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})
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// 模拟网络延迟
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server.flows.preRecvDataFlow.push(async v => {
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await new Promise(rs => { setTimeout(rs, 300) })
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return v;
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})
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server.flows.preSendDataFlow.push(async v => {
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await new Promise(rs => { setTimeout(rs, 300) })
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return v;
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})
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export const roomInstance = new Room(server);
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// Initialize before server start
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@ -1,102 +1,100 @@
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import { WsConnection, WsServer } from "tsrpc";
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import { ReqJoinRoom } from "../shared/protocols/PtlJoinRoom";
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import { MsgFrame } from "../shared/protocols/serverMsgs/MsgFrame";
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import { GameSystem, GameSystemInput, PlayerJoin } from "../shared/game/GameSystem";
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import { ReqJoin } from "../shared/protocols/PtlJoin";
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import { ServiceType } from "../shared/protocols/serviceProto";
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import { applyPlayerInput, PlayerInput, PlayerState } from "../shared/states/Player";
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import { RoomState } from "../shared/states/RoomState";
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/**
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* 服务端 - 房间 - 逻辑系统
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*/
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export class Room {
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state: RoomState = {
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players: []
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}
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// 次数/秒
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syncRate = 10;
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lastUid = 0;
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syncRate = 3;
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nextPlayerId = 1;
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gameSystem = new GameSystem();
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server: WsServer<ServiceType>;
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conns: WsConnection[] = [];
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pendingInputs: MsgFrame['inputs'] = [];
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conns: WsConnection<ServiceType>[] = [];
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pendingInputs: GameSystemInput[] = [];
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playerLastSn: { [playerId: number]: number | undefined } = {};
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lastSyncTime?: number;
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constructor(server: WsServer<ServiceType>) {
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this.server = server;
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setInterval(() => { this.sendSyncFrame() }, 1000 / this.syncRate);
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}
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sendSyncFrame() {
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// 发送同步帧
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this.server.broadcastMsg('serverMsgs/Frame', {
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inputs: this.pendingInputs
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}, this.conns);
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this.pendingInputs = [];
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setInterval(() => { this.sync() }, 1000 / this.syncRate);
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}
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/** 加入房间 */
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join(req: ReqJoinRoom, conn: WsConnection<ServiceType>) {
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let player: PlayerState = {
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...req,
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uid: ++this.lastUid,
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join(req: ReqJoin, conn: WsConnection<ServiceType>) {
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let input: PlayerJoin = {
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type: 'PlayerJoin',
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playerId: this.nextPlayerId++,
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// 初始位置随机
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pos: {
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x: Math.random() * 10,
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y: Math.random() * 10
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}
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}
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this.conns.push(conn);
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this.state.players.push(player);
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this.applyInput(input);
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conn.uid = player.uid;
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conn.listenMsg('clientMsgs/Input', call => {
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this.pendingInputs.push({
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uid: player.uid,
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msgInput: call.msg
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});
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this.applyInput({
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uid: player.uid,
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input: call.msg
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});
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this.conns.push(conn);
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conn.playerId = input.playerId;
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conn.listenMsg('client/ClientInput', call => {
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this.playerLastSn[input.playerId] = call.msg.sn;
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call.msg.inputs.forEach(v => {
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this.applyInput({
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...v,
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playerId: input.playerId
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});
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})
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});
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this.server.broadcastMsg('serverMsgs/Join', {
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player: player
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}, this.conns);
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return input.playerId;
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}
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return player.uid;
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applyInput(input: GameSystemInput) {
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this.pendingInputs.push(input);
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}
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sync() {
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let inputs = this.pendingInputs;
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this.pendingInputs = [];
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// Apply inputs
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inputs.forEach(v => {
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this.gameSystem.applyInput(v)
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});
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// TimePast
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let now = process.uptime();
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this.applyInput({
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type: 'TimePast',
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dt: now - (this.lastSyncTime ?? now)
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});
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this.lastSyncTime = now;
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// 发送同步帧
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this.conns.forEach(v => {
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v.sendMsg('server/Frame', {
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inputs: inputs,
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lastSn: this.playerLastSn[v.playerId!]
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})
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});
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}
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/** 离开房间 */
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leave(uid: number, conn: WsConnection<ServiceType>) {
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this.conns.removeOne(v => v.uid === uid);
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this.state.players.removeOne(v => v.uid === uid);
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conn.unlistenMsgAll('clientMsgs/Input');
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this.server.broadcastMsg('serverMsgs/Leave', {
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uid: uid
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}, this.conns);
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leave(playerId: number, conn: WsConnection<ServiceType>) {
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this.conns.removeOne(v => v.playerId === playerId);
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this.applyInput({
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type: 'PlayerLeave',
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playerId: playerId
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});
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}
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applyInput(input: RoomInput) {
