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UIState
This commit is contained in:
653
assets/script/component/UIState.ts
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653
assets/script/component/UIState.ts
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@@ -0,0 +1,653 @@
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/*
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author:cy
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version:1.0.0
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date:2023.06.02
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qq:1183875513
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使用过程中遇到问题可以联系我
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*/
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import {
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CCClass,
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CCString,
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Color,
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Component,
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Enum,
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Label,
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Node,
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RichText, Sprite, SpriteFrame, UIRenderer,
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Widget,
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_decorator, assetManager
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} from "cc";
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import { EDITOR } from "cc/env";
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let isInitDebugComp = false;
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enum States {
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Default
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}
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/**
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* 会记录的组件及其属性
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*/
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const COMP_ATTR_RECORD = <const>{
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"UITransform": ["width", "height", "anchorX", "anchorY"],
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"Widget": ["isAlignBottom", "isAlignTop", "isAlignLeft", "isAlignRight", "isAlignVerticalCenter", "isAlignHorizontalCenter",
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"isAbsoluteTop", "isAbsoluteBottom", "isAbsoluteLeft", "isAbsoluteRight", "isAbsoluteHorizontalCenter", "isAbsoluteVerticalCenter",
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"left", "right", "top", "bottom", "horizontalCenter", "verticalCenter", "alignMode", "alignFlags"],
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"UIOpacity": ["opacity"],
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"UIRenderer": ["color"],
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"Label": ["color", "string", "horizontalAlign", "verticalAlign", "fontSize", "fontFamily", "lineHeight", "overflow", "isBold", "isItalic", "isUnderline", "underlineHeight"],
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"RichText": ["string", "horizontalAlign", "verticalAlign", "fontSize", "fontFamily", "maxWidth", "lineHeight"],
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"Sprite": ["color", "spriteFrame", "grayscale", "sizeMode", "type", "trim"]
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}
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type KEY_OF_COMP_ATTR_RECORD = keyof typeof COMP_ATTR_RECORD;
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type STRUCT_OF_COMP_ATTR_RECORD<K extends KEY_OF_COMP_ATTR_RECORD> = typeof COMP_ATTR_RECORD[K];
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type RecordProps = {
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[K in KEY_OF_COMP_ATTR_RECORD]?: {[key in STRUCT_OF_COMP_ATTR_RECORD<K>[number]]:any};
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} & {
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node: Node;
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x: number;
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y: number;
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scaleX: number;
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scaleY: number;
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angle: number;
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active: boolean;
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};
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/**
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* 判断在真正的编辑器模式中。
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* 由于编辑器预览 EDITOR 也为 true,
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* 但又不想让特定代码在编辑器预览执行
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*/
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//@ts-ignore
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const REAL_EDITOR = EDITOR && !cc.GAME_VIEW;
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const { ccclass, property, executeInEditMode, disallowMultiple } = _decorator;
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@ccclass("UIState")
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@executeInEditMode
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@disallowMultiple
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export default class UIState extends Component {
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@property
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private _states: string[] = ["Default"];
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@property({ type: [CCString], step: 1 })
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set states(value: string[]) {
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if (EDITOR) {
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// 状态数量减少时
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if (value.length < this._states.length){
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let hasData = false;
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for (let i = value.length; i < this._states.length; i++) {
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hasData = !!(this._records![i] && this._records![i].length);
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if (hasData) break;
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}
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// 二次确认
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if (hasData){
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Editor.Dialog.warn("要删除的状态中含有数据,删除操作不可逆,是否继续?", {
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cancel:1,
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buttons: ["是", "否"]
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}).then(returnValue=>{
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// 否
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if(returnValue.response === 1)
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return;
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for (let i = value.length; i < this._states.length; i++) {
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delete this._records![i];
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}
