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https://github.com/cheney2013/UIState.git
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修复Sprite组件保存状态时的问题
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@@ -418,19 +418,21 @@ export default class UIState extends Component {
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(comp as any)["_updateColor"]();
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break;
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case "spriteFrame":
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if (comp.spriteFrame!.uuid === recordCompAttr[attr]) return;
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assetManager.loadAny<SpriteFrame>(recordCompAttr[attr], (err, asset) => {
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if (err){
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console.warn(err);
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return;
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}
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comp.spriteFrame = asset;
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// 特定情况下会出现SpriteFrame没有更新,点击 Creator 能够刷新
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// 使用软刷新场景的接口,编辑器会闪一下,体验不是太好,不过可以保证显示正确
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REAL_EDITOR && Editor.Message.request("scene", "soft-reload");
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});
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if (comp.spriteFrame?.uuid === recordCompAttr[attr]) return;
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if (recordCompAttr[attr])
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assetManager.loadAny<SpriteFrame>(recordCompAttr[attr], (err, asset) => {
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if (err) {
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console.warn(err);
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return;
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}
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comp.spriteFrame = asset;
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// 特定情况下会出现SpriteFrame没有更新,点击 Creator 能够刷新
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// 使用软刷新场景的接口,编辑器会闪一下,体验不是太好,不过可以保证显示正确
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REAL_EDITOR && Editor.Message.request("scene", "soft-reload");
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});
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else comp.spriteFrame = null;
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break;
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default:
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(comp as any)[attr] = recordCompAttr[attr];
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