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let playerIndex = this.state.players.findIndex(v => v.uid === input.uid);
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if (playerIndex > -1) {
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this.state.players[playerIndex] = applyPlayerInput(this.state.players[playerIndex], input.input);
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}
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}
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}
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export interface RoomInput {
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uid: number,
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input: PlayerInput
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}
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declare module 'tsrpc' {
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export interface WsConnection {
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uid?: number;
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playerId?: number;
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}
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}
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import { gameConfig } from "./gameConfig";
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import { ArrowState } from "./state/ArrowState";
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import { PlayerState } from "./state/PlayerState";
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export interface GameSystemState {
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now: number,
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players: PlayerState[],
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arrow: ArrowState[],
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nextArrowId: number
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}
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export class GameSystem {
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// State (Render Pull)
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private _state: GameSystemState = {
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now: 0,
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players: [],
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arrow: [],
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nextArrowId: 1
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}
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get state(): Readonly<GameSystemState> {
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return this._state
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}
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reset(state: GameSystemState) {
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this._state = Object.merge({}, state);
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}
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// Input
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applyInput(input: GameSystemInput) {
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if (input.type === 'PlayerMove') {
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let player = this._state.players.find(v => v.id === input.playerId);
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if (!player) {
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return;
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}
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if (player.dizzyEndTime && player.dizzyEndTime > this._state.now) {
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return;
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}
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player.pos.x += input.speed.x * input.dt;
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player.pos.y += input.speed.y * input.dt;
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}
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else if (input.type === 'PlayerAttack') {
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let player = this._state.players.find(v => v.id === input.playerId);
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if (player) {
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this._state.arrow.push({
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id: this._state.nextArrowId++,
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fromPlayerId: input.playerId,
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startPos: { ...player.pos },
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startTime: this._state.now,
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targetPos: {
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x: player.pos.x + input.direction.x * gameConfig.arrowDistance,
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y: player.pos.y + input.direction.y * gameConfig.arrowDistance
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},
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targetTime: this._state.now + gameConfig.arrowFlyTime
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});
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}
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}
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else if (input.type === 'PlayerJoin') {
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this.state.players.push({
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id: input.playerId,
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pos: { ...input.pos }
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})
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}
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else if (input.type === 'PlayerLeave') {
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this.state.players.remove(v => v.id === input.playerId);
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}
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else if (input.type === 'TimePast') {
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this._state.now += input.dt;
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// 落地的 Arrow
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for (let i = this._state.arrow.length - 1; i > -1; --i) {
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let arrow = this._state.arrow[i];
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if (arrow.targetTime <= this._state.now) {
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// 伤害判定
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let damagedPlayers = this._state.players.filter(v => {
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return (v.pos.x - arrow.targetPos.x) * (v.pos.x - arrow.targetPos.x) + (v.pos.y - arrow.targetPos.y) * (v.pos.y - arrow.targetPos.y) <= gameConfig.arrowDistance * gameConfig.arrowDistance
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});
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damagedPlayers.forEach(p => {
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// 设置击晕状态
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p.dizzyEndTime = this._state.now + gameConfig.arrowDizzyTime;
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// Event
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this.onDamage.forEach(h => h({
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fromPlayerId: arrow.fromPlayerId,
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toPlayerId: p.id
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}))
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})
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}
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}
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}
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}
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// Events (Game Push)
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onDamage: ((e: { fromPlayerId: number, toPlayerId: number }) => void)[] = [];
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}
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export interface PlayerMove {
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type: 'PlayerMove',
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playerId: number,
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speed: { x: number, y: number },
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// 移动的时间 (秒)
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dt: number,
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}
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export interface PlayerAttack {
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type: 'PlayerAttack',
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playerId: number,
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direction: { x: number, y: number },
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}
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export interface PlayerJoin {
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type: 'PlayerJoin',
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playerId: number,
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pos: { x: number, y: number }
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}
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export interface PlayerLeave {
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type: 'PlayerLeave',
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playerId: number
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}
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export interface TimePast {
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type: 'TimePast',
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dt: number
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}
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export type GameSystemInput = PlayerMove | PlayerAttack | PlayerJoin | PlayerLeave | TimePast;
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export const gameConfig = {
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// 攻击技能的冷却时间(毫秒)
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attackCD: 1000,
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moveSpeed: 10,
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arrowFlyTime: 1000,
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arrowDistance: 2,
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arrowDizzyTime: 1000
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}
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export type ArrowState = {
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id: number,
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fromPlayerId: number,
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startTime: number,