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this._states = value;
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this.updateStateEnumList();
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// 软刷新场景,编辑器会闪一下,应该有更好的接口可以不闪的刷新吧,不过懒得找了
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Editor.Message.request("scene", "soft-reload");
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});
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return;
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}
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}
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this._states = value;
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this.updateStateEnumList();
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}else{
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this._states = value;
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}
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}
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get states() {
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return this._states;
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}
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@property
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private _state: States = States.Default;
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set state(val: number) {
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if (this._state === val) return;
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// 编辑器模式时,切换状态前保存当前状态数据
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if (REAL_EDITOR) {
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this.walkNode(this.node, child => {
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this.recordBeforeStateChange(child);
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// this.removeListener(child);
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});
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}
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let stateRecord = this.records[val];
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// 新的状态不存在的话
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if (!stateRecord) {
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// 编辑器模式下,从当前状态复制
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if (REAL_EDITOR) {
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stateRecord = this.createState(val);
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const currStateRecord = this.records[this._state];
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currStateRecord.forEach(record => {
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stateRecord.push(this.cloneRecord(record));
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});
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}
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else return;
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}
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this._state = val;
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this.applyState();
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if (REAL_EDITOR) this.onFocusInEditor!();
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}
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@property({ type: Enum(States) })
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get state() {
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return this._state;
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}
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// creator bug 用二维数组的数据结构,在编辑器里删除一个节点,再撤销会报错
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// 找不到原因,只能用对象实现了
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// private _records:RecordProps[][] = [];
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/** 关键:加上 @property 让编辑器序列化保存这个数据 */
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@property
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private _records?: { [k in number]: RecordProps[] } = undefined;
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private _backupRecords?: { [k in number]: RecordProps[] };
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get records() {
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// creator bug 在编辑器里删除一个节点,再撤销会重新赋初始值给组件所有
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// 带 @property 装饰器的属性,导致数据丢失,无奈只能用另一个变量来恢复数据了
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if (!this._records) this._records = this._backupRecords;
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return this._records!;
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}
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/** 根据 uuid 快速找到记录(当前状态) */
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private _uuidRecordMap?: Map<string, RecordProps>;
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/** 当前状态的节点记录,用于判断节点是否修改 */
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private _defaultNodeState = new Map<string, RecordProps>();
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onLoad() {
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// 编辑器模式下,确保一个场景或预制只初始化一次
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if (REAL_EDITOR) {
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if (!isInitDebugComp){
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isInitDebugComp = true;
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UIStateDecorator(Component);
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}
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}
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if (!this._records) this._records = {};
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this._backupRecords = this._records;
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if (REAL_EDITOR) this.updateStateEnumList();
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if (!this.records[this._state])
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this.createState(this._state);
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this.applyState();
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}
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private updateStateEnumList() {
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const enumList: { name: string; value: number }[] = [];
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this.states.forEach((state, index) => {
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enumList.push({ name: state, value: index });
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});
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CCClass.Attr.setClassAttr(this, "state", "enumList", enumList);
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}
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onDestroy() {
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if (REAL_EDITOR) this.saveCurrentState();
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}
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/**
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* 保存当前状态
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*/
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saveCurrentState() {
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// 编辑器模式时
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this.walkNode(this.node, child => {
