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2021-07-21 23:11:13 +08:00
// v1.8.0
const ideModuleDir = global.ideModuleDir;
const workSpaceDir = global.workSpaceDir;
//引用插件模块
const gulp = require(ideModuleDir + "gulp");
const fs = require("fs");
const path = require("path");
const revCollector = require(ideModuleDir + 'gulp-rev-collector');
let copyLibsTask = ["copyPlatformLibsJsFile"];
let versiontask = ["version2"];
let
config,
releaseDir;
let versionCon; // 版本管理version.json
let commandSuffix,
layarepublicPath;
gulp.task("preCreate_Bili", copyLibsTask, function() {
releaseDir = global.releaseDir;
config = global.config;
commandSuffix = global.commandSuffix;
layarepublicPath = global.layarepublicPath;
});
gulp.task("copyPlatformFile_Bili", ["preCreate_Bili"], function() {
let adapterPath = path.join(layarepublicPath, "LayaAirProjectPack", "lib", "data", "bilifiles");
let hasPublishPlatform =
fs.existsSync(path.join(releaseDir, "game.js")) &&
fs.existsSync(path.join(releaseDir, "game.json"));
let copyLibsList;
if (hasPublishPlatform) {
copyLibsList = [`${adapterPath}/weapp-adapter.js`];
} else {
copyLibsList = [`${adapterPath}/*.*`];
}
var stream = gulp.src(copyLibsList);
return stream.pipe(gulp.dest(releaseDir));
});
gulp.task("modifyFile_Bili", versiontask, function() {
// 修改game.json文件
let gameJsonPath = path.join(releaseDir, "game.json");
let content = fs.readFileSync(gameJsonPath, "utf8");
let conJson = JSON.parse(content);
conJson.deviceOrientation = config.biliInfo.orientation;
content = JSON.stringify(conJson, null, 4);
fs.writeFileSync(gameJsonPath, content, "utf8");
if (config.version) {
let versionPath = releaseDir + "/version.json";
versionCon = fs.readFileSync(versionPath, "utf8");
versionCon = JSON.parse(versionCon);
}
let indexJsStr = (versionCon && versionCon["index.js"]) ? versionCon["index.js"] : "index.js";
// bili小游戏项目修改index.js
let filePath = path.join(releaseDir, indexJsStr);
if (!fs.existsSync(filePath)) {
return;
}
let fileContent = fs.readFileSync(filePath, "utf8");
fileContent = fileContent.replace(/loadLib(\(['"])/gm, "require$1./");
fs.writeFileSync(filePath, fileContent, "utf8");
});
gulp.task("modifyMinJs_Bili", ["modifyFile_Bili"], function() {
// 如果保留了平台文件如果同时取消使用min类库就会出现文件引用不正确的问题
if (config.keepPlatformFile) {
let fileJsPath = path.join(releaseDir, "game.js");
let content = fs.readFileSync(fileJsPath, "utf-8");
content = content.replace(/min\/laya(-[\w\d]+)?\.bilimini\.min\.js/gm, "laya.bilimini.js");
fs.writeFileSync(fileJsPath, content, 'utf-8');
}
if (!config.useMinJsLibs) {
return;
}
let fileJsPath = path.join(releaseDir, "game.js");
let content = fs.readFileSync(fileJsPath, "utf-8");
content = content.replace(/(min\/)?laya(-[\w\d]+)?\.bilimini(\.min)?\.js/gm, "min/laya.bilimini.min.js");
fs.writeFileSync(fileJsPath, content, 'utf-8');
});
gulp.task("version_Bili", ["modifyMinJs_Bili"], function() {
// 如果保留了平台文件,如果同时开启版本管理,就会出现文件引用不正确的问题
if (config.keepPlatformFile) {
let fileJsPath = path.join(releaseDir, "game.js");
let content = fs.readFileSync(fileJsPath, "utf-8");
content = content.replace(/laya(-[\w\d]+)?\.bilimini/gm, "laya.bilimini");
content = content.replace(/index(-[\w\d]+)?\.js/gm, "index.js");
fs.writeFileSync(fileJsPath, content, 'utf-8');
}
if (config.version) {
let versionPath = releaseDir + "/version.json";
let gameJSPath = releaseDir + "/game.js";
let srcList = [versionPath, gameJSPath];
return gulp.src(srcList)
.pipe(revCollector())
.pipe(gulp.dest(releaseDir));
}
});
gulp.task("buildBiliProj", ["version_Bili"], function() {
console.log("all tasks completed");
});