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startPos: { x: number, y: number },
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targetTime: number,
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targetPos: { x: number, y: number }
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}
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export interface PlayerState {
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id: number,
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// 位置
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pos: { x: number, y: number },
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// 晕眩结束时间
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dizzyEndTime?: number,
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}
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import { GameSystemState } from "../game/GameSystem";
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export interface ReqJoin {
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}
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export interface ResJoin {
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playerId: number,
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gameState: GameSystemState
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}
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// export const conf = {}
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import { PlayerState } from "../states/Player";
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import { RoomState } from "../states/RoomState";
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export interface ReqJoinRoom {
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nickname: string;
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skinId: number;
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}
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export interface ResJoinRoom {
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uid: number,
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roomState: RoomState
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}
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// export const conf = {}
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import { PlayerAttack, PlayerMove } from "../../game/GameSystem";
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export interface MsgClientInput {
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sn: number,
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inputs: ClientInput[]
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};
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export type ClientInput = Omit<PlayerMove, 'playerId'> | Omit<PlayerAttack, 'playerId'>;
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import { PlayerInput } from "../../states/Player";
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export type MsgInput = { sn: number } & PlayerInput;
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import { GameSystemInput } from "../../game/GameSystem";
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export interface MsgFrame {
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inputs: GameSystemInput[],
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lastSn?: number
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}
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import { MsgInput } from "../clientMsgs/MsgInput";
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export interface MsgFrame {
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inputs: {
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uid: number,
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msgInput: MsgInput
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}[]
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}
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import { PlayerState } from "../../states/Player";
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export interface MsgJoin {
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player: PlayerState;
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}
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export interface MsgLeave {
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uid: number;
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}
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import { ServiceProto } from 'tsrpc-proto';
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import { MsgInput } from './clientMsgs/MsgInput';
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import { ReqJoinRoom, ResJoinRoom } from './PtlJoinRoom';
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import { MsgFrame } from './serverMsgs/MsgFrame';
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import { MsgJoin } from './serverMsgs/MsgJoin';
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import { MsgLeave } from './serverMsgs/MsgLeave';
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import { MsgClientInput } from './client/MsgClientInput';
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import { ReqJoin, ResJoin } from './PtlJoin';
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import { MsgFrame } from './server/MsgFrame';
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export interface ServiceType {
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api: {
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"JoinRoom": {
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req: ReqJoinRoom,
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res: ResJoinRoom
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"Join": {
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req: ReqJoin,
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res: ResJoin
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}
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},
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msg: {
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"clientMsgs/Input": MsgInput,
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"serverMsgs/Frame": MsgFrame,
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"serverMsgs/Join": MsgJoin,
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"serverMsgs/Leave": MsgLeave
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"client/ClientInput": MsgClientInput,
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"server/Frame": MsgFrame
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}
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}
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export const serviceProto: ServiceProto<ServiceType> = {
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"version": 3,
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"services": [
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{
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"id": 2,
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"name": "clientMsgs/Input",
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"id": 0,
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"name": "client/ClientInput",
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"type": "msg"
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},
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{
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"id": 3,
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"name": "JoinRoom",
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"id": 1,
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"name": "Join",
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"type": "api"
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},
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{
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"id": 7,
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"name": "serverMsgs/Frame",
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"type": "msg"
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},
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{
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"id": 4,
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"name": "serverMsgs/Join",
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"type": "msg"
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},
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{
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"id": 5,
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"name": "serverMsgs/Leave",
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"id": 2,
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"name": "server/Frame",
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"type": "msg"
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}
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],
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"types": {
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"clientMsgs/MsgInput/MsgInput": {
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"type": "Intersection",
|
||||
"client/MsgClientInput/MsgClientInput": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "sn",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "inputs",
|
||||
"type": {
|
||||
"type": "Array",
|
||||
"elementType": {
|
||||
"type": "Reference",
|
||||
"target": "client/MsgClientInput/ClientInput"
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"client/MsgClientInput/ClientInput": {
|
||||
"type": "Union",
|
||||
"members": [
|
||||
{
|
||||
"id": 0,
|
||||
"type": {
|
||||
"target": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/PlayerMove"
|
||||
},
|
||||
"keys": [
|
||||
"playerId"
|
||||
],
|
||||
"type": "Omit"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"type": {
|
||||
"target": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/PlayerAttack"
|
||||
},
|
||||
"keys": [
|
||||
"playerId"
|
||||
],
|
||||
"type": "Omit"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"../game/GameSystem/PlayerMove": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "type",
|
||||
"type": {
|
||||
"type": "Literal",
|
||||
"literal": "PlayerMove"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "playerId",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "speed",
|
||||
"type": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "sn",
|
||||
"name": "x",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "y",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
@ -69,19 +131,15 @@ export const serviceProto: ServiceProto<ServiceType> = {
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"id": 3,
|
||||
"name": "dt",
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../states/Player/PlayerInput"
|
||||