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this.recordBeforeStateChange(child);
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});
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console.log("已保存当前状态");
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}
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/** 必须要有个默认状态 */
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private createState(state:number) {
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const stateRecord:RecordProps[] = [];
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this.records[state] = stateRecord;
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return stateRecord;
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}
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private applyState() {
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let stateRecord = this.records[this._state];
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// 建立当前状态的缓存映射关系
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this._uuidRecordMap = new Map();
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stateRecord.forEach(record => {
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if (record.node) this._uuidRecordMap?.set(record.node.uuid, record);
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});
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// 应用状态
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for (let i = stateRecord.length - 1; i >= 0; i--) {
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const record = stateRecord[i];
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const node = record.node;
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// 删除无效的记录
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if (!node || !node.parent){
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stateRecord.splice(i, 1);
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continue;
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}
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if (node === this.node) continue;
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node.active = record.active!;
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node.angle = record.angle;
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node.setScale(record.scaleX, record.scaleY);
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// 在编辑器模式下设置属性会有额外的操作,比如很多组件的属性都会影响 Widget 的属性
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// 为了避免异常,先从节点树移除
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let temp:Node;
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let tempSiblingIndex:number;
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if (REAL_EDITOR){
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tempSiblingIndex = node.getSiblingIndex();
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temp = node.parent;
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node.parent = null;
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}
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Object.keys(COMP_ATTR_RECORD).forEach(compName=>{
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const comp = node.getComponent(`cc.${compName}`);
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if (comp){
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const recordCompAttr = record[compName as keyof RecordProps];
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if (recordCompAttr) {
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switch(compName){
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case "Label":
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Object.keys(recordCompAttr).forEach(attr => {
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this.applyLabelAttr(attr, comp as Label, recordCompAttr);
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});
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break;
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case "Sprite":
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Object.keys(recordCompAttr).forEach(attr => {
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this.applySpriteAttr(attr, comp as Sprite, recordCompAttr);
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});
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break;
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case "UIRenderer":
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Object.keys(recordCompAttr).forEach(attr => {
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this.applyUIRendererAttr(attr, comp as UIRenderer, recordCompAttr);
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});
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break;
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case "Widget":
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Object.assign(comp, recordCompAttr);
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break;
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default:
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Object.assign(comp, recordCompAttr);
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break;
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}
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}
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}
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});
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if (REAL_EDITOR){
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temp.insertChild(node, tempSiblingIndex);
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}
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// 应用组件启用状态
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node.components.forEach((comp, index) => {
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const compName = (comp as any).__proto__.constructor.name as keyof RecordProps;
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const recordCompAttr = record[compName];
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// 没有记录且没在 COMP_ATTR_RECORD 中表明是在其他状态新增的组件,那么在当前状态就需要禁用
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if(!recordCompAttr && COMP_ATTR_RECORD[compName as KEY_OF_COMP_ATTR_RECORD]){
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comp.enabled = false;
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}
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});
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const widget = node.getComponent(Widget);
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if (!widget || !widget.enabled)
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node.setPosition(record.x, record.y);
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}
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this._defaultNodeState.clear();
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this.walkNodeWithSubUIState(this.node, child => {
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this._defaultNodeState.set(child.uuid, this.recordNode(child));
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});
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}
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/**
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* 记录节点
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* @param node
