55 lines
2.1 KiB
TypeScript
55 lines
2.1 KiB
TypeScript
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import GameConfig from "./GameConfig";
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import { serviceProto } from "./shared/protocols/serviceProto";
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import { HttpClient } from "./tsrpc_browser/index";
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// TSRPC TEST
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let client = new HttpClient(serviceProto, {
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server: 'http://localhost:3000',
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logger: console
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});
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async function test() {
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await client.callApi('AddData', {
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content: 'AAAAA'
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})
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let ret = await client.callApi('GetData', {});
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console.log('ret', ret)
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}
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test();
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class Main {
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constructor() {
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//根据IDE设置初始化引擎
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if (window["Laya3D"]) Laya3D.init(GameConfig.width, GameConfig.height);
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else Laya.init(GameConfig.width, GameConfig.height, Laya["WebGL"]);
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Laya["Physics"] && Laya["Physics"].enable();
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Laya["DebugPanel"] && Laya["DebugPanel"].enable();
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Laya.stage.scaleMode = GameConfig.scaleMode;
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Laya.stage.screenMode = GameConfig.screenMode;
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Laya.stage.alignV = GameConfig.alignV;
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Laya.stage.alignH = GameConfig.alignH;
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//兼容微信不支持加载scene后缀场景
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Laya.URL.exportSceneToJson = GameConfig.exportSceneToJson;
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//打开调试面板(通过IDE设置调试模式,或者url地址增加debug=true参数,均可打开调试面板)
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if (GameConfig.debug || Laya.Utils.getQueryString("debug") == "true") Laya.enableDebugPanel();
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if (GameConfig.physicsDebug && Laya["PhysicsDebugDraw"]) Laya["PhysicsDebugDraw"].enable();
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if (GameConfig.stat) Laya.Stat.show();
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Laya.alertGlobalError(true);
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//激活资源版本控制,version.json由IDE发布功能自动生成,如果没有也不影响后续流程
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Laya.ResourceVersion.enable("version.json", Laya.Handler.create(this, this.onVersionLoaded), Laya.ResourceVersion.FILENAME_VERSION);
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}
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onVersionLoaded(): void {
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//激活大小图映射,加载小图的时候,如果发现小图在大图合集里面,则优先加载大图合集,而不是小图
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Laya.AtlasInfoManager.enable("fileconfig.json", Laya.Handler.create(this, this.onConfigLoaded));
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}
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onConfigLoaded(): void {
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//加载IDE指定的场景
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GameConfig.startScene && Laya.Scene.open(GameConfig.startScene);
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}
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}
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//激活启动类
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new Main();
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