"type": "Number"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"../states/Player/PlayerInput": {
|
||||
"type": "Reference",
|
||||
"target": "../states/Player/PlayerMove"
|
||||
},
|
||||
"../states/Player/PlayerMove": {
|
||||
"../game/GameSystem/PlayerAttack": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
@ -89,12 +147,19 @@ export const serviceProto: ServiceProto<ServiceType> = {
|
||||
"name": "type",
|
||||
"type": {
|
||||
"type": "Literal",
|
||||
"literal": "move"
|
||||
"literal": "PlayerAttack"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "offset",
|
||||
"name": "playerId",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "direction",
|
||||
"type": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
@ -117,87 +182,276 @@ export const serviceProto: ServiceProto<ServiceType> = {
|
||||
}
|
||||
]
|
||||
},
|
||||
"PtlJoinRoom/ReqJoinRoom": {
|
||||
"PtlJoin/ReqJoin": {
|
||||
"type": "Interface"
|
||||
},
|
||||
"PtlJoin/ResJoin": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "nickname",
|
||||
"name": "playerId",
|
||||
"type": {
|
||||
"type": "String"
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "skinId",
|
||||
"name": "gameState",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/GameSystemState"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"PtlJoinRoom/ResJoinRoom": {
|
||||
"../game/GameSystem/GameSystemState": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "uid",
|
||||
"name": "now",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"name": "roomState",
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../states/RoomState/RoomState"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"../states/RoomState/RoomState": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"id": 1,
|
||||
"name": "players",
|
||||
"type": {
|
||||
"type": "Array",
|
||||
"elementType": {
|
||||
"type": "Reference",
|
||||
"target": "../states/Player/PlayerState"
|
||||
"target": "../game/state/PlayerState/PlayerState"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "arrow",
|
||||
"type": {
|
||||
"type": "Array",
|
||||
"elementType": {
|
||||
"type": "Reference",
|
||||
"target": "../game/state/ArrowState/ArrowState"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"name": "nextArrowId",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"../states/Player/PlayerState": {
|
||||
"../game/state/PlayerState/PlayerState": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "uid",
|
||||
"name": "id",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "nickname",
|
||||
"name": "pos",
|
||||
"type": {
|
||||
"type": "String"
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "x",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "y",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "skinId",
|
||||
"name": "dizzyEndTime",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
},
|
||||
"optional": true
|
||||
}
|
||||
]
|
||||
},
|
||||
"../game/state/ArrowState/ArrowState": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "id",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "fromPlayerId",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "startTime",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"name": "startPos",
|
||||
"type": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "x",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "y",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"name": "targetTime",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"name": "targetPos",
|
||||
"type": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "x",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "y",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"server/MsgFrame/MsgFrame": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "inputs",
|
||||
"type": {
|
||||
"type": "Array",
|
||||
"elementType": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/GameSystemInput"
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "lastSn",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
},
|
||||
"optional": true
|
||||
}
|
||||
]
|
||||
},
|
||||
"../game/GameSystem/GameSystemInput": {
|
||||
"type": "Union",
|
||||
"members": [
|
||||
{
|
||||
"id": 0,
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/PlayerMove"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/PlayerAttack"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/PlayerJoin"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/PlayerLeave"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../game/GameSystem/TimePast"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"../game/GameSystem/PlayerJoin": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "type",
|
||||
"type": {
|
||||
"type": "Literal",
|
||||
"literal": "PlayerJoin"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "playerId",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"name": "pos",
|
||||
"type": {
|
||||
"type": "Interface",
|
||||
@ -221,57 +475,40 @@ export const serviceProto: ServiceProto<ServiceType> = {
|
||||
}
|
||||
]
|
||||
},
|
||||
"serverMsgs/MsgFrame/MsgFrame": {
|
||||
"../game/GameSystem/PlayerLeave": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "inputs",
|
||||
"name": "type",
|
||||
"type": {
|
||||
"type": "Array",
|
||||
"elementType": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "uid",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "msgInput",
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "clientMsgs/MsgInput/MsgInput"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
"type": "Literal",
|
||||
"literal": "PlayerLeave"
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 1,
|
||||
"name": "playerId",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"serverMsgs/MsgJoin/MsgJoin": {
|
||||
"../game/GameSystem/TimePast": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
{
|
||||
"id": 0,
|
||||
"name": "player",
|
||||
"name": "type",
|
||||
"type": {
|
||||
"type": "Reference",
|
||||
"target": "../states/Player/PlayerState"
|
||||
"type": "Literal",
|
||||
"literal": "TimePast"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"serverMsgs/MsgLeave/MsgLeave": {
|
||||
"type": "Interface",
|
||||
"properties": [
|
||||
},
|
||||
{
|
||||
"id": 0,
|
||||
"name": "uid",
|
||||
"id": 1,
|
||||
"name": "dt",
|
||||
"type": {
|
||||
"type": "Number"
|
||||
}
|
||||
|
@ -1,30 +0,0 @@
|
||||
export interface PlayerState {
|
||||
uid: number,
|
||||
nickname: string,
|
||||
skinId: number,
|
||||
|
||||
// 可变状态
|
||||
pos: {
|
||||
x: number,
|
||||
y: number
|
||||
}
|
||||
}
|
||||
|
||||
export interface PlayerMove {
|
||||
type: 'move',
|
||||
// 位移距离
|
||||
offset: {
|
||||
x: number,
|
||||
y: number
|
||||
}
|
||||
}
|
||||
export type PlayerInput = PlayerMove;
|
||||
|
||||
export function applyPlayerInput(state: PlayerState, input: PlayerInput): PlayerState {
|
||||
if (input.type === 'move') {
|
||||
state.pos.x += input.offset.x;
|
||||
state.pos.y += input.offset.y;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
@ -1,5 +0,0 @@
|
||||
import { PlayerState } from "./Player";
|
||||
|
||||
export interface RoomState {
|
||||
players: PlayerState[]
|
||||
}
|
@ -4,52 +4,32 @@
|
||||
"_objFlags": 0,
|
||||
"_native": "",
|
||||
"_effectAsset": {
|
||||
"__uuid__": "1baf0fc9-befa-459c-8bdd-af1a450a0319"
|
||||
"__uuid__": "a3cd009f-0ab0-420d-9278-b9fdab939bbc",
|
||||
"__expectedType__": "cc.EffectAsset"
|
||||
},
|
||||
"_techIdx": 0,
|
||||
"_defines": [
|
||||
{
|
||||
"USE_ALBEDO_MAP": true,
|
||||
"ROUGHNESS_CHANNEL": "g",
|
||||
"METALLIC_CHANNEL": "b",
|
||||
"OCCLUSION_CHANNEL": "r"
|
||||
"USE_TEXTURE": true
|
||||
}
|
||||
],
|
||||
"_states": [
|
||||
{
|
||||
"rasterizerState": {},
|
||||
"depthStencilState": {},
|
||||
"blendState": {
|
||||
"targets": [
|
||||
{}
|
||||
]
|
||||
},
|
||||
"depthStencilState": {},
|
||||
"rasterizerState": {}
|
||||
}
|
||||
}
|
||||
],
|
||||
"_props": [
|
||||
{
|
||||
"albedoScale": {
|
||||
"__type__": "cc.Vec4",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1,
|
||||
"w": 1
|
||||
},
|
||||
"pbrScale": {
|
||||
"__type__": "cc.Vec4",
|
||||
"x": 1,
|
||||
"y": 0.242535620927811,
|
||||
"z": 0.400000005960464,
|
||||
"w": 1
|
||||
},
|
||||
"alphaThreshold": 1,
|
||||
"normalStrenth": 1,
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"mainTexture": {
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"__uuid__": "27e1fcb7-5016-4252-8c43-ac9c1c97308e@6c48a"
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},
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"occlusion": 1,
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"roughness": 0.242535620927811,
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"metallic": 0.400000005960464
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"__uuid__": "27e1fcb7-5016-4252-8c43-ac9c1c97308e@6c48a",
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"__expectedType__": "cc.Texture2D"
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}
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}
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]
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}
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}
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "40e7bad4-3fa9-45c6-9d50-ce41c40e8174",
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"files": [],
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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{
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"__type__": "cc.Material",
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"_name": "Material #7",
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"_objFlags": 0,
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"_native": "",
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"_effectAsset": {
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"__uuid__": "1baf0fc9-befa-459c-8bdd-af1a450a0319",
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"__expectedType__": "cc.EffectAsset"
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},
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"_techIdx": 0,
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{
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"USE_ALBEDO_MAP": true
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}
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],
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"_states": [
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{
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"rasterizerState": {},
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"blendState": {
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"depthStencilState": {}
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"albedoScale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"metallic": 0.400000005960464,