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* @returns
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*/
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private recordNode(node: Node, record?: RecordProps) {
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if (!record)
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record = {
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node,
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active: node.active,
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x: node.position.x,
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y: node.position.y,
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angle: node.angle,
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scaleX: node.scale.x,
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scaleY: node.scale.y
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};
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else{
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record.active = node.active;
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record.x = node.position.x;
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record.y = node.position.y;
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record.angle = node.angle;
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record.scaleX = node.scale.x;
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record.scaleY = node.scale.y;
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}
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// 记录组件启用状态
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node.components.forEach(comp => {
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const compName = (comp as any).__proto__.constructor.name as KEY_OF_COMP_ATTR_RECORD;
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if (COMP_ATTR_RECORD[compName]){
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const compAttrs = COMP_ATTR_RECORD[compName].slice();
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// 记录组件的 enabled
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compAttrs.push("enabled" as never);
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const recordCompAttr:any = {};
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record![compName] = recordCompAttr;
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switch(compName){
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case "Label":
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compAttrs.forEach(attr => {
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this.recordLabelAttr(attr, comp as Label, recordCompAttr);
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});
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break;
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case "Sprite":
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compAttrs.forEach(attr => {
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this.recordSpriteAttr(attr, comp as Sprite, recordCompAttr);
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});
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break;
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default:
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compAttrs.forEach(attr => {
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recordCompAttr[attr] = comp[attr as keyof typeof comp];
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});
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break;
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}
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}
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});
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return record;
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}
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private recordLabelAttr(attr:string, comp:Label, recordCompAttr:any){
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switch(attr){
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case "color":
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recordCompAttr[attr] = comp.color.toHEX();
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break;
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case "string":
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// 有多语言组件时不处理
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if (comp.getComponent("L10nLabel")) break;
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default:
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recordCompAttr[attr] = comp[attr as keyof typeof comp];
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break;
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}
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}
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private applyLabelAttr(attr:string, comp:Label, recordCompAttr:any){
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switch(attr){
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case "color":
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comp.color.fromHEX(recordCompAttr[attr]);
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(comp as any)["_updateColor"]();
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break;
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default:
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(comp as any)[attr] = recordCompAttr[attr];
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break;
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||||
}
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}
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private recordSpriteAttr(attr:string, comp:Sprite, recordCompAttr:any){
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switch(attr){
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case "color":
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recordCompAttr[attr] = comp.color.toHEX();
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break;
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case "spriteFrame":
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recordCompAttr[attr] = comp.spriteFrame?.uuid;
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break;
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default:
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recordCompAttr[attr] = comp[attr as keyof typeof comp];
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break;
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||||
}
|
||||
}
|
||||
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private applySpriteAttr(attr:string, comp:Sprite, recordCompAttr:any){
|
||||
switch(attr){
|
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case "color":
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comp.color.fromHEX(recordCompAttr[attr]);
|
||||
(comp as any)["_updateColor"]();
|
||||
break;
|
||||
case "spriteFrame":
|
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if (comp.spriteFrame!.uuid === recordCompAttr[attr]) return;
|
||||
|
||||
assetManager.loadAny<SpriteFrame>(recordCompAttr[attr], (err, asset) => {
|
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if (err){
|
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console.warn(err);
|
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return;
|
||||
}
|
||||