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"roughness": 0.70710676908493
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}
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]
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@ -0,0 +1,11 @@
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{
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"ver": "1.0.9",
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"importer": "material",
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"imported": true,
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"uuid": "bc711895-84b3-4729-85f8-978c46347d19",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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{
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"__type__": "cc.Material",
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"_native": "",
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"_effectAsset": {
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"__uuid__": "a3cd009f-0ab0-420d-9278-b9fdab939bbc",
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"__expectedType__": "cc.EffectAsset"
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"_techIdx": 0,
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"_defines": [
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{
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"USE_INSTANCING": true,
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"USE_TEXTURE": true
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}
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],
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"_states": [
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{
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"rasterizerState": {},
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"depthStencilState": {},
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"blendState": {
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"targets": [
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{}
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]
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}
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],
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"mainTexture": {
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"__expectedType__": "cc.Texture2D"
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}
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]
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}
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@ -0,0 +1,11 @@
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{
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"ver": "1.0.9",
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"importer": "material",
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"imported": true,
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"uuid": "5cf1ff47-b589-490a-bc78-a88f743b9798",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
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@ -72,7 +72,7 @@
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"userData": {
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"gltfIndex": 0,
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"wrapMode": 2,
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"sample": 60,
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"sample": 30,
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"span": {
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"from": 0.8,
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"to": 1.5
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@ -95,7 +95,7 @@
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"userData": {
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"gltfIndex": 0,
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"wrapMode": 2,
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"sample": 60,
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"sample": 30,
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"span": {
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"from": 1.5333333333333334,
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"to": 2.2
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@ -264,14 +264,12 @@
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"name": "run",
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"from": 0.8,
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"to": 1.5,
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"fps": 60,
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"wrapMode": 2
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},
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{
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"name": "attack",
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"from": 1.5333333333333334,
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"to": 2.2,
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"fps": 60,
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"wrapMode": 2
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},
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{
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|
12
examples/cocos-creator-multiplayer/frontend/assets/mat.meta
Normal file
12
examples/cocos-creator-multiplayer/frontend/assets/mat.meta
Normal file
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "e8e5dc6d-bdfe-4c40-8e74-4f36361cee55",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
|
@ -0,0 +1,12 @@
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{
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"ver": "1.1.0",
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"importer": "directory",
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"imported": true,
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"uuid": "9aaf6024-7754-4b77-b5f5-7ca6d1ef973a",
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"files": [],
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"subMetas": {},
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"userData": {
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"compressionType": {},
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"isRemoteBundle": {}
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}
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}
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{
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"ver": "1.0.21",
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"importer": "image",
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"imported": true,
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"uuid": "ae68bc97-2fbf-4ff6-a6be-d9375f9a3423",
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"files": [
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".png",
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".json"
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],
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"subMetas": {
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"6c48a": {
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"importer": "texture",
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"uuid": "ae68bc97-2fbf-4ff6-a6be-d9375f9a3423@6c48a",
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"displayName": "grass",
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"id": "6c48a",
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"name": "texture",
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"userData": {
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"wrapModeS": "repeat",
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"wrapModeT": "repeat",
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"minfilter": "linear",
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"magfilter": "linear",
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"mipfilter": "none",
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"anisotropy": 0,
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"isUuid": true,
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"imageUuidOrDatabaseUri": "ae68bc97-2fbf-4ff6-a6be-d9375f9a3423"
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},
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"ver": "1.0.21",
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"imported": true,
|
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"files": [
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".json"
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],
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"subMetas": {}
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}
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},
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"userData": {
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"hasAlpha": false,
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"type": "texture",
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"redirect": "ae68bc97-2fbf-4ff6-a6be-d9375f9a3423@6c48a"
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}
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}
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@ -0,0 +1,42 @@
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{
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"__type__": "cc.Material",
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"_name": "",
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"_objFlags": 0,
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"_native": "",
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"_effectAsset": {
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"__uuid__": "a3cd009f-0ab0-420d-9278-b9fdab939bbc",
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"__expectedType__": "cc.EffectAsset"
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},
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"_techIdx": 0,
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"_defines": [
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{
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"USE_TEXTURE": true
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}
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],
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"_states": [
|
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{
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"rasterizerState": {},
|
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"depthStencilState": {},
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"blendState": {
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"targets": [
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{}
|
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]
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}
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}
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],
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"_props": [
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{
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"mainTexture": {
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"__uuid__": "ae68bc97-2fbf-4ff6-a6be-d9375f9a3423@6c48a",
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"__expectedType__": "cc.Texture2D"
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},
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"tilingOffset": {
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"__type__": "cc.Vec4",
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"x": 100,
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"y": 100,
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"z": 0,
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"w": 0
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}
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}
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]
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}
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@ -0,0 +1,11 @@
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{
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"ver": "1.0.9",
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"importer": "material",
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"imported": true,
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"uuid": "00f711c1-6f4c-4de3-bc9b-52888e03f3ac",
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"files": [
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".json"
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],
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"subMetas": {},
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"userData": {}
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}
|
@ -1,10 +1,8 @@
|
||||
import { _decorator, Component, Node, EventTouch, tween, Vec2, Vec3 } from 'cc';
|
||||
import { MathUtil } from '../../../scripts/models/MathUtil';
|
||||
import { Component, EventTouch, Node, Vec2, Vec3, _decorator } from 'cc';
|
||||
import { MathUtil } from '../../scripts/models/MathUtil';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
const v3_1 = new Vec3;
|
||||
const v3_2 = new Vec3;
|
||||
|
||||
export interface JoystickOptions {
|
||||
onOperate: (output: JoystickOutput) => void,
|
||||
onOperateEnd: () => void,
|
||||
@ -38,7 +36,6 @@ export class Joystick extends Component {
|
||||
this._options = v;
|
||||
}
|
||||
|
||||
|
||||
onLoad() {
|
||||
this.node.on(Node.EventType.TOUCH_START, this.onTouch, this);
|
||||
this.node.on(Node.EventType.TOUCH_MOVE, this.onTouch, this);
|
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@ -49,6 +46,10 @@ export class Joystick extends Component {
|
||||
|
||||
private _touchStartPos?: Vec2;
|
||||
onTouch(e: EventTouch) {
|
||||
if (!e.touch) {
|
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return;
|
||||
}
|
||||
|
||||
this.disk.active = true;
|
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let loc = e.touch.getUILocation();
|
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|
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|
@ -0,0 +1,900 @@
|
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[
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{
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"__type__": "cc.Prefab",
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"_name": "",
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"_objFlags": 0,
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"_native": "",
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"data": {
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"__id__": 1
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},
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"optimizationPolicy": 0,
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{
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"__type__": "cc.Node",
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"_name": "Player",
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{
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],
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"_active": true,
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{
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"__id__": 31
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},
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{
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}
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],
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"_prefab": {
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"__id__": 35
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},
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"__type__": "cc.Quat",
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"x": 0,
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"z": 0,
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"w": 1
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},
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"__type__": "cc.Vec3",
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"x": 1,
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},
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{
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"__id__": 26
|
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},
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{
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"__id__": 28
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}
|
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],
|
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"_active": true,
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"_components": [],
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"__id__": 30
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},
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"x": 0,
|
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"y": 0,
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"z": 0
|
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},
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"_lrot": {
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"__type__": "cc.Quat",
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"x": 0,
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"z": 0,
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"w": 1
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 1,
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"y": 1,
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"z": 1
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},
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"_layer": 1073741824,
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"_euler": {
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"x": 0,
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"z": 0
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},
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"_id": ""
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},
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{
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"__type__": "cc.Node",
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"_name": "Dummy01",
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}
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"_active": true,
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"_prefab": {
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"__id__": 16
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},
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"_lpos": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 4.31247441140831e-32,
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"z": 2.27106511374586e-9
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},
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"_lrot": {
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"x": 8.146034247147302e-8,
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"w": 0.9999999999999967
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},
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"_lscale": {
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"__type__": "cc.Vec3",
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"x": 2.53999996185303,
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"y": 2.53999996185303,
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"z": 2.53999996185303
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},
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|
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|
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},
|
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"_id": ""
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},
|
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{
|
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"__type__": "cc.Node",
|
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"_name": "Body",
|
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"_objFlags": 0,
|
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"_parent": {
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},
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{
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"__id__": 5
|
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}
|
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],
|
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"_active": true,
|
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"_components": [],
|
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"_prefab": {
|
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"__id__": 7
|
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},
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"_lpos": {
|
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"x": -0.000466376630356535,
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"y": 0.0555356666445732,
|
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"z": -4.76837147544984e-9
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},
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"_lrot": {
|
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"__type__": "cc.Quat",
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"x": 0.0000013147252531426701,
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"y": 5.898311123805427e-7,
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"z": 0.7037748466382776,