comp.spriteFrame = asset;
|
||||
|
||||
// 特定情况下会出现SpriteFrame没有更新,点击 Creator 能够刷新
|
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// 使用软刷新场景的接口,编辑器会闪一下,体验不是太好,不过可以保证显示正确
|
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REAL_EDITOR && Editor.Message.request("scene", "soft-reload");
|
||||
});
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||||
break;
|
||||
default:
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||||
(comp as any)[attr] = recordCompAttr[attr];
|
||||
break;
|
||||
}
|
||||
}
|
||||
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||||
private applyUIRendererAttr(attr:string, comp:UIRenderer, recordCompAttr:any){
|
||||
switch(attr){
|
||||
case "color":
|
||||
comp.color.fromHEX(recordCompAttr[attr]);
|
||||
(comp as any)["_updateColor"]();
|
||||
break;
|
||||
default:
|
||||
(comp as any)[attr] = recordCompAttr[attr];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 保存状态
|
||||
* 新增的节点不需要处理
|
||||
* 修改的节点
|
||||
* 有记录:更新状态当前记录
|
||||
* 无记录:保存当前状态,并在其他状态上保存默认的状态
|
||||
*/
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||||
private recordBeforeStateChange(node: Node) {
|
||||
const defaultNodeState = this._defaultNodeState.get(node.uuid)!;
|
||||
|
||||
// 新增的节点记录到 _defaultNodeState
|
||||
if (!defaultNodeState){
|
||||
this._defaultNodeState.set(node.uuid, this.recordNode(node));
|
||||
return;
|
||||
}
|
||||
|
||||
let isModify = false;
|
||||
let record = this._uuidRecordMap?.get(node.uuid);
|
||||
// 清理已经删除的组件
|
||||
Object.keys(COMP_ATTR_RECORD).some(compName=>{
|
||||
if (node.getComponent(`cc.${compName}`)) return false;
|
||||
|
||||
if (defaultNodeState[compName as keyof RecordProps]){
|
||||
isModify = true;
|
||||
|
||||
// 如果没有记录就退出循环,因为已经知道了修改状态,而且也不需要更新记录
|
||||
if (!record) return true;
|
||||
|
||||
delete record![compName as keyof RecordProps];
|
||||
return false;
|
||||
}else if (record){
|
||||
delete record![compName as keyof RecordProps];
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if (!isModify){
|
||||
if (defaultNodeState.active !== node.active || defaultNodeState.x!== node.position.x ||
|
||||
defaultNodeState.y!== node.position.y|| defaultNodeState.angle !== node.angle ||
|
||||
defaultNodeState.scaleX!== node.scale.x || defaultNodeState.scaleY!== node.scale.y)
|
||||
isModify = true;
|
||||
}
|
||||
|
||||
if (!isModify)
|
||||
// 检查节点是否有增加或修改
|
||||
isModify = node.components.some(component =>{
|
||||
const compName = (component as any).__proto__.constructor.name as keyof RecordProps;
|
||||
|
||||
// 不在 COMP_ATTR_RECORD 里的组件不记录
|
||||
if (!COMP_ATTR_RECORD[compName as KEY_OF_COMP_ATTR_RECORD])
|
||||
return false;
|
||||
|
||||
// 新增的组件
|
||||
if (!defaultNodeState[compName])
|
||||
return true;
|
||||
|
||||
const compAttrRecord = defaultNodeState[compName]!;
|
||||
return Object.keys(compAttrRecord).some(key => {
|
||||
switch(key){
|
||||
case "color":
|
||||
return (compAttrRecord as any)[key] !== ((component as any)[key] as Color).toHEX();
|
||||
case "spriteFrame":
|
||||
return (compAttrRecord as any)[key] !== ((component as any)[key] as SpriteFrame).uuid;
|
||||
default:
|
||||
if ((compAttrRecord as any)[key] !== (component as any)[key])
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
if (isModify){
|
||||
if (record){
|
||||
this.recordNode(node, record);
|
||||
}else{
|
||||
Object.values(this.records).forEach((stateRecord, state) => {
|
||||
if (this._state === state) {
|
||||
record = this.recordNode(node);
|
||||
this._uuidRecordMap?.set(node.uuid, record);
|
||||
}else {
|
||||
// 深度拷贝
|
||||
record = this.cloneRecord(this._defaultNodeState.get(node.uuid)!);
|
||||
}
|
||||
stateRecord.push(record);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 遍历时包括拥有UIState的子节点
|
||||
* @param node
|
||||
* @param func
|
||||
*/
|
||||
private walkNodeWithSubUIState(node: Node, func: (target: Node) => void) {
|
||||
let skipUuid = "";
|
||||
node.walk(
|
||||
child => {
|
||||
if (skipUuid) return;
|
||||
// if (child === node) return;
|
||||
if (child.getComponent(RichText)) {
|
||||
skipUuid = child.uuid;
|
||||
}
|
||||
func(child);
|
||||
},
|
||||
(child: Node) => {
|
||||
if (skipUuid && skipUuid === child.uuid) {
|
||||
skipUuid = "";
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
private walkNode(node: Node, func: (target: Node) => void) {
|
||||
let skipUuid = "";
|
||||
node.walk(
|
||||
child => {
|
||||
if (skipUuid) return;
|
||||
// if (child === node) return;
|
||||
if (child.getComponent(RichText) || (child !== node && child.getComponent(UIState))) {
|
||||
skipUuid = child.uuid;
|
||||
}
|
||||
func(child);
|
||||
},
|
||||
(child: Node) => {
|
||||
if (skipUuid && skipUuid === child.uuid) {
|
||||
skipUuid = "";
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 深拷贝记录
|
||||
* @param sourceRecord 要拷贝的记录
|
||||
* @returns 克隆的记录
|
||||
*/
|
||||
private cloneRecord(sourceRecord:RecordProps){
|
||||
let clone = Object.assign({}, sourceRecord);
|
||||
(clone.node as any) = undefined;
|
||||
clone = JSON.parse(JSON.stringify(clone)) as RecordProps;
|
||||
clone.node = sourceRecord.node;
|
||||
return clone;
|
||||
}
|
||||
}
|
||||
|
||||
// 场景编辑器左下角的自定义信息显示
|
||||
const DIV_NAME = "UIStateElement";
|
||||
const UIStateDecorator = function (ctr: Function) {
|
||||
let createUIStateElement = function () {
|
||||
var div = document.createElement("div");
|
||||
div.id = DIV_NAME;
|
||||
div.style.background = "#2b2b2b";
|
||||
div.style.position = "fixed";
|
||||
div.style.padding = "10px";
|
||||
div.style.color = "#cccccc";
|
||||
div.style.fontSize = "14px";
|
||||
div.style.left = "0px";
|
||||
div.style.bottom = "0px";
|
||||
div.style.zIndex = "99999";
|
||||
div.style.borderRadius = "calc(var(--size-normal-radius) * 2px)";
|
||||
div.style.boxShadow = "inset 0 0 0 calc(var(--size-normal-border) * 1px) var(--color-default-border-normal)";
|
||||
document.getElementById("GameDiv")!.append(div);
|
||||
return div;
|
||||
};
|
||||
|
||||
let __oldOnFocusInEditor = ctr.prototype.onFocusInEditor;
|
||||
ctr.prototype.onFocusInEditor = function () {
|
||||
let targetElement = document.getElementById(DIV_NAME);
|
||||
if (!targetElement) targetElement = createUIStateElement();
|
||||
|
||||
if (targetElement) {
|
||||
// 找到 UIState
|
||||
let uiState: UIState;
|
||||
let node = this.node;
|
||||
while (node) {
|
||||
uiState = node.getComponent(UIState);
|
||||
if (uiState) break;
|
||||
node = node.parent;
|
||||
}
|
||||
|
||||
if (!node) return;
|
||||
|
||||
Editor.Message.send("uistate-inspector", "record-uuid", uiState!.uuid);
|
||||
|
||||
targetElement.innerHTML = `<span style="font-size:12px;color:#888">UIState</span> <br/> ${node.name} <br/> state: ${
|
||||
uiState!.states[uiState!.state]
|
||||
} `;
|
||||
}
|
||||
__oldOnFocusInEditor?.apply(this, arguments);
|
||||
};
|
||||
|
||||
let __oldOnLostFocusInEditor = ctr.prototype.onLostFocusInEditor;
|
||||
ctr.prototype.onLostFocusInEditor = function () {
|
||||
if (document.getElementById(DIV_NAME)) {
|
||||
document.getElementById(DIV_NAME)!.remove();
|
||||
}
|
||||
__oldOnLostFocusInEditor?.apply(this, arguments);
|
||||
};
|
||||
};
|
9
assets/script/component/UIState.ts.meta
Normal file
9
assets/script/component/UIState.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ec297f87-5b1e-4f05-84ac-867a55fc4304",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
Reference in New Issue
Block a user