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},
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"x": 0.256809949874878,
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"z": 0.0870304778218269
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"_layer": 1073741824,
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"_euler": {
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"__type__": "cc.Quat",
|
||||
"x": -0.5000003129242964,
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||||
"y": -0.49999968707550774,
|
||||
"z": -0.49999968707550774,
|
||||
"w": 0.5000003129242964
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 6.45159912109375,
|
||||
"y": 6.45159912109375,
|
||||
"z": 6.45160007476807
|
||||
},
|
||||
"_layer": 1073741824,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -90,
|
||||
"y": -89.99992828301158,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "ceW5W7cCxbcIDrr7BHLBqe"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "mixamorig:HeadTop_End(__autogen 5)",
|
||||
"_objFlags": 0,
|
||||
"_parent": {
|
||||
"__id__": 2
|
||||
},
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [],
|
||||
"_prefab": {
|
||||
"__id__": 29
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": -0.0903754904866219,
|
||||
"y": 2.27624559402466,
|
||||
"z": -1.47334516048431
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0.07992084217915124,
|
||||
"y": 0.35555240038341984,
|
||||
"z": 0.03850968875854815,
|
||||
"w": 0.9304365391786178
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 65.5876159667969,
|
||||
"y": 65.5876617431641,
|
||||
"z": 65.587646484375
|
||||
},
|
||||
"_layer": 1073741824,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 7.027884698082062,
|
||||
"y": 41.37325087834414,
|
||||
"z": 7.382559841159056
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "9evQBDrbhSio1m7RjvuLjN"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "30u7fnOj9WDp8SK/8khE/U"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.SkeletalAnimation",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 32
|
||||
},
|
||||
"playOnLoad": false,
|
||||
"_clips": [
|
||||
{
|
||||
"__uuid__": "57d4c4ef-3199-4596-bf79-7c065964ca9c@1f586",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
},
|
||||
{
|
||||
"__uuid__": "57d4c4ef-3199-4596-bf79-7c065964ca9c@cf5ee",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
},
|
||||
{
|
||||
"__uuid__": "57d4c4ef-3199-4596-bf79-7c065964ca9c@989ed",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
},
|
||||
{
|
||||
"__uuid__": "57d4c4ef-3199-4596-bf79-7c065964ca9c@ee525",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
},
|
||||
{
|
||||
"__uuid__": "57d4c4ef-3199-4596-bf79-7c065964ca9c@5b2e9",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
}
|
||||
],
|
||||
"_defaultClip": {
|
||||
"__uuid__": "57d4c4ef-3199-4596-bf79-7c065964ca9c@1f586",
|
||||
"__expectedType__": "cc.AnimationClip"
|
||||
},
|
||||
"_useBakedAnimation": false,
|
||||
"_sockets": [],
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "71bamidCpRLIBqyoKSaXUX"
|
||||
},
|
||||
{
|
||||
"__type__": "720b7a4EnZJjYpzLWJrmvT/",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 34
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "fczHMULW9AAIJRjvl2FJiZ"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "71qfN53ihYmaSuBoR11P0t"
|
||||
}
|
||||
]
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.32",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "28c95a70-5b80-4b72-8f7b-93e2cefacc98",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "Player"
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
|
||||
import { Component, _decorator } from 'cc';
|
||||
import { PlayerState } from '../../scripts/shared/game/state/PlayerState';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('Player')
|
||||
export class Player extends Component {
|
||||
|
||||
playerId!: number;
|
||||
isSelf = false;
|
||||
|
||||
init(state: PlayerState) {
|
||||
this.playerId = state.id;
|
||||
this.setPos(state.pos);
|
||||
}
|
||||
|
||||
// 把 GameSystem 空间映射到游戏空间
|
||||
setPos(pos: { x: number, y: number }) {
|
||||
this.node.setPosition(pos.y, 0, pos.x);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.22",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "720b76b8-1276-498d-8a73-2d626b9af4ff",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,115 @@
|
||||
|
||||
import { Component, instantiate, Node, Prefab, Vec2, _decorator } from 'cc';
|
||||
import { WsClient } from 'tsrpc-browser';
|
||||
import { Joystick } from '../../prefabs/Joystick/Joystick';
|
||||
import { Player } from '../../prefabs/Player/Player';
|
||||
import { FollowCamera } from '../../scripts/components/FollowCamera';
|
||||
import { GameManager } from '../../scripts/models/GameManager';
|
||||
import { gameConfig } from '../../scripts/shared/game/gameConfig';
|
||||
import { serviceProto, ServiceType } from '../../scripts/shared/protocols/serviceProto';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
* Predefined variables
|
||||
* Name = GameScene
|
||||
* DateTime = Thu Dec 02 2021 18:43:36 GMT+0800 (中国标准时间)
|
||||
* Author = k8w
|
||||
* FileBasename = GameScene.ts
|
||||
* FileBasenameNoExtension = GameScene
|
||||
* URL = db://assets/scenes/GameScene/GameScene.ts
|
||||
* ManualUrl = https://docs.cocos.com/creator/3.3/manual/zh/
|
||||
*
|
||||
*/
|
||||
|
||||
@ccclass('GameScene')
|
||||
export class GameScene extends Component {
|
||||
|
||||
@property(Joystick)
|
||||
joyStick!: Joystick;
|
||||
|
||||
@property(Prefab)
|
||||
prefabPlayer!: Prefab;
|
||||
|
||||
@property(Node)
|
||||
players!: Node;
|
||||
|
||||
@property(FollowCamera)
|
||||
camera: FollowCamera = null as any;
|
||||
|
||||
client!: WsClient<ServiceType>;
|
||||
gameManager!: GameManager;
|
||||
|
||||
private _playerInstances: { [playerId: number]: Player } = {};
|
||||
private _selfSpeed?: Vec2 = new Vec2(0, 0);
|
||||
|
||||
onLoad() {
|
||||
(window as any).game = this;
|
||||
|
||||
this.joyStick.options = {
|
||||
onOperate: v => {
|
||||
if (!this._selfSpeed) {
|
||||
this._selfSpeed = new Vec2;
|
||||
}
|
||||
this._selfSpeed.set(v.x, v.y);
|
||||
},
|
||||
onOperateEnd: () => {
|
||||
this._selfSpeed = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
this.client = new WsClient(serviceProto, {
|
||||
server: 'ws://127.0.0.1:3000',
|
||||
logger: console
|
||||
});
|
||||
this.client.flows.postDisconnectFlow.push(v => {
|
||||
location.reload()
|
||||
return v;
|
||||
})
|
||||
this.gameManager = new GameManager(this.client);
|
||||
|
||||
this.gameManager.join();
|
||||
}
|
||||
|
||||
update(dt: number) {
|
||||
// Send Inputs
|
||||
if (this._selfSpeed && this._selfSpeed.lengthSqr()) {
|
||||
this._selfSpeed.normalize().multiplyScalar(gameConfig.moveSpeed);
|
||||
this.gameManager.sendClientInput({
|
||||
type: 'PlayerMove',
|
||||
speed: {
|
||||
x: this._selfSpeed.x,
|
||||
y: this._selfSpeed.y
|
||||
},
|
||||
dt: dt
|
||||
})
|
||||
}
|
||||
|
||||
let gameState = this.gameManager.state;
|
||||
|
||||
// console.log('update', gameState.players.length)
|
||||
|
||||
// Update pos
|
||||
for (let playerState of gameState.players) {
|
||||
let player: Player = this._playerInstances[playerState.id];
|
||||
if (!player) {
|
||||
let node = instantiate(this.prefabPlayer);
|
||||
this.players.addChild(node);
|
||||
player = node.getComponent(Player)!;
|
||||
player.init(playerState);
|
||||
|
||||
if (playerState.id === this.gameManager.selfPlayerId) {
|
||||
this.camera.focusTarget = node;
|
||||
}
|
||||
|
||||
this._playerInstances[playerState.id] = player;
|
||||
}
|
||||
else {
|
||||
// console.log('setPos', playerState.id, playerState.pos.x, playerState.pos.y)
|
||||
player.setPos(playerState.pos);
|
||||
}
|
||||
}
|
||||
|
||||
// Clear left players
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.22",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "d472870e-cf19-4a1c-b32e-e57838f14f14",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -1,101 +0,0 @@
|
||||
import { WsClient } from 'tsrpc-browser';
|
||||
import { MsgInput } from './shared/protocols/clientMsgs/MsgInput';
|
||||
import { MsgFrame } from './shared/protocols/serverMsgs/MsgFrame';
|
||||
import { ServiceType } from "./shared/protocols/serviceProto";
|
||||
import { applyPlayerInput, PlayerInput, PlayerState } from "./shared/states/Player";
|
||||
import { RoomState } from './shared/states/RoomState';
|
||||
|
||||
/**
|
||||
* 客户端 - 房间 - 逻辑系统
|
||||
*/
|
||||
export class Room {
|
||||
|
||||
state: RoomState = {
|
||||
players: []
|
||||
}
|
||||
|
||||
client: WsClient<ServiceType>;
|
||||
|
||||
self?: {
|
||||
uid: number,
|
||||
// 最后一次权威状态
|
||||
lastServerState: PlayerState
|
||||
}
|
||||
private _lastSendInputSN = 0;
|
||||
private _sendingMsgs: MsgInput[] = [];
|
||||
|
||||
constructor(client: WsClient<ServiceType>) {
|
||||
this.client = client;
|
||||
this.client.listenMsg('serverMsgs/Frame', msg => {
|
||||
this.applyServerFrame(msg);
|
||||
});
|
||||
this.client.listenMsg('serverMsgs/Join', msg => {
|
||||
this.state.players.push(msg.player);
|
||||
});
|
||||
this.client.listenMsg('serverMsgs/Leave', msg => {
|
||||
this.state.players.removeOne(v => v.uid === msg.uid);
|
||||
});
|
||||
}
|
||||
|
||||
init(roomState: RoomState) {
|
||||
|
||||
}
|
||||
|
||||
/** 同步服务端的权威消息 */
|
||||
applyServerFrame(msg: MsgFrame) {
|
||||
msg.inputs.forEach(({ uid, msgInput }) => {
|
||||
let playerIndex = this.state.players.findIndex(v => v.uid === uid);
|
||||
if (playerIndex === -1) {
|
||||
return;
|
||||
}
|
||||
let newPlayer: PlayerState = this.state.players[playerIndex];
|
||||
|
||||
// 自己:和解
|
||||
if (uid === this.self?.uid) {
|
||||
this._sendingMsgs.remove(v => v.sn <= msgInput.sn);
|
||||
this.state.players[playerIndex] = this.self.lastServerState;
|
||||
// 预测
|
||||
this._sendingMsgs.forEach(v => {
|
||||
this.state.players[playerIndex] = applyPlayerInput(this.state.players[playerIndex], v);
|
||||
})
|
||||
}
|
||||
// 其它人:直接同步
|
||||
else {
|
||||
this.state.players[playerIndex] = applyPlayerInput(this.state.players[playerIndex], msgInput);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** 发送客户端输入,并执行本地预测 */
|
||||
sendInput(input: PlayerInput) {
|
||||
if (!this.self) {
|
||||
return;
|
||||
}
|
||||
|
||||
let msg: MsgInput = {
|
||||
...input,
|
||||
sn: ++this._lastSendInputSN
|
||||
}
|
||||
this._sendingMsgs.push(msg);
|
||||
this.client.sendMsg('clientMsgs/Input', msg);
|
||||
}
|
||||
|
||||
async joinRoom() {
|
||||
let ret = await this.client.callApi('JoinRoom', {
|
||||
nickname: 'xxx',
|
||||
skinId: 1
|
||||
});
|
||||
|
||||
if (!ret.isSucc) {
|
||||
alert(ret.err.message);
|
||||
return;
|
||||
}
|
||||
|
||||
this.self = {
|
||||
uid: ret.res.uid,
|
||||
lastServerState: ret.res.roomState.players.find(v => v.uid === ret.res!.uid)!
|
||||
}
|
||||
this.state = ret.res.roomState;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "bb0fd50f-b641-4824-a798-1f06417e3e88",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
@ -0,0 +1,94 @@
|
||||
import { _decorator, Component, Node, Vec3, Quat, Tween, tween } from "cc";
|
||||
import { MathUtil } from '../models/MathUtil';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
const v3_1 = new Vec3;
|
||||
|
||||
/**
|
||||
* 跟随摄像机
|
||||
*/
|
||||
@ccclass
|
||||
export class FollowCamera extends Component {
|
||||
|
||||
@property(Node)
|
||||
focusTarget: Node = null as any;
|
||||
|
||||
@property
|
||||
speedFactor: number = 0.05;
|
||||
|
||||
@property
|
||||
private _distance: number = 15.0;
|
||||
@property
|
||||
public get distance(): number {
|
||||
return this._distance;
|
||||
}
|
||||
public set distance(v: number) {
|
||||
this._distance = v;
|
||||
this._updateTargetWorldPos();
|
||||
}
|
||||
|
||||
// Limit range
|
||||
enableLimit: boolean = true;
|
||||
minX = -Infinity;
|
||||
maxX = Infinity;
|
||||
minZ = -Infinity;
|
||||
maxZ = Infinity;
|
||||
|
||||
protected _tweenFollow?: Tween;
|
||||
protected _targetWorldPos = new Vec3;
|
||||
protected _lastTargetPos = new Vec3;
|
||||
|
||||
start() {
|
||||
this._lastTargetPos.set(this.focusTarget.worldPosition);
|
||||
this._updateTargetWorldPos();
|
||||
this.node.setWorldPosition(this._targetWorldPos);
|
||||
}
|
||||
|
||||
protected _updateTargetWorldPos() {
|
||||
this._targetWorldPos.set(this.focusTarget.worldPosition);
|
||||
if (this.enableLimit) {
|
||||
this._targetWorldPos.x = MathUtil.limit(this._targetWorldPos.x, this.minX, this.maxX);
|
||||
this._targetWorldPos.z = MathUtil.limit(this._targetWorldPos.z, this.minZ, this.maxZ);
|
||||
}
|
||||
|
||||
this._targetWorldPos.add(this.node.forward.multiplyScalar(this.distance * -1));
|
||||
}
|
||||
|
||||
update() {
|
||||
if (!this._lastTargetPos.equals(this.focusTarget.worldPosition)) {
|
||||
this._lastTargetPos.set(this.focusTarget.worldPosition);
|
||||
this._updateTargetWorldPos();
|
||||
}
|
||||
|
||||
// 向TargetWorldPos平滑逼近
|
||||
// Limit Range
|
||||
v3_1.set(this._targetWorldPos);
|
||||
let diff = v3_1.subtract(this.node.worldPosition);
|
||||
if (diff.lengthSqr() > 0.01) {
|
||||
this.node.worldPosition.add(diff.multiplyScalar(this.speedFactor));
|
||||
this.node.setWorldPosition(this.node.worldPosition);
|
||||
}
|
||||
}
|
||||
|
||||
resetPos() {
|
||||
this._updateTargetWorldPos();
|
||||
this.node.setWorldPosition(this._targetWorldPos);
|
||||
}
|
||||
|
||||
@property
|
||||
get preview() {
|
||||
return false;
|
||||
}
|
||||
set preview(v: boolean) {
|
||||
this.resetPos();
|
||||
}
|
||||
|
||||
@property
|
||||
get autoSetDistance() {
|
||||
return false;
|
||||
}
|
||||
set autuSetDistance(v: boolean) {
|
||||
this.distance = this.node.worldPosition.clone().subtract(this.focusTarget.worldPosition).length();
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "4.0.22",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "db75b6cd-267c-4760-8771-a3adc24919ef",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"importAsPlugin": false,
|
||||
"moduleId": "project:///assets/scripts/components/FollowCamera.js",
|
||||
"simulateGlobals": []
|
||||
}
|
||||
}
|
@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.1.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "7d1b93ce-3f28-40b7-9ad5-52f9fd2cae80",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"compressionType": {},
|
||||
"isRemoteBundle": {}
|
||||
}
|
||||
}
|
@ -0,0 +1,97 @@
|
||||
import { WsClient } from "tsrpc-browser";
|
||||
import { GameSystem, GameSystemState } from "../shared/game/GameSystem";
|
||||
import { ClientInput, MsgClientInput } from "../shared/protocols/client/MsgClientInput";
|
||||
import { MsgFrame } from "../shared/protocols/server/MsgFrame";
|
||||
import { ServiceType } from "../shared/protocols/serviceProto";
|
||||
|
||||
export class GameManager {
|
||||
|
||||
client: WsClient<ServiceType>;
|
||||
|
||||
gameSystem = new GameSystem();
|
||||
lastServerState: GameSystemState = this.gameSystem.state;
|
||||
selfPlayerId: number = -1;
|
||||
lastSN = 0;
|
||||
|
||||
get state() {
|
||||
return this.gameSystem.state;
|
||||
}
|
||||
|
||||
constructor(client: WsClient<ServiceType>) {
|
||||
this.client = client;
|
||||
client.listenMsg('server/Frame', msg => { this._onServerSync(msg) });
|
||||
|
||||
(window as any).gm = this;
|
||||
}
|
||||
|
||||
async join(): Promise<void> {
|
||||
if (!this.client.isConnected) {
|
||||
let resConnect = await this.client.connect();
|
||||
if (!resConnect.isSucc) {
|
||||
if (confirm('连接到服务器失败,是否重试')) {
|
||||
return this.join();
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let ret = await this.client.callApi('Join', {});
|
||||
|
||||
if (!ret.isSucc) {
|
||||
if (confirm(`加入房间失败\n${ret.err.message}\n是否重试 ?`)) {
|
||||
return this.join();
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
this.gameSystem.reset(ret.res.gameState);
|
||||
this.lastServerState = Object.merge(ret.res.gameState);
|
||||
this.selfPlayerId = ret.res.playerId;
|
||||
}
|
||||
|
||||
private _onServerSync(frame: MsgFrame) {
|
||||
// 同步权威状态
|
||||
this.gameSystem.reset(this.lastServerState);
|
||||
for (let input of frame.inputs) {
|
||||
this.gameSystem.applyInput(input);
|
||||
}
|
||||
this.lastServerState = Object.merge({}, this.gameSystem.state);
|
||||
|
||||
// 和解
|
||||
let lastSn = frame.lastSn ?? -1;
|
||||
this.pendingInputMsgs.remove(v => v.sn <= lastSn);
|
||||
this.pendingInputMsgs.forEach(m => {
|
||||
m.inputs.forEach(v => {
|
||||
this.gameSystem.applyInput({
|
||||
...v,
|
||||
playerId: this.selfPlayerId
|
||||
});
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
pendingInputMsgs: MsgClientInput[] = [];
|
||||
sendClientInput(input: ClientInput) {
|
||||
if (!this.selfPlayerId) {
|
||||
return;
|
||||
}
|
||||
|
||||
let msg: MsgClientInput = {
|
||||
sn: ++this.lastSN,
|
||||
inputs: [input]
|
||||
}
|
||||
this.pendingInputMsgs.push(msg);
|
||||
this.client.sendMsg('client/ClientInput', msg);
|
||||
|
||||
// 预测
|
||||
this.gameSystem.applyInput({
|
||||
...input,
|
||||
playerId: this.selfPlayerId
|
||||
});
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.22",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "977377fa-caaf-4e5e-8dac-0b429df3bdf6",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
export class MathUtil {
|
||||
|
||||
static limit(src: number, min: number, max: number) {
|
||||
return Math.min(max, Math.max(min, src));
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.22",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "6fde67c5-0d09-4389-8c51-9b57bce87ee1",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
@ -5,5 +5,11 @@
|
||||
"name": "canvas_19",
|
||||
"value": 524288
|
||||
}
|
||||
]
|
||||
],
|
||||
"general": {
|
||||
"designResolution": {
|
||||
"width": 750,
|
||||
"height": 1334
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,5 +2,7 @@
|
||||
/* Base configuration. Do not edit this field. */
|
||||
"extends": "./temp/tsconfig.cocos.json",
|
||||
/* Add your custom configuration here. */
|
||||
"compilerOptions": {}
|
||||
"compilerOptions": {
|
||||
"skipLibCheck": true
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user